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retroKOffline
Post subject: Supermodel v0.3a WIP r888  PostPosted: Jul 03, 2022 - 01:23 PM
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Joined: Jul 04, 2004
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Eine neue WIP Version von Supermodel ist erschienen. Supermodel emuliert die Sega Model 3 Hardware und liefert bereits gute Ergebnisse bei der Mehrheit der verfügbaren Spiele. Die Binaries sind noch nicht verfügbar. 


A new WIP version of Supermodel has been released. Supermodel is a new emulator for the Sega Model 3 Hardware in an early stage of development. The binaries aren´t available yet. 


Related links:
[ Arcade Multi Emulatoren ][ Arcade Single Emulatoren ]

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JuttarOffline
Post subject:   PostPosted: Aug 04, 2022 - 06:46 PM
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Joined: Oct 04, 2009
Posts: 823


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Hab' mir gerade die neue Version vom 18. Juli angeguckt. Es war ja schon im letzten Changelog angekündigt: Den Quellcode gibt es jetzt nur noch bei GitHub. Auch die Versionsbezeichnung ist jetzt wohl neu (Datum statt Versionsnummer). Sonst hat sich nichts großartig geändert. Hier noch mal meine Quelle (seit Jahren die selbe) - und hier der Changelog:
Quote:
- Fix some errors, fix some performance warnings, and some simple (but effective) optimizations
- check for __GNUC__ instead of just assuming it
- Games.xml: Align ROM names with MAME.
- Minor and inconsequential change. Makes manual ROM building 'slightly'
- easier when using latest MAME ROM set (currently 0.245).
- slightly optimize DrawTileLine (less branches/logic)
- optimize ReadRegister, as localtime (at least on MSVC/Windows) is significantly showing up in profiling (e.g. in SW Trilogy)
- caches localtime until time changes (i.e. limits calls to 1/sec)
- use intrinsics for endian swap
- fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
- fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) an some performance warnings
 
 
 
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JuttarOffline
Post subject:   PostPosted: Aug 10, 2022 - 09:15 PM
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Die Version vom 18. Juli verursachte bei Virtua Fighter 3 einen kleinen Sound-Bug (zumindest bei Revision D, allerdings nicht bei TB). Bei der neuen Version von gestern wurde das (u.a.) behoben. Hier der Changelog:

Quote:
- equivalent optimizations, NFC
 
 
 
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JuttarOffline
Post subject:   PostPosted: Sep 13, 2022 - 10:42 AM
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Hoppla, beinahe vergessen; die aktuellste Version ist vom 20. August. Hier die letzten Änderungen:
Quote:
- Fix SUPERMODEL_DEBUGGER build. - Ian
- As requested by Bart; Ian's last SourceForge commit. Also, purely to appease my OCD, a change I forgot on my last 'Games.xml' PR that really shouldn't bother me as much as it does.
- Added some options to default Supermodel.ini that otherwise are not documented anywhere because README.txt is out of date
- Optimize quad rendering by replacing the double
- fix missing version GLSL compiler warnings on startup
 
 
 
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JuttarOffline
Post subject:   PostPosted: Oct 05, 2022 - 12:15 AM
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Gab gestern mal wieder ein Update. Changelog:
Quote:
- change one more place with potential aliasing issue
- address review
- address review and move bit casts to new header
 
 
 
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JuttarOffline
Post subject:   PostPosted: Nov 06, 2022 - 09:19 AM
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Vor vier Tagen gab es mal wieder eine neue Version; hier der Changelog seit Anfang Oktober:
Quote:
- 68K now uses run-time hooks for IRQ and instruction hook callback
- Games.xml: Added re-dumped magtruck and retained old ROM set with patch (mgtrkbad) for users who fail to obtain newest MAME ROMs
- Fix build for linux (just missing header)
- Upgrade the glsl shader class a bit. Add a const char* comparitor so we can use a map with a simple "string" key. Fine to use when performance is not critical.
- Add a proper git ignore file .. And fix the legacy renderer to build with
- new visual studio (2019)
- after clarifications, minor cleanup
- remove 2 dupe function calls, where ProcessLos should actually be rather costly
- Fix new 3D engine texture2DLod function missing error on Linux/MESA. MESA requires needed extensions to be explicitly declared in code otherwise it will not enable them.
Außerdem erschien vor einem Monat auch mal wieder eine neue Version von Sega Model 3 UI - Changelog:
Quote:
- remove option "EmulateNet"
- fixed the writing "PortIn"
- fixed the writing "PortOut"
- fixed the writing "AddressOut"
Was Magical Truck Adventure anbelangt: Der Dump davon war ja leider fehlerhaft, was sich in wirklich schlimmen Grafikfehlern äußerte. Seit kurzem wurde das per Patch behoben und nicht nur das: Mit dem neuen MAME-ROM-Set V0.249 ist endlich ein fehlerfreier Dump verfügbar, der auch bei der aktuellen Supermodel-Version berücksichtigt wurde. Ich behaupte aber: Der fehlerhafte Dump gepatcht und der fehlerfreie Dump nehmen sich praktisch nichts.
 
 
 
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JuttarOffline
Post subject:   PostPosted: Nov 08, 2022 - 10:18 AM
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Erschien vorgestern in einer neuen Version. Changelog:
Quote:
- change all INT16 mixing/intermediate clamping to floats
- also fixes 3 bugs: 1) mpeg right channel volume was always using the left channel volume, too 2) too high MusicVolume setting was not clamped to 0..200 3) too high SoundVolume setting was not clamped to 0..200
 
 
 
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JuttarOffline
Post subject:   PostPosted: Nov 28, 2022 - 11:21 PM
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Vorgestern gab's mal wieder eine neue Version. Changelog:
Quote:
- Fix uniform location.
- Update Model3.cpp
- Wait until IRQ2 is acknowledged before starting IRQ40 sequence.
- Fixes Ski Champ hanging at FBI screen when region set to USA
- Incomplete texture headers uploaded via FIFO are now discarded. Ski Champ sends one more 32-bit word via DMA than it should which was causing Supermodel to erroneously intepret the extra word as another texture
- [Makefile.Win32] $MSYSTEM check never fails.
- 'make clean' from Win command shell doesn't fully clean, condition always true.
- Fix shaders failing to build on apple h/w
- Update makefile
- Remove some left over depreciated opengl functions. They were basically no-op anyway with shader path.
 
 
 
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