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Gngeo 0.60
Posted on: Feb 19, 2004 - 04:50 by XTale

SNK Neo-Geo German
So eine grosse Auswahl hat man als Linuxuser ja nicht was Arcadeemus angeht - Gngeo ist eine alternative zu XMame.

Die Liste der Änderungen in der neuen Version gibts im erweiterten Text, erst noch ein paar Hinweise:
- der Emu kann mit dem Mame-Neogeo-Bios nix anfangen, nehmt die neoragex Version, das funktioniert
- wer mit GUI kompilieren will kann das mit dem --enable-gui switch bei configure machen
- die GUI funktioniert nur wenn man ein "make install" gemacht hat, sonst nutzt der Emu falsche Pfade und es gibt nur segfaults



.Fix a bug in game loading: "gngeo mslug" or "gngeo samsho" did not work.
. Add scale=3 support for soft blitter.
. Use generic optimisations for unknow platform.
. Add overclock option. ex: "overclock 50" will overclock the 68k by 50% (18Mhz instead of 12Mhz)
. Remove the invertjoy option, and add p1joydev,p2joydev option to select the joy's device for p1 and p2. ex: --p1joydev=2 tell gngeo to use /dev/js2 for the player 1
. Add the possibility to invert joystick's axes individualy (see sample_gngeorc for explanation)
. Fix some bug in save state (some old, some introduced with the last snapshot)
. Update README
. Only compile the gui if enabled. Side note concerning the GUI: Currently I privilege frontends integrations over native GUI. The gui complicates the code and is redondant with Frontends. If someone want to continue it, he is welcome (The preferred solution is to put it out of gngeo, and make it a frontend)

 
Related links
· NeoGeo Emulatoren
· More about SNK Neo-Geo
· News by XTale


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