 |
Downloads
|
 |
|
 |
Forum
|
 |
MEMBERS ONLINE | Currently no members online. |
 You are an anonymous user. You can register for free by clicking here |
| |
|
 |
Review of the moment
|
 |
|
|

This is Topic: Remakes und VMs Following are the News Items published under this Topic.
|
|
 |
FastDoom v1.1.3
Posted by retroK on Friday, April 18, 2025 - 01:15 (29 Reads)
Topic Remakes und VMs
|
|
FastDoom ist ein Port von Doom, mit dem Ziel so schnell und optimiert wie möglich zu laufen.
Note:
- Smaller executables (~16Kb)
- Fixed EV_BuildStairs function (thanks @decino)
- Added PAR times for Episode 4 (Ultimate Doom)
- Disable show PAR times for Plutonia and TNT (they were using wrong Doom II par times)
- More available zone memory
|
|
|
 |
DSDA-Doom v0.29.0
Posted by retroK on Wednesday, April 09, 2025 - 10:37 (111 Reads)
Topic Remakes und VMs
|
|
DSDA-Doom (Doom Speed Demos Archive - Doom) ist eine Weiterentwicklung von PrBoom-plus, einem Source Port von Doom und jetzt auch Heretic, Hexen u.a.
Note:
This is a successor of prboom+ with many new features, including:
- Heretic, Hexen, MBF21, Doom-in-Hexen, UDMF, and MAPINFO support
- In-game console and scripting
- Full controller support
- Palette-based opengl renderer
- Debugging features for testing
- Strict mode for speedrunning
- Various quality of life improvements
- Advanced tools for TASing
- Rewind
v0.29.0
Menu Rework
- Reorganized all menus
- Added tabs
- For Keybindings, the tabs use a carrousel
- Added scrollbar for vertically scrolling pages
- Added new menus "Display" "Demos" "Compatibility"
- Officially drops support for the boom menu graphics
- Removed the menus "Sound Volume" "Status Bar / HUD"
- Disabled strict options during strict mode
- Enforce maximum line height
- Uses the hud font instead of the exhud font on Raven
- New graphics for < > & on Raven (andrikpowell)
Demos
- Strict mode is now On by default when recording demos
- The menu option only disables it temporarly
- Increased demo features size to 128
- Don't allow saving the game on strict mode
Lumps
- Added GAMEINFO support (andrikpowell)
- Only supports the "iwad" field
- Added E#M# lump detection (andrikpowell)
- Loads Doom1 instead of Doom2 if detected
Miscellaneous
- Added config option for toggling aspect ratio correction
- Added config option for starting the window in a different display
- Added linear sky scrolling option for Software renderer (andrikpowell)
- Added button states to Save games (andrikpowell)
- Added smooth chainsaw bobbing (andrikpowell)
- Only when Uncapped FPS is On
- Remove SysEx support from FluidSynth midi player (ceski)
- Improved looping for older midi hardware devices (ceski)
- Improved support for TC games (andrikpowell)
- Improved automap (andrikpowell)
- Clear Last Mark instead of Clear Marks
- New colors for "Alt Secret Exit line" and "Tag Finder line"
- Various cheat improvements (andrikpowell)
- Checks if a map exists before changing music with IDMUS
- Added status for TNTCOMP and IDCLEV
- New cheat SKILL
- Disabled TNTCOMP for Raven
- Rename "Use Red Numbers" to "Colored Numbers" (andrikpowell)
- Resets the setting for all players
- Separate Player Trail Mode option (andrikpowell)
- Show E2M9 on intermission screen if it has been completed (andrikpowell)
- Show E2M7 (instead of E2M5) screen on intermission for E2M8 (andrikpowell)
Bug Fixes
- Fixed sdl_video_window_pos not being able to move fullscreen window to another display
- Fixed shaded overlay in Hexen caused by FOGMAP (andrikpowell)
- Fixed walls beind too bright in OpenGL (jackrjli)
- Reintroduce complevel check for Ultimate Doom Episode 4 (Spectere)
- Fixed desync with chainsaw weapon switch on Vanilla (andrikpowell)
- Fixed weapon being visible at the start of the level (andrikpowell)
- Fixed statusbar not refreshing when changing viewsize on Software (andrikpowell)
- Fixed gnrock being drawn on top of hud during the wipe screen (andrikpowell)
- Fixed an animation issue with Hexen melee weapons (andrikpowell)
- Fixed an animation issue with A_Raise and A_Lower states on custom weapons (andrikpowell)
- Fixed IDMUS not working correctly on Doom1 (andrikpowell)
- Fixed face not reflecting the current health when loading a new level or save (andrikpowell)
- Fixed -save not working when the folder has a backslash on Linux
- Fixed intermission animation timers not being reset (andrikpowell)
- Fixed text screen being skipped in E#M8 when using UMAPINFO (andrikpowell)
- Fixed lower skill stats being kept even if a higher skill run is completed (thecnoNSMB)
- Fixed sounds from SNDINFO overriding DEHACKED sounds (clearyf)
- Fixed wrong sky drawing if freelook is on, but not allowed
- Fixed wrong OpenGL tall skies vertical position (bangstk)
- Fixed animated skies not being animated when defined via UMAPINFO
- Fixed potential hang after restoring keyframe (PeterN)
- Fixed poor performance from retrying sighting a player over and over again (jackrjli)
|
|
|
 |
EasyRPG Player v0.8.1
Posted by retroK on Monday, April 07, 2025 - 11:12 (153 Reads)
Topic Remakes und VMs
|
|
EasyRPG Player ist ein Open-Source Klon von RPG Maker 2000/2003 für zahlreiche Systeme (u.a. Windows, macOS, Linux).
Note: Changelog: https://github.com/EasyRPG/Player/releases/tag/0.8.1
- C++17 required
- autotools will be removed soon, migrate to CMake
- SDL3 is now supported but SDL2 is still the default. This will be changed in the next release. To already enable it use
-DPLAYER_TARGET_PLATFORM=SDL3 .
fmt >= 10 is supported
lhasa is a new, recommended dependency (for playing games inside LZH archives, a popular archive format among RPG Maker games)
dr_wav prefers now the system library instead of the vendored copy (via #if __has_include )
rang was removed
- Vendored
picojson was removed and replaced with nlohmann_json and is a new, recommended dependency on all systems, not just emscripten (used by the new JSON event command).
|
|
|
 |
OpenOMF v0.8.0
Posted by retroK on Tuesday, April 01, 2025 - 09:27 (134 Reads)
Topic Remakes und VMs
|
|
OpenOMF ist ein Remake für das Spiel One Must Fall (Open-Source in C für Windows, macOS und Linux).
Note:
-
OpenOMF 0.8.0 is our first alpha release! This means we finally have all the major game features implemented, although there are still bugs and minor features missing. We plan to make more frequent releases going forward as we make our way to our beta release of 0.9.0, which will have all features fully implemented.
Some highlights of this release are:
- Netplay support (peer to peer and via a network lobby)
- SIM support in tournament mode
- Reworked text renderer and HELP menu
- Opponent AI improvements
- Large improvements to gameplay accuracy
- Numerous graphical improvements
Complete changelog: https://github.com/omf2097/openomf/releases/tag/0.8.0
|
|
|
 |
BStone v1.2.15
Posted by retroK on Friday, March 28, 2025 - 10:49 (98 Reads)
Topic Remakes und VMs
|
|
BStone ist ein Port der Blake Stone Spiele-Reihe (Aliens Of Gold und Planet Strike) für u.a. Windows, macOS und Linux.
Note:
- v1.2.15
- MacOS build with embeded SDL v2.32.2.
- v1.2.14
- Fixed
- [#510] Crash if external textures are on and there are no any texture file.
- [#512] Crash when extracting the sprites.
- Missing path normalization in extractors.
- Crash when level to extract is missing.
- Changed
- Create destination directory when extracting the resources.
- Update SDL to v2.32.2.
|
|
|
 |
The Force Engine 1.22.200
Posted by retroK on Wednesday, March 26, 2025 - 09:12 (95 Reads)
Topic Remakes und VMs
|
|
The Force Engine ist ein Port der Jedi Engine (Spiele wie u.a. Dark Forces) für Windows.
Note:
- Added the ability to invert the Y axis for camera rotation.
- Added shortcuts for edit modes: draw, vertex, wall/surface, sector, and entity.
- Added shortcuts for Resetting and Aligning the grid.
- Added a shortcut to reset texture offsets.
- Added a shortcut for Join Sectors.
- Added a confirmation dialog for Reloading a level.
- Added a confirmation dialog when trying to close the level editor or exit when there are unsaved changes.
- A popup error message is now shown when trying to test a level with no source port set.
- Added an option to make new sectors use the DEFAULT texture (Level menu -> User Preferences -> Editing: New sectors use DEFAULT texture.
- Double-click selection and Auto-align properly respect Group locked and hidden states.
- In the INF editor it is now much easier to select an elevator, trigger, or teleporter - just click on the Class: Type labels.
- In the INF editor, you can now delete selected elevators, triggers and teleporters.
- Fix WAX packing to account for rows not perfectly fitting into the rows - this was causing a crash.
- Fixed a crash in level_unpackSectorAttribSnapshot() when the group ID is not valid, but an error is written instead.
|
|
|
 |
Akhenaten ra0325
Posted by retroK on Monday, March 24, 2025 - 08:58 (102 Reads)
Topic Remakes und VMs
|
|
Akhenaten ist ein Port des Spiels Pharao für u.a. Windows, macOS und Linux.
Note:
- Fix build on macos by @Amlor in #160
- Experimental implementation of clouds, off by default by @Amlor in #185
- Sdl2 bump by @Amlor in #189
- [wasm] build target web by @ololoken in #191
- added city event manager
- added walls and redesigned logic for them
- improved renderer, simplified a lot of functions
- redesigned tutorials, added new tutorials events, added victory checkers
- ui: redesigned window info for building and figures
- overlays: show plagued houses on health overlay overlay
- ui: top menu widget moved draw logic to class
- fixed house update logic, now it properly handle house grow
- fixed shrines count update
- fixed setup basic options for raw_material buildings
- and more...
|
|
|
Show the next 20 News |