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CalindroOffline
Post subject: Emulicious Update  PostPosted: Feb 28, 2021 - 06:51 PM
Retrohling


Joined: Apr 22, 2015
Posts: 16


Status: Offline
Hallo zusammen,

es steht ein Update für Emulicious zur Verfügung:
https://emulicious.net/emulicious-update-available-2/

Das Update kommt mit den folgenden Änderungen:

- Added raw value for tilemap/sprite attributes
- Fixed a reset of the emulated system even caused the debugger to go on top even if it wasn't suspended
- Fixed Reload ROM option was disabled when a zip file was loaded and the zip file extension was not lowercase
- Fixed that disabling turbo sometimes caused a bit of stutter before it got back to normal speed
- Fixed an issue in the MSX mapper detection (thanks to Revo)
- Fixed a bug that would cause Emulicious to go unresponsive when a rom is inside a folder named src (thanks to basxto)
- Fixed that integer scaling and stretch to window could be enabled at the same time (thanks to Stiffie)
- Fixed adding of expressions from symbols included symbols for rom bank 3 (thanks to sverx)
- Fixed layout issue in Tilemap Viewer on Mac OS (thanks to romes)
- Fixed warning when running on Mac OS (thanks to romes)
- Fixed an issue with remote debugging of C code that could make Emulicious unresponsive for some mins (thanks to Alex Cash)

@retroK: Mir ist aufgefallen, dass das Update von SameBoy praktisch in der selben Minute der Veröffentlichung hier in den News aufgetaucht ist.
Bei Update von Emulicious dauert es meistens ein paar Tage bis sie hier erscheinen. Kann ich daran irgendwas verbessern?

Danke und viele Grüße

Calindro
 
 
 
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CalindroOffline
Post subject:   PostPosted: Mar 31, 2021 - 07:32 PM
Retrohling


Joined: Apr 22, 2015
Posts: 16


Status: Offline
Heute wurde wieder ein Update für Emulicious veröffentlicht:
https://emulicious.net/a-major-update-of-emulicious-got-released/

Das Update kommt mit den folgenden Verbesserungen:

- Added CPU usage meter to debugger
- Added procedure cycles to Profiler's Hotspot view
- Avoid collapsing nodes in Profiler's call tree when the order changes (thanks to toxa)
- Added option to Memory Tracer to display file offsets in for ROM (thanks to EmuBoarding)
- Added an option to control whether to bring the debugger to top upon suspend (thanks to tbsp)
- Added options for sound sample rate and sound buffer size (thanks to Kabcorp)
- Added option to decide whether to keep ingame save data (SRAM) when loading a savestate (thanks to Maxim)
- Added color schemes for the Game Boy monochrome colors (thanks to Eievui)
- Show data types in their respective color in the status bar of the Memory Editor (thanks to Advert665)
- Fixed on Linux, sometimes the main window stayed black until a resize of the window (thanks to basxto)
- Fixed Game Boy RTC did not always load properly from .sav files (thanks to kivan117)
- Fixed SHIFT + key did not treat key as pressed (thanks to .exe)
- Fixed that after changing the layout of the Tile Viewer, its cursor did not work properly for the new layout (thanks to Kabcorp)
- Improved the performance of the disassembler
- Several other minor fixes and improvements
 
 
 
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