Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Show remember me check box

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms

Gngeo 0.60
Posted on: Feb 19, 2004 - 04:50 by XTale

SNK Neo-Geo German
So eine grosse Auswahl hat man als Linuxuser ja nicht was Arcadeemus angeht - Gngeo ist eine alternative zu XMame.

Die Liste der Änderungen in der neuen Version gibts im erweiterten Text, erst noch ein paar Hinweise:
- der Emu kann mit dem Mame-Neogeo-Bios nix anfangen, nehmt die neoragex Version, das funktioniert
- wer mit GUI kompilieren will kann das mit dem --enable-gui switch bei configure machen
- die GUI funktioniert nur wenn man ein "make install" gemacht hat, sonst nutzt der Emu falsche Pfade und es gibt nur segfaults



.Fix a bug in game loading: "gngeo mslug" or "gngeo samsho" did not work.
. Add scale=3 support for soft blitter.
. Use generic optimisations for unknow platform.
. Add overclock option. ex: "overclock 50" will overclock the 68k by 50% (18Mhz instead of 12Mhz)
. Remove the invertjoy option, and add p1joydev,p2joydev option to select the joy's device for p1 and p2. ex: --p1joydev=2 tell gngeo to use /dev/js2 for the player 1
. Add the possibility to invert joystick's axes individualy (see sample_gngeorc for explanation)
. Fix some bug in save state (some old, some introduced with the last snapshot)
. Update README
. Only compile the gui if enabled. Side note concerning the GUI: Currently I privilege frontends integrations over native GUI. The gui complicates the code and is redondant with Frontends. If someone want to continue it, he is welcome (The preferred solution is to put it out of gngeo, and make it a frontend)

 
Related links
· NeoGeo Emulatoren
· More about SNK Neo-Geo
· News by XTale


Most read story in SNK Neo-Geo:
[Neo] MAME32 Plus! 0.81


NEWS | Login/Create an account | 0 Comments
Threshold
Comments are owned by the poster. We aren't responsible for their content.
AEP Emulation Page 1998 - 2024