Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
step1978Offline
Titel: C64/C16/Plus4: CCS64 v3.5  BeitragVerfasst am: 17.02.2008, 23:13 Uhr
News Scout


Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Håkan Sundell hat eine neue Version seines C64 Emulators für Windows CCS64 veröffentlicht.




Håkan Sundell released a new version of his C64 emulator for Windows, CCS64 .

Zitat:
CCS64 V3.5 has been released. The following bug-fixes/enhancements have been made:

- FIX: Setting the Tape Motor on/off doesn´t work properly. When CCS64 re-sets, the tape re-winds automatically back to the beginning (which it shouldn´t do, because there is usually another game to load after the one loaded before). The Play button works, but the Motor button stays locked to off (so the Tape Counter cannot be changed manually).

- FIX: After the conversion group introduction in the game Beyond The Ice Palace / HF, a "CPU Halted At $0005" error occurs.

- FIX: There are some strange bugs/flickers in TRC+TBI Introduction (1990). More information: If you remove the music (JSR $1003), it works... it seems to be a $D011 & $80 problem... it seems to be waiting for the raster-line that happens with Bit 7 set on the emulator... and that line has already passed by the music.

- FIX: When the Palette is set to PAL and the Graphics Filter is set to either Anti-Alias or Scale, CCS64 crashes with an Access Violation fault.

- FIX: When using the screen-shot functions in CCS64 V3, an image file of only one frame is produced, whether the graphic being captured is interlaced or non-interlaced. Did the 256-Colour Screen-Shot function in CCS64 V2.0 BETA always mix two consecutive frames together, irrespective of the graphics involved?

- FIX: With the Joystick Special menu, users can tweak which input is interpreted as the different Joystick actions


Related links:
[ C64 Emus ][ C16/Plus4 Emus ]
 
 
 
 Benutzer-Profile anzeigen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024