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JezzeOffline
Post subject: SNES: SNESGT v0.230 beta 4  PostPosted: May 23, 2008 - 11:14 PM
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Joined: Oct 30, 2004
Posts: 5750



Highscores in 05/2019

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GIGO hat eine weitere (Beta) Version seines SNES Emulators SNESGT veröffentlicht.



GIGO has released a another (beta) version of its SNES emulator SNESGT.

Machine translation

Quote:
0.230 The update point from beta 3 is as follows.
Please inform me though it apologizes when there is a leaking matter though it is thought that everything wrote in return to the bug report etc. tentatively.

  • When not individually setting it by the directory setting, it changes to conceal the item of the remainder.
  • Addition of option to always display window on the foremost side.
  • It is corrected that the method of specifying the window style was wrong.
  • Gammacontororl addition. (*1)
  • The variable of the uninitialization was corrected.
  • The VRAM writing operation at non-blank is changed.
  • The bug from which DMA from an invalid area to VRAM is not executed is corrected. (*2)
  • Behavior when the address becomes outside the VRAM range because of the arrangement of the name table is corrected. (*3)
  • It is corrected that a key on was not correctly reflected when the state recovers. (*4)
  • The behavior of an invalid echoing effective/register is changed. (*5)
  • The execution timing of the IPL emulation is corrected. (*6)
  • The number of execution cycles of BRA of SPC is corrected. (*6)
  • It tried to make the processing of the window mask synthesis. (*7)
  • It is corrected that the number of execution cycles of rep/sep was wrong (*8 ).
  • To reproduce the line of 1360 cycles, it changes.
  • It is corrected that the number of calculations of the cycle of IRQ/NMI were wrong.
  • It is corrected that the execution time of DMA was wrong.
  • The execution timing of NMI/IRQ is changed.
  • After DMA ends, numerical instruction is corrected to do NMI after it opens it.
  • To execute NMI even if NMI is released in DMA, it changes.
  • The behavior of HDMA is corrected. (*9)
  • The HBlank timing and the HDMA execution timing are corrected. (*10)
  • The drawing timing is corrected. (*11)
  • Correspondence provisional for semitransparent composition in the high-resolution mode. (*12)
  • The mosaic of the offset tile mode is mounted. (*13)
  • The bug of the offset tile mode is corrected. (*13)
  • The behavior at the interlace mode is corrected with high non-Tozou. (*14)

    *1 It has not added it to a set dialog yet though it is possible to set by rewriting the ini file.
    *2 Correction of trouble that game over screen of Nacoll takes the shape by Samuspi
    *3 Correction of trouble that screen collapses by Lemings 2 and Ougabatol
    *4 Trouble to which the sound in the waterfall in the town of the amor of Dragon Quest 6 has not been correctly recovered is corrected.
    *5 Trouble where the sound of the previous tune might remain is corrected with Raibaraib at the change of the tune.
    *6 Battle commander and the strongest in history final match SUPER of king quiz operation
    *7 When the enemy is defeated when in the combat of Raibaraib, there are two or more small fishes, it is corrected that graphic on enemy´s edge puts it.
    *8 Correction of trouble that menu panel of Raibaraib makes behavior amusing
    *9 Correction of trouble that screen takes the shape by ending of FF5.
    *10 Correction of trouble to which boundary of screen shakes by Mariocart. Correction of trouble to which character shakes by opening of reception desk mission
    *11 It is corrected that the display becomes amusing in the paddock of Derby Stallion.
    *12 Cancellation of trouble that Marveras makes screen amusing. However, a real machine and behavior are still different.
    *13 Correction of trouble with amusing display of boss of one Tamashiit spirits
    *14 It is corrected that it is Ma Ma and the display was a portrait when the option of the expansion is used for integral multiples.


The one that it is not possible correct/not made to confirm it this time due to the bug
in beta3 with the report is as follows.
  • The screen collapses by Heracles´ glories 3.
  • Marveras is ending and a frieze.
  • The sound of Soulbradar is amusing.



Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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JezzeOffline
Post subject: SNES: SNESGT v0.230 beta 4  PostPosted: May 24, 2008 - 01:10 PM
Banned Team Member


Joined: Oct 30, 2004
Posts: 5750



Highscores in 05/2019

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Ich habe auch wieder meine Übersetzung aktualisiert. Neu ist allerdings nur die Option um das Fenster immer in Vordergrund zu halten und eine Option, die ich bisher übersehen hatte zu übersetzen.



lng_deutsch_0230b4.zip
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Deutsche Übersetzung + Source

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