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Review of the moment
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This is Topic: Frontends Following are the News Items published under this Topic.
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ROM Properties v2.5.1
Posted by retroK on Sunday, May 11, 2025 - 05:12 (80 Reads)
Topic Frontends
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ROM Properties ist eine Shell Erweiterung mit dessen Hilfe man sich im Dateimanager Zusatzinformationen zu vielen ROMs anzeigen lassen kann. ROM Properties ist zur Zeit für Linux und Windows erhältlich. Changelog
Note:
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New parser features:
- ISO: Show the sector mode in addition to sector sizes.
- Fixes #322: Underlying CD image type for ISO
- SNES: List the Nintendo Power directory for full NP cartridge dumps.
- Fixes #154: SNES: Nintendo Power directory
- MegaDrive: Add external image URL support for the Teradrive TMSS ROM.
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Bug fixes:
- NintendoDS_BNR: Animated icons were missing the animated icon flag.
- EXE: Don't show the "XML parsing failed" warning if the EXE doesn't actually have a manifest.
- rpcli: SCSI inquiry was accidentally broken during a code cleanup.
- ISO: Get the sector size from the underlying disc reader classes if not reading directly from a file.
- The SparseDiscReader changes in v2.3 broke this, so anything that uses an ISO-9660 format showed 2048-byte sectors, even if this wasn't the case.
- KDE: On KF6, ListData widgets that didn't specify a default sorting method ended up being sorted in reverse-order by default. Not sure why this changed in Qt6. A workaround has been applied to fix it.
- ISO: Fix a typo that broke "Volume Size" on CD-i volumes.
- Build system: DT_RELR detection was broken and didn't work properly since it was implemented in v2.0. It now works properly.
- GTK4: Fix a potential crash in DragImage when using
rp-stub -R .
- WiiUPackage: vWii packages are now handled properly.
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Other changes:
- Added support for localsearch-3.8, the new name of Tracker. This is internally handled as API "3L".
- Fixes #446: Use
localsearch paths instead of tracker3-miners
- rpcli: Improved Unicode output such that it works properly on older versions of Windows, including Windows XP and Windows 7, by using WriteConsoleW(). This requires converting from UTF-8 to UTF-16, but it turns out doing this is actually faster than printf/cout, even on versions of Windows that support UTF-8 properly, so now it's used on Windows 10 as well.
- rpcli: Some more status and error messages are now colorized if printing to a console. (Cyan for status messages; red for error messages.)
- Colorization is now disabled on non-Windows systems if TERM is not set to a terminal that supports color.
- URLs are now colorized and marked up using "OSC 8", which makes them clickable on terminals that support it.
- The xattr tab now supports displaying file compression algorithms in some cases. On Windows, it will indicate LZNT1 ("standard" NTFS compression) on all versions, and if using Windows 10 or later, it will indicate newer algorithms in use, e.g. the XPRESS and LZX algorithms. On Linux, btrfs's zlib, lzo, and zstd algorithms will be displayed.
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Retrom v0.7.21
Posted by retroK on Saturday, May 03, 2025 - 11:46 (62 Reads)
Topic Frontends
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Retrom ist ein Frontend für verschiedene Emulatoren sowie PC Spiele im Allgemeinen (Open Source / Rust von John Beresford).
Note:
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Bug Fixes
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sort fullscreen games alphabetically
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fetch default profile for new emulators, When a new emulator is created, its default profile will now be present in the profile list immediately.
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Newly Added
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GameEx v19.08
Posted by retroK on Saturday, April 26, 2025 - 09:39 (84 Reads)
Topic Frontends
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Das HTPC Multi-Emulator-Frontend GameEx wurde aktualisiert.
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pfeMAME v2.33.3
Posted by retroK on Friday, April 25, 2025 - 05:22 (86 Reads)
Topic Frontends
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pfeMAME ist ein Frontend für MAME, das in der Programmiersprache Python geschrieben wurde. pfeMAME läuft platformübergreifend, getestet wurde es vom Autor unter Windows, Linux und macOS.
Note:
v2.33
- Altered some startup sequencing to support some command line changes
- Altered the -v / --version command line to display more version information (pfeMAME, MAME, compiled platform, Python version, and wxPython version
- Added a command line option -c / --count that will give the ROM count based on the stored database file. If there is no current database then it will return 0.
- Changed some command line exit() commands to sys.exit() as cx_freeze doesn’t support exit().
- Altered the command line options that generate an output (e.g. -v and -c) so that under windows, if the application has been frozen for distribution, a new command prompt window is opened in order to display the output. This has to be done as under Windows when frozen you cannot send an output to the command prompt window if that’s where you ran the application.
- Fixed a bug that was stopping the mameinfo.dat file from being read. Also cleaned up the code and fixed some incorrect types.
- Fixed a bug that would throw an error when trying to use the inbuilt logfile reader. I was not specifying utf-8 as the file type and recent python builds no longer make that assumption for you.
- The setup.py file has been altered to use cx_freeze under macOS now as I was just having too many issues with py2app. It means that the structure doesn’t look macOS-ish and is instead the same structure and Linux & Windows but at least it works now.
- Fixed a bug that would probably cause a crash when using TileView and the full screen video player kicks in after timeout. I hadn’t updated the TileView code based on changes I had made to the logger.
- Removed the alternate gamepad code that used the ‘inputs’ library. It was terrible.
- Added a new feature that allows you to save an image stored in the clipboard as a ROM snapshot for the currently selected ROM. This can be accessed from the ‘Edit’ menu.
- Alternate Emulators window – Changed controls to use smaller ‘…’ button to select file / folder rather than the older / larger ones. Changed the layout to a vertical style for the controls & descriptions on the right hand side in order to layout better for smaller displays. Changed some control sizes for better fitting. Made the control descriptors BOLD to make them easier to follow.
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pfeMAME v2.33
Posted by retroK on Friday, April 25, 2025 - 08:22 (83 Reads)
Topic Frontends
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pfeMAME ist ein Frontend für MAME, das in der Programmiersprache Python geschrieben wurde. pfeMAME läuft platformübergreifend, getestet wurde es vom Autor unter Windows, Linux und macOS.
Note:
v2.33
- Altered some startup sequencing to support some command line changes
- Altered the -v / --version command line to display more version information (pfeMAME, MAME, compiled platform, Python version, and wxPython version
- Added a command line option -c / --count that will give the ROM count based on the stored database file. If there is no current database then it will return 0.
- Changed some command line exit() commands to sys.exit() as cx_freeze doesn’t support exit().
- Altered the command line options that generate an output (e.g. -v and -c) so that under windows, if the application has been frozen for distribution, a new command prompt window is opened in order to display the output. This has to be done as under Windows when frozen you cannot send an output to the command prompt window if that’s where you ran the application.
- Fixed a bug that was stopping the mameinfo.dat file from being read. Also cleaned up the code and fixed some incorrect types.
- Fixed a bug that would throw an error when trying to use the inbuilt logfile reader. I was not specifying utf-8 as the file type and recent python builds no longer make that assumption for you.
- The setup.py file has been altered to use cx_freeze under macOS now as I was just having too many issues with py2app. It means that the structure doesn’t look macOS-ish and is instead the same structure and Linux & Windows but at least it works now.
- Fixed a bug that would probably cause a crash when using TileView and the full screen video player kicks in after timeout. I hadn’t updated the TileView code based on changes I had made to the logger.
- Removed the alternate gamepad code that used the ‘inputs’ library. It was terrible.
- Added a new feature that allows you to save an image stored in the clipboard as a ROM snapshot for the currently selected ROM. This can be accessed from the ‘Edit’ menu.
- Alternate Emulators window – Changed controls to use smaller ‘…’ button to select file / folder rather than the older / larger ones. Changed the layout to a vertical style for the controls & descriptions on the right hand side in order to layout better for smaller displays. Changed some control sizes for better fitting. Made the control descriptors BOLD to make them easier to follow.
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LaunchBox v13.21
Posted by retroK on Friday, April 25, 2025 - 08:17 (87 Reads)
Topic Frontends
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LaunchBox ist ein Frontend für verschiedene Emulatoren (u.a. DOSBox) sowie PC Spiele im Allgemeinen. Das sind die Änderungen.
Note:
- New Premium Feature: A new section has been introduced under Tools > Manage > LaunchBox Themes & Media, providing users with the ability to browse and download Media Packs. These growing list of packs, created by both the LaunchBox team and the community, include Platform Clear Logos, Badges, Platform Icons, and Controller Input Graphics Packs. The packs are non-destructive, allowing users to seamlessly switch between them on the fly, and can be applied to both LaunchBox and Big Box independently. New packs will be regularly added, and applying or swapping between them is now just a simple click away.
- New Feature: Content Creators now have the ability to upload Media Packs for community access through the following page: https://www.launchbox-app.com/media
- New Feature: A new Xemu Integration Plugin has been added, allowing users to download and set up the Xemu emulator directly from LaunchBox
- New Feature: The Big Box Default theme now dynamically displays Controller Input graphics based on the currently selected media pack
- Improvement: MAME Gambling games are now marked as Casino games allowing you to easily filter them out during imports
- Improvement: Star Rating functionality has been updated so that each star rating grouping uses the raw value instead of massaged values. For example 3.8 star games now appear in the 3 star grouping instead of 4 star as they did previously
- Improvement: The Star Rating Arrange By functionality now sorts games by star rating within each grouping
- Improvement: MAME High Score logic is now more robust, and the following games are now working thanks to the hard work of our community: Batsugun, Bubble Bobble, Dig Dug, Mushihime-Sama Futari Black Label - Another Ver, Viper Phase 1
- Improvement: Enhanced installer/updater to install K-Lite Codec Pack Basic, streamline runtime and DirectX checks, and enable/install Windows Media Player when needed
- Fixed: The freezing issue experienced by some users in Big Box has been resolved
- Fixed: The false out-of-memory error that appeared when a computer awoke from sleep has been addressed
- Fixed: The minimize/maximize game launch feature now functions correctly with additional applications
- Fixed: Game files containing more than one space in a row now launch as expected
- Fixed: The Nintendo 64DD now displays the required dependency files for supported RetroArch cores
- Fixed: Long-term stability in Big Box has been improved
- Fixed: Searching for a game while in certain areas of Big Box would display no results
- Fixed: Playlists with no games were incorrectly appearing in the root of the Platform Categories view
- Fixed: Corrupted images cause fewer issues when loading in both LaunchBox and Big Box
- Fixed: Several improvements regarding file paths when launching from or pointing to a network location
- Fixed: Several stability improvements for Big Box to stop the application from freezing after running for extended periods
- Fixed: The Region field no longer clears when selecting a new Games Database entry in the Add/Edit Game window
- Fixed: Dynamic playlists in Big Box now update instantly without caching, so changes are reflected during the same session
- Fixed: Bezels for vertical MAME games were applying a horizontal layout file
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Daijish 1.4.80
Posted by retroK on Thursday, April 24, 2025 - 11:30 (90 Reads)
Topic Frontends
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Daijishō ist ein Frontend für verschiedene Emulatoren unter Android.
Note:
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GameEx v19.06
Posted by retroK on Monday, April 21, 2025 - 01:27 (95 Reads)
Topic Frontends
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Das HTPC Multi-Emulator-Frontend GameEx wurde aktualisiert.
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ROM Properties v2.5
Posted by retroK on Monday, April 21, 2025 - 01:20 (105 Reads)
Topic Frontends
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ROM Properties ist eine Shell Erweiterung mit dessen Hilfe man sich im Dateimanager Zusatzinformationen zu vielen ROMs anzeigen lassen kann. ROM Properties ist zur Zeit für Linux und Windows erhältlich. Changelog
Note:
- J2ME packages
- Quite OK Image Format
- Extracted Wii U packages
- Extracted Xbox Disc file systems
- Wim images: Support for unstaged images.
- Ports of some x86 SSE optimizations to ARM NEON.
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Retrom v0.7.18
Posted by retroK on Wednesday, April 09, 2025 - 10:31 (138 Reads)
Topic Frontends
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Retrom ist ein Frontend für verschiedene Emulatoren sowie PC Spiele im Allgemeinen (Open Source / Rust von John Beresford).
Note:
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Bug Fixes
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changing of install directory, no longer fails due to installed Steam games not being in Retrom's installation directory (because why would they be?)
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Cannot read 'invoke' errors
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Retrom v0.7.16
Posted by retroK on Thursday, April 03, 2025 - 09:32 (262 Reads)
Topic Frontends
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Retrom ist ein Frontend für verschiedene Emulatoren sowie PC Spiele im Allgemeinen (Open Source / Rust von John Beresford).
Note:
-
Bug Fixes
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steam installation status in standalone mode
When using Retrom in standalone mode, your
library will no longer show every Steam game as
installed even when they are not.
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(fullscreen) Installation progress
The Install button now correctly reports the installation
progress in fullscreen mode again.
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macOS builds
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Newly Added
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