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Q-Marine
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Post subject: QuakeSpasm v0.96.3
Posted: Sep 10, 2024 - 09:33 PM
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AEP Team Member
Joined: Jul 04, 2004
Posts: 5.919
Status: Offline
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QuakeSpasm ist ein Source-Port der Quake Engine und basiert auf dem SDL-Port von FitzQuake. Zu den unterstützten Platformen zählen Windows, Linux und Mac OS X.
QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness. It is available for Windows, Linux and Mac OS X.
Quote: Changes in 0.96.3- Fix potential infinite loop when playing sounds with loop start >= end (e.g. misc/forcefield.wav from Madfox's kaptlog.zip)
- Fix possible overflow when resampling very big sounds (e.g. gram1.wav from the 'A day like no other' mod.)
- Change Sky_ClipPoly to allocate on the heap in if MAX_CLIP_VERTS limit is reached (e.g. with lim_daviddg from Liminal Spaces Jam)
- Minor code cleanups. Updates to third party code.
- Thanks to Andrei Drexler, Vincent Sonnier, Alexey Lysiuk, and Jaycie Ewald for patches.
Related links:
[ Weitere Remakes und VMs ]
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Q-Marine
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Post subject: QuakeSpasm v0.96.3
Posted: Sep 10, 2024 - 09:34 PM
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AEP Team Member
Joined: Jul 04, 2004
Posts: 5.919
Status: Offline
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Haben wir seit über 12 Jahren nicht mehr gepostet. Ups. |
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retroK
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Post subject: QuakeSpasm v0.96.3
Posted: Sep 11, 2024 - 03:06 PM
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Site Admin
Joined: Jul 04, 2004
Posts: 12.336
Location: Frankfurt a.M.
Status: Offline
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Besser spät als nie |
_________________ Alderaan shot first!
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