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Letzte Beitrge im Forum
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goto Post Steam / Epic / etc.: Angebote und Aktionen 411  4.324.624  pYRo  16. Jun 06:59
goto Post PS1- / PS2-Spielstände herunterladen & i... 1  108  retroK  15. Jun 19:53
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 103  223.899  Juttar  12. Jun 18:36
goto Post Atari Jaguar: BigPEmu 1.18 1  774  Juttar  03. Jun 04:28
goto Post Remakes_VMs: OpenJK 2025.05.19 2  440  retroK  21. May 18:48
goto Post Frohe Ostern 2025! 5  1.074  DRK  06. May 21:20
goto Post 3dSen VR - NES-Spiele in 3-D mit VR-Unterstü... 24  65.203  Juttar  06. May 12:27
goto Post Saturn: Ymir v0.1.2 1  583  Juttar  05. May 11:35


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retroKOffline
Post subject: BigPEmu 1.18  PostPosted: Jan 28, 2025 - 02:42 PM
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Joined: Jul 04, 2004
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BigPEmu ist ein Atari Jaguar Emulator für Windows, Linux and iOS von Rich Whitehouse.


BigPEmu is an Atari Jaguar emulator for Windows, Linux and iOS from Rich Whitehouse. 

Quote:
  • New Steam integration! This includes support for game servers, friends/invites, rich presence, and more. At the time of this writing, Valve is still holding the actual Steam release up over some petty nonsense. (like supported categories and Patreon references)
  • Added a script for Breakout 2000 touch control. The paddle is horizontally positioned to match the first active touch.
  • dded an audio interpolation setting, along with a higher-quality bandlimited audio interpolator.
  • Added an option to change the size of the state operation undo buffer.
  • Exposed a few more network settings.
  • Added options for PvP damage scaling and infinite shotgun ammo to the AvP MP script.
  • Added another terrible secret.
  • Fixed a bunch of problems in the socket implementation for non-Windows platforms. Special thanks to Luigi for spending the entire morning of December 4, 2024 helping me debug these problems and for offering some excellent tips on developing class consciousness. (he's a big fan of OOP)
  • Various changes/optimizations in the network protocol.
  • Fixed swipe velocity not being explicitly reset when entering the menu.
  • Fixed a GUID conflict bug in the SDL2 input plugin. Thanks to Tartifless for the bug report.
  • Fixed script input callbacks having the potential to break movie recording/playback.

Related links:
[ Atari Jaguar Emulatoren ][ Jaguar Infos ]

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JuttarOffline
Post subject:   PostPosted: Jun 03, 2025 - 04:28 AM
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Version 1.19 ist da! Changelog:
Quote:
- Added some more unaligned read/write edge case handling. This addresses a problem in Theme Park, possibly among other things.
- Changed some undocumented RISC instruction behavior to match some of my local hardware tests. One of these changes is known to correct an issue with object directions in Defender 2000.
- Added more Jaguar GD functionality. Filesystem functions are stubbed out, but I wasn't sure if anyone really needs/wants this fully implemented, so let me know if it's important to you.
- Fixed a few "undefined" Blitter cases. (not known to affect any existing titles)
- Linux ARM64 builds are now part of the automated build set. Special thanks to cubanismo for guiding me through the minefield of cross-compiling for ancient Linux targets.
- Significant improvements to the network rollback functionality, propagated back from BigInstinct.
- All kinds of new platform/framework functionality, also propagated back from BigInstinct. I didn't feel like going through hundreds of changes to make a coherent summary, but one of the more notable additions is a byuu-style run-ahead option.
- Exposed a bunch of sound spatialization functionality to the scripting API.
- Exposed MOD and MP3 playback to the scripting API.
- Added a timing fix for Val d'Isere Skiing and Snowboarding.
- Various developer build changes to more accurately reflect hardware and/or detect errors which would break on non-developer builds. (this includes enabling M68K address exceptions)
- Lots of "anti-emulator" code will be failing in developer builds at this point, and some related functionality may be propagating to non-developer builds soon; relying on inaccuracies to prevent your software from running in BigPEmu is unwise. If you really want to prevent your software from running in BigPEmu, contact me about better/future-proof methods.
 
 
 
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