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Review of the moment
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Auch der dritte SNES Emulator SNEeSe wurde mal wieder geupdatet.
Auch hier scheinen die meisten Verbesserungen an der Soundemulation gemacht worden zu sein.
Änderungen:
Render :
Altered clip window setup code
Changed the back area color addition hack to actually add to color 0 instead of replacing it, helps many games
Added support for dual window clipping with OR or AND logic modes of 8x8-tile backgrounds with no offset change or mosaic
Sound :
Corrected behavior of invalid range values in BRR header byte, thanks to Brad Martin for the correction
Corrected bug in ADSR/GAIN switching; when switching from GAIN to ADSR, envelope update time was not set based on current ADSR state
Restructed BRR decoding
Corrected sample loop behavior, erroneously changed it in 0.73, fixes Sidmania
Added emulation of 4-point pitch-regulated gaussian interpolation of sample data
Added emulation of SNES echo effect and its corresponding FIR filter
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