Spectral v1.04 (2025-03-23)
Quote: new: gamepad bindings (up to 16 buttons)
new: all desktop releases built by Github servers now (CI workflow by @zpl-zak ; 1,000 thanks!)
new: next iteration of our local file browser. revamped.
new: support light/dark OS theme (Windows)
new: added +SHIFT shortcut to capture UI layer (PIC,REC buttons)
new: added keyboard navigation to game listings (cursors+enter)
new: added filters to game listings (type while you browse)
new: ZXDB made ids clickable (forwards to SC page)
new: logos and branding images
chg: added hints for zx models
chg: avoid enforced UI recording within videos
chg: display dialog titles whenever possible
chg: ESC/RMB presses will cancel the UI top layer (dialog/overlay layer) before switching to game browser
chg: highlighted current selected option whenever possible
chg: increased internal buffers for va() calls
chg: removed Screenshot action from PRINT_SCREEN key mapping
chg: replaced native (i)nfo dialog
chg: simplified makefile: removed embed tool (MAKE)
fix: do not poke translations before loading any game (AfterTheWar)
fix: do not shorten tape silences when TurboROM is enabled (see: Alkatraz/TopoSoft games)
fix: fixed bug that prevented excessively long named games (+128chars) from being included in zxdb listings (TheMojonTwins)
fix: reduced heuristics for Kempston Mouse detection from (X+Y+MB to X+MB) since Arkanoid does not use Y coord :o)
fix: made xinput library to be loaded dynamically; fixes those installations where DirectX is not pre-installed (Windows)
fix: fixed issue2 from being selected within new UI menu
fix: fixed local file browser while identifying some false positive file extensions (like .c)
fix: fixed wrong window priority when displaying search dialog in fullscreen
fix: use AVX in X64 builds and SSE2 in X86 builds (Windows)
wip: toggled different GLX attributes in the hope that hw accelerated surface gets enabled (Linux) Code: github.com/r-lyeh/Spectral/releases/tag/104/ |