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This is Topic: Spectrum
Following are the News Items published under this Topic.



Spectral v1.10
Posted by retroK on Monday, May 19, 2025 - 10:07 (56 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • new: rewrote audio mixer: less latency and no longer framerate dependant (see: mp3s, fdc sounds, rec sounds)
  • new: improved 48/128 game detection
  • new: optimized loading time between tape pauses
  • new: accelerated media & renderer while holding rshift key
  • new: added polyduck, fantasy, pcw, amber palettes. removed goblin22 palette.
  • new: made bootable .scl files by auto-patching them
  • new: experimental custom ROMs support (drag'n drop, then app restart or clear media button to wipe them out)
  • new: forced pause while app blurred
  • new: rough crt bloom in TV=2-3 modes for amber/pcw/bw/negative palettes
  • new: use host keyboard layout while in BASIC to ease typing (eg SHIFT+2 for quotes in addition to classic SYMB+P) (Windows/Linux/OSX)
  • new: zxdb entries can swap +3 side-B disks now (MythHistoryInTheMaking)
  • chg: add large pauses after every tzx block $20 to ease tape seeking
  • chg: added a more sensitive pause block trimmer
  • chg: audio mixer optimizations (removed memmoves, added ringbuffer, removed dcoffset from beeper)
  • chg: centered app within desktop rect (Windows)
  • chg: changed fdc sounds and volumes (again)
  • chg: clean audiobuffers during zx model reset
  • chg: combined mic/ear volume levels
  • chg: detect "header" of zx/if2 roms by checking first byte (DI opcode)
  • chg: do not add extra large pauses at beginning of side A tapes (tzx)
  • chg: do not spin fdc motor audio indefinitely if any +3 game forgets to turn the motor off
  • chg: duplicated amount of sampling in AY=2 mode
  • chg: fixed turborom + bleepload (more precise range to detect romloader)
  • chg: improved host keypresses while in basic
  • chg: improved turborom compatibility (longer pilots, more precise range to detect romloader)
  • chg: included pilots as blank pixels in tape preview
  • chg: input basic detection
  • chg: maximized zxdb search ratio by using two passes on compound filenames (title:subtitle first, then just title)
  • chg: more results in tab search
  • chg: reduced audio latency
  • chg: removed abnormal initial pauses within basic headers for authored tapes like Shinobi(DroSoft) [60s] or Nautilus [29s] (tzx)
  • chg: selected YM2419 envelopes in AY=2 mode
  • chg: upgrade stb_resize2 to latest
  • dev: added renders_per_second metric (thanks ref!)
  • fix: amended PRINT IN 32765 hal bug in 128/+2 models
  • fix: fixed 128 regressions: BlackLamp128, HuntForRedOctober128... (do not reset cpu in HAL10H8/snow scenarios)
  • fix: fixed AY=2 pitch
  • fix: fixed bug that prevented cycling a +3/P128 model with a disk inserted
  • fix: fixed L/R modifier keys (Tigr)(Windows)
  • fix: fixed Pentagon regressions: 48irons, 1dm_pos.scl, pinball2... (HAL10H8 bugs incorrectly applied)
  • fix: linux/osx tigrFocused()
  • fix: fixed tape regressions (myla di'kaich, hysteria, thefury, roadblasters, tt racer, moonlighter, ...)
  • fix: queued remaining audio samples after a full saudio_push() (they were discarded before)
  • fix: recently introduced issue with tape polarities while trimming unneeded tape silences (alien8, headoverheels, ...)
  • fix: removed _ [] X fullscreen widgets (Windows)
  • fix: tzx loopstart counter off by 1 (does not seem to affect titles)
  • brk: simplified media loading/mounting code. may break games that used to work.
  • lab: display a larger floating preview in 6x6 and 12x12 thumbnails modes
  • lab: added 10KHz lowpass filter to beeper in AY=2 mode
[ Spectrum Emulatoren ] comments? Printer friendly page
zxian v28
Posted by retroK on Friday, May 09, 2025 - 04:32 (89 Reads)
Topic Spectrum
Spectrum

Eine neue Version des ZX-Spectrum Emulators für Windows: zxian wurde veröffentlicht (Open Source / C von Sebastian Mihai).

Note:
  • v28 - added support for sound volume control
  • v27 - added support for emulation rewinding
  • v26 - added a button which plays a single tape block, for multi-load games. Removed clicking noises heard during tape loading
  • v25 - fixed a bug which sometimes deteriorated sound quality at high sample rates. Improved sound quality via oversampling. Screenshots now no longer include UIs elements (e.g. poke UI)
[ Spectrum Emulatoren ] comments? Printer friendly page
Spectral v1.09b
Posted by retroK on Wednesday, May 07, 2025 - 08:41 (97 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • chg: made TV=2 mode crispier
  • chg: improved search tab by maximizing the search range
  • chg: improved zxdb id detection from local filenames by minimizing the search range (see: Saboteur! and Saboteur2-AvengingAngel cases)
  • fix: display jailbars only in paper area (broken probably since we went full border emulation, 384x304)
  • fix: display proper RF noise interferences (broken probably since we went full border emulation, 384x304)
  • fix: dont emit 6 keycode while pressing ALT keys
  • fix: drag 'n drop support (broken since prior release) (Linux/OSX)
  • fix: fixed K/L input mode (broken since some prior release)
  • fix: fixed shader loading code (broken since some prior release)
  • fix: fixed malformed urls while downloading non-escaped medias (Windows) (see: Crusoe bonus mp3 track)
  • fix: preserved ZX_TITLE setting between diff sessions (Linux)
  • fix: preserved P128 string within titlebar after loading settings file
  • fix: start local file browser from previously known ZX_FOLDER location (Windows/Linux/OSX)
[ Spectrum Emulatoren ] comments? Printer friendly page
Spectral v1.09
Posted by retroK on Monday, May 05, 2025 - 09:00 (83 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • new: ultrawide ula
  • new: resizable app window
  • new: tzx block $19 (GDB) support (see: AYankeeInIraq, BookOfTheDeadPart1, GLUF(AstTurbo), WorldCupCarnival, Twister)
  • new: added zoom/panning into zxdb screen option
  • new: saved current tab being browsed (ZX_TAB)
  • new: saved both native and non-native local folders in settings file (ZX_FOLDER_UNIX, ZX_FOLDER_WINDOWS)
  • new: visualize up to x6 turboAY channels in oscilloscope view (Pentagon)
  • chg: add tape gap when before a LEVEL text section is found
  • chg: allowed .folders/ to be listed in local browser (.DS_Store, .git, .github, .svn are excluded, though)
  • chg: allowed to scroll dialogs only when num_lines exceed vertical app height
  • chg: allowed to use X1..X4 zoom modes unconditionally
  • chg: computed zoom/panning on overlays only when needed (maps, instructions, inlays)
  • chg: decoupled media mounting from .sav file (might break a few things)
  • chg: dim background in browser text mode to ease reading game names
  • chg: display messagebox when a tzx message block is found
  • chg: display warning when critical tzx blocks cannot be parsed
  • chg: do not issue a stop tape command after inserting a large artificial pause
  • chg: increased internal resolution of tape browser preview
  • chg: invert mouse wheel direction when displaying overlays (maps, instructions, inlays)
  • chg: kept pressed gunstick fire extra frames to ease UX when shooting
  • chg: relocated play/pause/rec buttons into left/right panels
  • chg: upgraded zxdb to version 1.0.211
  • fix: accurate tape seek position when restoring medias from .ini
  • fix: expand some more characters the visualization of long title names (zxdb)
  • fix: fixed a recently introduced bug where Clear Medias button was not exactly working as before
  • fix: fixed crash when quickloading a blank saveslot
  • fix: fixed warning message that was never displayed when media could not be downloaded
  • fix: incorrect count field in tzx block $2B
  • fix: polyfill binary GH action (linux) (does not work yet with lubuntu16)
  • fix: restored proper INT placement that was broken since a few commits ago (AticAtac, SideWize...)
  • fix: restored zxdb info when launching app
  • fix: right-click in zoom setting
  • fix: try to amend long title UI notifies that would require wordwrap otherwise (zxdb, ui)
  • wip: resume magnum lightgun work
[ Spectrum Emulatoren ] comments? Printer friendly page
DSP Emulator 0.24 WIP 1
Posted by retroK on Saturday, May 03, 2025 - 12:09 (93 Reads)
Topic Spectrum
Spectrum

Eine neue Version von DSP Emulator ist erschienen. Emuliert zahlreiche Systeme, u.a. Commodore 64, Sega GameGear, Master System, Nintendo NES, GameBoy, CPC.

 

Note:
  • Lazarus
    • Added Close function
    • Fixed "follow me" window functionality, now works much better
    • Various fixes to enable compilation on Raspberry Pi (Raspbian OS) – now working
  • General
    • Added automatic language selection, simplified all language functions and variables
    • Added new general reset functions. Removed partial system resets from driver reset functions, system now resets during driver initialization. Fixes issues with palette, some video gfx errors, sound sample, etc.
    • Fixed popup window positioning – now appears centered in the main window
    • Numerous stability improvements
    • More DIP switches converted to the new system
    • Fixed play/pause buttons
    • Changed input events to work linebyline, instead of framebyframe. Fixes coin input in 'Star Force' and 'Mario Bros.'
    • DIP switch button is now disabled if the driver has no DIP switches
    • Fixed autofire speed
    • Fixed 'Final Starforce' export ROM size (Thanks to Okurka)
    • Sound engine
      • Reviewed output for all sound chips, fixed amplification and output limits. Removed unusual amplification values from drivers.
      • Fixed sample conversion from raw, demo sound in 'Teenage Mutant Ninja Turtles' works again
      • SN76496: Added ready functions
      • Taito Sound: Completely rewrite sound system. Removed all soundrelated functions, CPUs, and memory from Taito drivers and converted them to use the dedicated device
    • Video
      • Sega VDP: Fixed change video mode
    • CPUs
      • Change CPUs halt behaviour, timer functions are now called even when the CPU is halted
      • Z80
        • Fixed initial IRQ vector value
        • Fixed DDCB23 opcode
      • Spectrum Z80​​​​​​​
        • .Fixed DDCB23 and DDCB27 opcodes
        • .Fixed $37 and $3f opcode flags
  • Spectrum
    • Remove private buffers, now using standard video buffers
  • Amstrad CPC
    • Fixed 4Mb memory expansion
    • Memory expansions are only available on 6128 model
    • Enhanced video a bit, now 'Pinball Dreams!' works (thanks to Neville)
  • Bally Midway HW
    • Fixed sprite priorities
    • Discs of Tron: added driver with sound
  • Tron: added driver with soundTimber: added driver with sound
  • Satan: added driver with sound
  • Domino Man: added driver with sound
  • Wacko: added driver with sound
  • Bionic Commando
    • Fixed not working shot/weapon buttons
    • Added video timings
    • Added flip screen
  • Bubble Bobble
    • Fixed video issues, changed video update line
  • Irem M62 HW
    • Rewrite sprite functions
    • Rewrite memory read/write and IO functions
  • Route 16 HW
    • Fixed sound chip creation order
  • Sega System 1/2
    • Added sound ready functions, now 'Choplifter' speech sounds fine
  • Gardia: fixed roms bank function
  • Vigilante
    • Added DIP switches
  • Taito System B
    • Nastar: added basic driver
    • Master Weapon: added basic driver
[ Spectrum Emulatoren ] comments? Printer friendly page
SpeccySE v1.1
Posted by retroK on Wednesday, April 30, 2025 - 03:50 (75 Reads)
Topic Spectrum
Spectrum

SpeccySE LogoEine neue Version des Spectrum Emulators SpeccySE ist für Nintendo DS/DSi erschienen (Open-Source in C++ von wavemotion-dave).

Note:
  • Double buffer video on DSi/XL/LL for reduced tearing
  • Rebranded 'Chuckie Egg-Style' joystick handling to 'Slide-n-Glide'
  • Minor cleanups as time permitted
[ Spectrum Emulatoren ] comments? Printer friendly page
SpeccySE v1.0
Posted by retroK on Monday, April 28, 2025 - 07:11 (90 Reads)
Topic Spectrum
Spectrum

SpeccySE LogoEine neue Version des Spectrum Emulators SpeccySE ist für Nintendo DS/DSi erschienen (Open-Source in C++ von wavemotion-dave).

Note:
  • V1.0: 14-Apr-2025 by wavemotion-dave

    • Added new game speed option from 80% to 120% on a per-game basis.
    • ZX81 emulation support added (see readme for details).
    • Improved tape loader handling for more robust loading of .TAP and .TZX files.
    • Improved POK handling so menu scrolling is smoother.
    • Added LZAV compression for save states to make them smaller and faster.
    • Cleanup of menus and graphics for the first major release!
[ Spectrum Emulatoren ] comments? Printer friendly page
Spectral v1.08 pre-release
Posted by retroK on Sunday, April 27, 2025 - 06:12 (100 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • new: oscilloscopes (x3 AY waveforms, x1 beeper)
  • new: lenslok support (Elite, ACE, Art Studio, GAC, Jewels of Darkness, Mooncresta, Price of Magik, Tomahawk, TT Racer)
  • new: mikro-plus support (Shadow of the Unicorn)
  • new: added zoom/fullscreen options
  • fix: applied higher priority to special +2A/+3 paging mode (fixes Corsarios2x1, paging.tap) (thanks Woodster!)
  • fix: dont emulate floating bus on pentagon models
  • fix: fixed fastload for those games that left disk motor spinning (cybernoid2,rickdangerous2,smaily)
  • fix: fixed ZX_FOLDER not being saved properly over different sessions (linux)
  • fix: incorrect titlebar after switching models within a ZXDB title
  • fix: removed invalid linefeeds read from user prompt dialogs (linux/osx)
  • fix: removed tzx version check (fixes a specific Alien8.tzx file, and probably a bunch of other .tzx files as well)
  • fix: some generated AY samples were incorrectly ignored during mixing time
  • fix: unified run-ahead/regular logic flow (fixes terracresta/cobra with run-head enabled)
  • fix: aligned left options vertically compared to right counterparts
  • fix: asan out of bounds when looking up unicode glyphs not present in font
  • fix: canceled finder dialog after clicking on an item list (browser)
  • fix: ensure alpha sorting is consistent in all desktop OSes (3rd_dir.h)
  • fix: ensure TIGR_1X is honored (3rd_tigr.h)
  • fix: exact 32/36/37 tstates per int now
  • fix: fixed input conflict between tape preview && bottom right clickables
  • fix: fixed unix dir listing not appending '/' char to dirs, which differed from windows impl (linux/osx, 3rd_dir.h)
  • fix: improved tape heuristic for turborom && contended memory case (fixes Plyuk after loading with turborom enabled)
  • fix: inverted highlight of tokens/letters toggle
  • fix: missing fdc variable in exported gamestates
  • fix: moved a few temporary files to the .Spectral/ folder
  • fix: reset scroll when clicking folders in a large listing (local browser)
  • chg: unified INT/48/128/pentagon timings logic (fixed bonanzabros.dsk, probably rotatrix too)
  • chg: added +3DOS rom paged-in to fastload disk heuristics
  • chg: added early/late timings (not exposed yet)
  • chg: added perf warnings to cpu intensive options (RF, Run-Ahead)
  • chg: added right-click to record UI (screenshot, video)
  • chg: added sinclair 1/2 ports to expert setting mode
  • chg: adjusted volume for disk motor
  • chg: allowed to click dialog options with RMB
  • chg: changed heuristics that detect fdc usage
  • chg: if sinclairs joysticks are not mapped, emulate cursor keys while in basic always
  • chg: made goblin22 palette brigther
  • chg: made va() and stb_sprintf() calls asan friendly, hopefully
  • chg: removed redundant turbosound AY port in .sav files (saved 2 bytes)
  • chg: support embedded zxdb in .rar form
  • chg: upgraded zxdb to 1.0.210
  • brk: floatspy (48k is 1TS late, 128k is 3TS late)
[ Spectrum Emulatoren ] comments? Printer friendly page
ZXSEC 2025.04.20
Posted by retroK on Saturday, April 26, 2025 - 11:52 (86 Reads)
Topic Spectrum
Spectrum

ZXSEC LogoEine neue Version des ZX Spectrum Emulators ZXSEC ist erschienen.

Note:
  • 20250420 -- minor patch fixing a bug in MXSEC (the NEO8 cartridge type) and tweaking the sRGB calculations again. The redundant combination "X-masking mode + X-blending + Fine X-blending" (the current X-masking clashes with fine X-blending) now simulates a softer X-masking without any blending.
[ Spectrum Emulatoren ] comments? Printer friendly page
Spectral v1.07
Posted by retroK on Monday, April 21, 2025 - 01:14 (109 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • Thanks to @imneme! Her OMSE emulator (MIT) showed me how the clock should be controlled by the ULA, not the CPU!
  • new: multicolor (action force 2, buzzsaw, oldtower, gluf, yazzie, multidude, el stompo, space monsters meet the hardy, sunbucket, blacklamp, ringo) (not yet: plyuk)
  • new: rainbow graphics (eliminator, uridium, bad dream, venom mask 3)
  • new: border effects (vectron 48, jaws, blade warrior, starion, terrorpods) (not yet: aquaplane, venom mask 3)
  • new: border overscan (border break, breakspace, defenders of the earth, rotatrix, sentinel 48, bordertrix 48, darkstar 48 hiscore, super wonderboy128 paused)
  • new: floating bus (emlyn hughes, saucer, wizball, cobra, shortcircuit, terracresta, duet) (not yet: arkanoid, sidewize)
  • new: fast disk loading option (+3, Pentagon)
  • new: emulate hardware bugs present in HAL10H8 chip (128/+2)
  • new: kempston2 joystick support (port 55) (see: BombMunchies)
  • new: revamped joystick menu screen. added new joystick mappings
  • new: zipped instructions support (IndianaJonesAndTheLastCrusade)
  • new: added manual play/stop tape controls. also, disable auto-stop/play when manual tape is enabled
  • chg: added warning message when bonus tracks are not played in ideal conditions
  • chg: added leading tape silence (100ms) to help UX when clicking tape preview bar on the left border
  • chg: allowed backspace key to close game filter dialog
  • chg: by default, use 48K for load local tapes when no model can be inferred
  • chg: different ordering of zxdb color flags
  • chg: highlight loaded game in local browser
  • chg: if user has changed medias, keep using that when switching different zx models
  • chg: infer zx model from local filenames whenever possible (Cabal.dsk, Pietro(Pentagon).tap, Manic128.tap, etc)
  • chg: made media screen layout extra compact (preallocated space for upcoming savegame thumbnails)
  • chg: updated bescii font to v3.1 (cz/sk/hu/slavic languages support)
  • chg: updated github workflow to use SignPath signed binaries (Windows)
  • chg: updated github workflow to use ubuntu22.04, since ubuntu20.04 is deprecated now (Linux)
  • chg: use polyfill-glibc for backwards/legacy glibc compatibility (Linux)
  • chg: while toggling turborom, avoid additional reset whenever possible
  • fix: 1-byte memory stomp
  • fix: allowed backspace key while browsing local folders
  • fix: allowed to read embedded zxdb database from any cwd (ie, ../../dir/spectral)
  • fix: could not change zx model after loading from local .zip files
  • fix: displayed alias titles in # tab when no digit/punct char is found (zxdb) (see: ¡Hundido!)
  • fix: fixed pentagon INT timing (borderbreak.trd)
  • fix: fixed some empty search results in search tab (zxdb) (see: Floromaníaco while searching for "mania")
  • fix: fixed ¿¡ chars not being sorted (zxdb)
  • fix: removed slavic entries from # tab (zxdb)
  • fix: fixed the .scr viewer, that prevented the app from closing
  • fix: fixed UB in realloc() when game searching for empty strings a few times in a row
  • fix: fixed bug where window titlebar() might ignore temporary strings built from va() (Windows)
  • fix: fixed many +3 dsks, which were not being properly initalized/mounted (see: dynasty wars, final fight, forgotten worlds, gng, led storm, last duel, mercs, wrestling superstars, time scanner, the vindicator, ...)
  • fix: wrong titlebar after loading some local files
[ Spectrum Emulatoren ] comments? Printer friendly page
BasinC v1.8
Posted by retroK on Wednesday, April 09, 2025 - 11:08 (195 Reads)
Topic Spectrum
Spectrum

BasinC LogoBasinC ist ein Spectrum BASIC Development environment für Windows (Open-Source in Pascal ursprünglich von Paul Dunn und seit 2011 von Arda Erdikmen).

Note:

After Two Long Years, Finally a BasinC Update!
The ultimate IDE for ZX Spectrum development is back with new features and dozens of bug fixes.

Changelog: https://arda.kisafilm.org/blog/?p=1480&lang=en#more-1480

[ Spectrum Emulatoren ] comments? Printer friendly page
ZXSEC 2025.03.21
Posted by retroK on Wednesday, April 09, 2025 - 11:02 (171 Reads)
Topic Spectrum
Spectrum

ZXSEC LogoEine neue Version des ZX Spectrum Emulators ZXSEC ist erschienen.

Note:
  • 20250321 -- minor patch fixing the sRGB calculations (Gigascreen would "darken" images in motion because it assumed Gamma 2.0 instead of 2.2), several colour palettes (CPCEC: OLD+PLUS; ZXSEC: ULA+ULAPLUS; MSXEC: V9938) and a bug in the scarcely used GZIP writer. MSXEC now supports 8-MB cartridges and new cartridge headers ("ROM_ASC8", "ROM_AS16", "ROM_KON4", "ROM_KON5", "ROM_NEO8", "ROM_NE16", "ASCII16X") and patches a bug in the V9958 YAE video render.
[ Spectrum Emulatoren ] comments? Printer friendly page
Spectral v1.06
Posted by retroK on Saturday, April 05, 2025 - 01:33 (226 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • new: mp3s support. play Side-B bonus tracks (see: EveryonesAWally, KingdomOfKrell, Corruption, DodgyGeezers, etc.)
  • new: added zoom/panning (see: maps, inlays, instructions)
  • new: allow mousewheel within dialogs for those games with ridiculous amount of cheats (see: ManicMiner)
  • new: dimmed thumbnails when filtering is enabled
  • new: flash currently loaded game while browsing
  • new: combined local+wos search tab
  • new: zxdb 'alias' option
  • tzx: increased bits for pilot tones (fixes SpecialProgram11-ITA-bootleg.tzx)
  • tzx: improve tape preview by creating large pause gaps between important blocks: before any of [ .bas block, glue block, 48KStopTape block ] + any text block with 'side' or 'b' strings in it)
  • tzx: disable select block (only present in LoneWolfMirrorOfDeath and four minor compilations)
  • chg: improve texture resampling quality by going cubic instead of bilinear (maps, inlays, instructions)
  • chg: ctrl+mousewheel to advance pages while browsing
  • chg: auto-scan ZX_FOLDER setting on launch
  • chg: invert mousewheel (linux,windows)
  • chg: reduced the time needed to detect long keypresses
  • fix: fixed wrong characters when writing utf8 filenames (mp4, mpeg1, png files) (Windows)
  • fix: fixed case where repeated zxdb ids in a listing would not display its alt title (see: gremlins2)
  • fix: made ui_print() to work in any surface resolution
[ Spectrum Emulatoren ] comments? Printer friendly page
Xpeccy 0.6.20250404
Posted by retroK on Saturday, April 05, 2025 - 01:33 (188 Reads)
Topic Spectrum
Spectrum

Der Spectrum Emulator Xpeccy wurde aktualisiert. Xpeccy ist eine Weiterentwicklung des Sinclair Emulators SAMulator für Linux und Windows.

 

[ Spectrum Emulatoren ] comments? Printer friendly page
Spectral v1.05
Posted by retroK on Monday, March 31, 2025 - 08:37 (253 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • new: zxdb: mousewheel
  • new: zxdb: media selector
  • new: zxdb: new 'page' option
  • new: zxdb: new 'media' option
  • new: zxdb: added bookmarks and compatibility flags to local file browser
  • new: saved local folder location
  • chg: zxdb: grouped authors into a single screen
  • chg: zxdb: can search release seqs now
  • chg: added F1 F2 F3 ... hyperlinks into about screen
  • chg: changed ui to detect release mouse presses instead.
  • fix: clear rzx when no rzx media is inserted (see: afterburner.rzx)
  • fix: clear tape when disk is inserted (see: seraphima.scl)
  • fix: launch, browse, search where time, browse - should not be in local mode
  • fix: search/local should clear dialogs (media)
  • fix: opening browse should close media dialog
  • fix: disable /both win+/ accesibility keys while app in use (Windows)
  • fix: ay: envelope 15 fix (ay1 core) (thanks @leiradel!)
  • fix: ay: dropped YM mode from AY2 core
  • fix: restored glx window attribs to what v1.03 was using (Linux)
  • fix: fixed embedding zxdb build step, broken since v1.04 (Linux,MacOS)
  • fix: ui edge case where hyperlinks could not be hovered if they were wider than app canvas
  • fix: fixed accidental tape interactions while clicking bottom games within browsers list.
  • fix: expanded va() buffers. changed impl. hopefully addresses temporary files leak.
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Spectral v1.041
Posted by retroK on Wednesday, March 26, 2025 - 09:13 (160 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • fix: reverse order of zxdb entries so we stop being tagged as false positive (Trojan:Win32/Wacatac.B!ml) (Windows Defender)
  • fix: compilation fixes for zxdb tool
  • chg: finder: single backspace to delete last char, hold backspace to clear field
  • chg: zxdb: new shorcuts: ctrl+b toggle bookmark, ctrl+space toggle compatibility flag
  • chg: zxdb: update db to 1.0.209
  • lab: irc client
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Spectral v1.05 wip
Posted by retroK on Tuesday, March 25, 2025 - 11:50 (144 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • fix: reverse ZXDB entries so we avoid being threated as false positive (Trojan:Win32/Wacatac.B!ml) (Windows Defender)
  • fix: compilation fixes for zxdb tool
  • lab: irc client
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Spectral v1.04
Posted by retroK on Sunday, March 23, 2025 - 03:46 (164 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • new: gamepad bindings (up to 16 buttons)
  • new: github releases workflow by @zpl-zak (1,000 thanks!)
  • new: next iteration of our local file browser
  • new: support light/dark OS theme (Windows)
  • new: +SHIFT key to capture UI layer (PIC,REC buttons)
  • new: ZXDB made ids clickable (forwards to SC page)
  • new: logos and branding images
  • chg: added hints for zx models
  • chg: avoid enforced UI recording within videos
  • chg: display dialog titles whenever possible
  • chg: ESC/RMB presses will cancel the UI top layer (dialog/overlay layer) before switching to game browser
  • chg: highlighted current selected option whenever possible
  • chg: increased internal buffers for va() calls
  • chg: removed Screenshot action from PRINT_SCREEN key mapping
  • chg: replaced native (i)nfo dialog
  • chg: simplified makefile: removed embed tool (MAKE)
  • fix: do not poke translations before loading any game (AfterTheWar)
  • fix: do not shorten tape silences when TurboROM is enabled (see: Alkatraz/TopoSoft games)
  • fix: fixed bug that prevented excessively long named games (+128chars) from being included in zxdb listings (TheMojonTwins)
  • fix: reduced heuristics for Kempston Mouse detection from (X+Y+MB to X+MB) since Arkanoid does not use Y coord :o)
  • fix: made xinput library to be loaded dynamically; fixes those installations where DirectX is not pre-installed (Windows)
  • fix: fixed issue2 from being selected within new UI menu
  • fix: fixed local file browser while identifying some false positive file extensions (like .c)
  • fix: fixed wrong window priority when displaying search dialog in fullscreen
  • fix: use AVX in X64 builds and SSE2 in X86 builds (Windows)
  • wip: toggled different GLX attributes in the hope that hw accelerated surface gets enabled (Linux)
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Spectral v1.04 wip
Posted by retroK on Sunday, March 16, 2025 - 02:58 (138 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • v1.04 wip
    • fix: do not shorten tape silences when TurboROM is enabled (see: Alkatraz/TopoSoft games)
    • chg: removed Screenshot action from PRINT_SCREEN key mapping
    • chg: replaced native (i)nfo dialog
    • chg: do not translate games before loading (AfterTheWar)
    • chg: highlighted current selected option whenever possible
    • fix: fixed issue2 from being selected within new UI menu
    • new: support light/dark OS theme (Windows)
    • chg: do not record UI layer in videos
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Spectral v1.03
Posted by retroK on Saturday, March 15, 2025 - 04:08 (136 Reads)
Topic Spectrum
Spectrum

Spectral LogoEine neue Version des ZX-Spectrum Emulators für Windows, Linux und macOS: Spectral wurde veröffentlicht (Open Source / C von r-lyeh).

Note:
  • Kudos & thanks to korb/lincoln welch for the extensive issue tracking he's doing on Discord!
  • new: ui dialogs
  • new: mp4 recording
  • new: mpeg1 recording
  • new: joystick autofires
  • new: redefineable FN keyboard mappings
  • new: **added turbosound (turbo-ay) on pentagon128 model
  • new: revamped main options interface (use shift+click for old behavior)
  • new: revamped ZXDB cheats interface (smoother experience now)
  • new: tweakable z80 speed: 50%, 100%, 150%, 200% (7MHz), 400% (14MHz)
  • new: option to use a few different zx palettes
  • new: ui expert mode (UI buttons+RMB)
  • new: update zxdb to latest 1.0.208
  • new: restored NMI button
  • chg: added pentagon128 to the main list of models
  • chg: add icons next to keyboard mappings
  • chg: added discord badge to readme
  • chg: ask user for confirmation before binding command that was already assigned beforehand
  • chg: be explicit about the licensing terms in the LICENSE file
  • chg: disallow cursor joystick unless while in BASIC
  • chg: faster init
  • chg: highlight current loaded game in zxdb/list view
  • chg: if available, prefer clang-cl over cl (make.bat)
  • chg: integrate browser v1 into v2 tab
  • chg: pure black borders in fullscreen mode
  • chg: replaced ResourceHacker with a much nicer RC-Edit tool (MAKE, Windows)
  • chg: search should provide more results now
  • chg: simplified zxdb gallery controls
  • chg: tweaked Spectral palette, darker black and less pure white now
  • chg: ui layout, right sidebar
  • chg: updated bescii font to latest
  • chg: zxdb gallery added a secondary worker thread (hopefully faster decoding in most cases)
  • chg: zxdb gallery speed up by not doing recolor on 1:4,1:8 thumbnails (since they were already recoloured during 1:2 thumbnails decoding)
  • chg: zxdb updated stb_image_resize2 to latest 2.13
  • fix: app titlebar when loading localized files from disk, like Russian ones (Windows)
  • fix: bottom, overscan lines in pentagon mode
  • fix: fixed bug that prevented using search toolbar twice in a row
  • fix: fixed bug that prevented using thumbnail icon after search toolbar
  • fix: oops! zxdb 48k-only games were wrongly loaded in 128 mode (minder,cerius,nuclear bowls,punch & judy,rebelstar raiders,rubicon,etc.)
  • fix: partial clipped links could be hovered when fullscreen was in use
  • fix: replaced discord invite link
  • fix: search game when no input was provided
  • fix: x86 build (internal)
  • lab: grid shader
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