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Q-MarineOffline
Titel: MAME/32 v0.88u1  BeitragVerfasst am: 28.10.2004, 23:28 Uhr
AEP Team Member


Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914


Status: Offline
[Deutscher Text:]
Das ging ja schnell. Nur einige Tage nach Version 0.88 hat Haze bereits das erste U-Update für den Arcade-Emulator MAME veröffentlicht.
Die Whatsnew befindet sich im erweiterten Text.

[English text:]
The Arcade-Emulator MAME has been updated to Version 0.88u1.


0.88u1

General Improvements
--------------------

Namco Update [Phil Stroffolino]
Fixes priority in the NB1 games.
POSIRQ support for Namco System 2 games no longer requires game-specific hacks.
Hack for Metal Hawk tile size is no longer needed.
Screen blanking (window) support added for System 2 hardware.
Sprite-tilemap orthogonality for System 2 rendering.

Mametesters bugs:
nebulray066gre (kludge, real behavior not understood)
namcosx36rc2gre (for system2)
finehour053gre
ordyne080u1gre
rthun237b16gre

i960 fix [R.Belmont, Stephan Cecchinel]
Fixed errors in atanr and logepr

Improvements to FD1094 emulation [Charles MacDonald, Nicola Salmoria]
more sets now run (eswatu, fpoint, goldnaxc, cltchitr)

Fixed scroll offset and rain priority in mwarr [Pierpaolo Prazzoli]

Added EEprom support to Steel Force [Pierpaolo Prazzoli]

Misc Fixes [Curt Coder]
* 1943
drivers/1943.c
vidhrdw/1943.c

- Converted to use tilemaps
- Cleaned up driver
- Merged memory maps
- Fixed inputs/dips based on manuals
- Renamed 1943j to "1943: Midway Kaisen (Japan)"
- Renamed 1943kai to "1943 Kai: Midway Kaisen (Japan)"

* Gun.Smoke
drivers/gunsmoke.c
vidhrdw/gunsmoke.c

- Converted to use tilemaps
- Cleaned up driver
- Merged memory maps
- Fixed inputs/dips based on manuals
- Removed GUNSMOKE_HACK and fake dips

* Blue Print
drivers/blueprnt.c
vidhrdw/blueprnt.c

- fixed clocks per schematic, sound pitch now higher
- tilemap conversion
- merged memory maps
- fixed inputs/dips per manual
- fixed rom names per schematic
- clean up
- correct 2H/4H clocks

* Night Driver
drivers/nitedrvr.c
machine/nitedrvr.c
vidhrdw/nitedrvr.c

- removed gear/track display hack
- merged memory map
- fixed clock per schematic
- added early revision roms info
- fixed rom names per schematic
- clean up

* 1942
drivers/1942.c
vidhrdw/1942.c

- merged memory maps
- fixed inputs/dips per manual


Confirmed Libble Rabble Custom IO chip numbers [Shaun Stephenson]

jalmah.c improvements [Angelo Salese]
Further improved the first version protection.Now you can boot in
urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU
code) and wrong tilemap positioning(these games uses the RANGE
register,which needs further investigation).


New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------

Twin Brats [Pierpaolo Prazzoli]
incorrect sound banking

B.C. Story [David Haywood]

Clutch Hitter [Charles MacDonald, Nicola Salmoria, David Haywood]
incomplete sound emulation, some gfx problems

D. D. Crew [Charles MacDonald, Nicola Salmoria, David Haywood]
incomplete sound emulation, still some serious gfx problems in places

Ping Pong Masters ´93 [David Haywood]
sound not yet emulated

New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------

Flash Point (Japan, Original) [Charles MacDonald, Nicola Salmoria]

Senkyu (set 2) [Fabrice Arzeno]


New Non-Working games / clones supported
----------------------------------------

several system18 sets


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