Yamagi Quake II ist ein erweiterter Client für Quake II.
Yamagi Quake II is an enhanced client for Quake II.
Quote: On 2024-07-27 Yamagi Quake II version 8.40 was released. Changes are: - Implement g_quick_weap. If set to 1, both weapprev and weapnext commands will count how many times they have been called, making possible to skip weapons by quickly tapping one of these keys. (by protocultor)
- Fix gl1_overbrightbits, allowed values are now 0, 1, 2 and 4. (by protocultor)
- Sort player skins case insensitive. (by apartfromtime)
- Implement cl_showspeed to show the current player speed (by Feels Duck Man)
- Add texture filtering options to the video menu (by apartfromtime)
- Implement cl_laseralpha to control how transparent laser beams are. (by BjossiAlfreds)
- Experimental support for SDL 3. Requires SDL 3.1.2.
- Reimplement multitexturing for the OpenGL 1.4 renderer. Controlled by gl1_multitexture, enabled by default. (by protocultor)
- Optimize dynamic lights and texture allocation in the OpenGL 1.4 renderer. (by protocultor)
- Implement gyro tightening for gamepads and joysticks. (by protocultor)
- Support long player skin names. (by 0lvin)
- Add a very simple download filter. Files ending in .dll, .dylib and .so are always filtered to prevent code injection.
- Don’t load OpenAL and cURL libraries if thy are configured with a full or relative path.
- Work around naggy help icons. (by BjossiAlfreds)
- Group draw calls in GL1. This yields huge performance gains on slow GPUs. (by protocultor)
On 2023-11-05 Three Wave Capture The Flag version 1.10 was released. Changes are: On 2024-07-27 The Reckoning version 2.13 was released. Changes are: - Implement g_quick_weap. If set to 1, both weapprev and weapnext commands will count how many times they have been called, making possible to skip weapons by quickly tapping one of these keys. (by protocultor)
- Work around naggy help icons. (by BjossiAlfreds)
- Implement g_monsterfootsteps. (by 0lvin)
On 2024-07-27 Ground Zero version 2.12 and was released. Changes are: - Implement g_quick_weap. If set to 1, both weapprev and weapnext commands will count how many times they have been called, making possible to skip weapons by quickly tapping one of these keys. (by protocultor)
- Work around naggy help icons. (by BjossiAlfreds)
- Implement g_monsterfootsteps (by 0lvin)
Related links:
[ Weitere Remakes und VMs ]
|