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Q-MarineOffline
Post subject: QuakeSpasm v0.96.3  PostPosted: Sep 10, 2024 - 09:33 PM
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Joined: Jul 04, 2004
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QuakeSpasm ist ein Source-Port der Quake Engine und basiert auf dem SDL-Port von FitzQuake. Zu den unterstützten Platformen zählen Windows, Linux und Mac OS X.


QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness. It is available for Windows, Linux and Mac OS X.

Quote:
Changes in 0.96.3
  • Fix potential infinite loop when playing sounds with loop start >= end (e.g. misc/forcefield.wav from Madfox's kaptlog.zip)
  • Fix possible overflow when resampling very big sounds (e.g. gram1.wav from the 'A day like no other' mod.)
  • Change Sky_ClipPoly to allocate on the heap in if MAX_CLIP_VERTS limit is reached (e.g. with lim_daviddg from Liminal Spaces Jam)
  • Minor code cleanups. Updates to third party code.
  • Thanks to Andrei Drexler, Vincent Sonnier, Alexey Lysiuk, and Jaycie Ewald for patches.

     


Related links:
[ Weitere Remakes und VMs ]

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Q-MarineOffline
Post subject: QuakeSpasm v0.96.3  PostPosted: Sep 10, 2024 - 09:34 PM
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Haben wir seit über 12 Jahren nicht mehr gepostet. Ups. Razz

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retroKOffline
Post subject: QuakeSpasm v0.96.3  PostPosted: Sep 11, 2024 - 03:06 PM
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Joined: Jul 04, 2004
Posts: 12.336

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Besser spät als nie Wink

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