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CalindroOffline
Post subject: Emulicious Update  PostPosted: Feb 28, 2021 - 06:51 PM
Retrohling


Joined: Apr 22, 2015
Posts: 18


Status: Offline
Hallo zusammen,

es steht ein Update für Emulicious zur Verfügung:
https://emulicious.net/emulicious-update-available-2/

Das Update kommt mit den folgenden Änderungen:

- Added raw value for tilemap/sprite attributes
- Fixed a reset of the emulated system even caused the debugger to go on top even if it wasn't suspended
- Fixed Reload ROM option was disabled when a zip file was loaded and the zip file extension was not lowercase
- Fixed that disabling turbo sometimes caused a bit of stutter before it got back to normal speed
- Fixed an issue in the MSX mapper detection (thanks to Revo)
- Fixed a bug that would cause Emulicious to go unresponsive when a rom is inside a folder named src (thanks to basxto)
- Fixed that integer scaling and stretch to window could be enabled at the same time (thanks to Stiffie)
- Fixed adding of expressions from symbols included symbols for rom bank 3 (thanks to sverx)
- Fixed layout issue in Tilemap Viewer on Mac OS (thanks to romes)
- Fixed warning when running on Mac OS (thanks to romes)
- Fixed an issue with remote debugging of C code that could make Emulicious unresponsive for some mins (thanks to Alex Cash)

@retroK: Mir ist aufgefallen, dass das Update von SameBoy praktisch in der selben Minute der Veröffentlichung hier in den News aufgetaucht ist.
Bei Update von Emulicious dauert es meistens ein paar Tage bis sie hier erscheinen. Kann ich daran irgendwas verbessern?

Danke und viele Grüße

Calindro
 
 
 
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CalindroOffline
Post subject:   PostPosted: Mar 31, 2021 - 07:32 PM
Retrohling


Joined: Apr 22, 2015
Posts: 18


Status: Offline
Heute wurde wieder ein Update für Emulicious veröffentlicht:
https://emulicious.net/a-major-update-of-emulicious-got-released/

Das Update kommt mit den folgenden Verbesserungen:

- Added CPU usage meter to debugger
- Added procedure cycles to Profiler's Hotspot view
- Avoid collapsing nodes in Profiler's call tree when the order changes (thanks to toxa)
- Added option to Memory Tracer to display file offsets in for ROM (thanks to EmuBoarding)
- Added an option to control whether to bring the debugger to top upon suspend (thanks to tbsp)
- Added options for sound sample rate and sound buffer size (thanks to Kabcorp)
- Added option to decide whether to keep ingame save data (SRAM) when loading a savestate (thanks to Maxim)
- Added color schemes for the Game Boy monochrome colors (thanks to Eievui)
- Show data types in their respective color in the status bar of the Memory Editor (thanks to Advert665)
- Fixed on Linux, sometimes the main window stayed black until a resize of the window (thanks to basxto)
- Fixed Game Boy RTC did not always load properly from .sav files (thanks to kivan117)
- Fixed SHIFT + key did not treat key as pressed (thanks to .exe)
- Fixed that after changing the layout of the Tile Viewer, its cursor did not work properly for the new layout (thanks to Kabcorp)
- Improved the performance of the disassembler
- Several other minor fixes and improvements
 
 
 
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CalindroOffline
Post subject:   PostPosted: May 01, 2021 - 03:11 PM
Retrohling


Joined: Apr 22, 2015
Posts: 18


Status: Offline
Gestern wurde ein weiteres Update von Emulicious veröffentlicht:
https://emulicious.net/a-major-usability-update-of-emulicious-is-available/

Bei diesem Update lag der Fokus auf der Verbesserung der Nutzerfreundlichkeit.

Die volle Liste der Verbesserungen folgt:

- Added an option to the tracer to write its log to a file
- Added selection to the video viewers
- Added an option to combine the video viewers into one window
- Added grids for the video viewers
- Added more options to the Debugger's View menu (one is to reduce the spacing between rows)
- Added support for GameBoy BESS savestates that are interoperable with SameBoy and BGB (thanks to LIJI)
- Added a workaround for the path issue when remote debugging from WSL (thanks to tbsp)
- Added ROM bank and SRAM banks to the additional registers of the debugger
- Fixed an issue with remote debugging that could make VS Code disconnect from Emulicious
- Fixed Reload ROM shortcut did not always work
- Fixed copy&paste in Go To boxes (thanks to Kabcorp)
- Keep the tool windows open when a rom is loaded
- Made the sources in the viewers clickable to directly open them in the Memory Editor / Debugger
- Overhauled the Tile Viewer
- Improved support for RGBDS 0.5.0
- In Memory Editor, show up to two labels before showing ellipsis (thanks to Advert665)
- Fixed a bug that could make the Tracer ignore its conditions
- Highlight uninitialized memory in Memory Editor
- Highlight the tile in the Tile Viewer that is currently hovered in one of the other viewers
 
 
 
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CalindroOffline
Post subject:   PostPosted: Jun 07, 2021 - 01:37 PM
Retrohling


Joined: Apr 22, 2015
Posts: 18


Status: Offline
Ein Update zu Emulicious wurde veröffentlicht:
https://emulicious.net/an-update-for-emulicious-got-released/

Die volle Liste der Verbesserungen folgt:
- Improved Sprite Viewer to support 8x8 and 8x16 sprites at the same time
- Made the addresses in the video viewers clickable to open them in the Memory Editor
- Fixed an issue that had prevented some of the additional registers in the debugger from being edited
- Fixed that sometimes directly after disabling turbo an old frame was shown
- Fixed an issue that caused the state of some of the exception breakpoints not to be persisted
- Fixed that the Coverage tool did not update when a new rom was loaded, only after new data was gathered
 
 
 
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