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Nintendo SNES Emu Comparsion (Juli 2005)

Page: 1/7
(2785 total words in this text)
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After quite some time, many WIPs and finals of several emulators, I am about to crosstest current emulators again today. But some preface first: since I crosstested SNES emus the last time, there were some newcomers. They're named BNES and SNESGT. I considered how to stress even capable emulators like SNES9x or ZSNES. I don’t want a scorcher because of only rudimental special chip support, so I won't crosstest BSNES, SNESGT and SNEeSe. The choosen set of ROMs would be a insuperable roadblock for them. Rating them under this circumstances would be unfair. Emulators, tested this time:

SNES9x v1.43 final
ZSNES 1.42 (WIP Build - 19.05.2005)
SNES9xPP se (Build - 02.05.2004)
UoSNES (Build - 22.06.2005)

Function tests were done with this ROM-Set. Every ROM will give max. 2 points (function and accuracy)

(for checking Transparency Capability)

(special sound problems or not?)

(S-DD1 chip emulation, _without_ GFX Pack)

(testing SA-1 chip emulation)

(testing C4 chip emulation)

(testing DSP-4 chip emulation)

SD Gundam GX (J).smc
(testing DSP-3 chip emulation)

(testing DSP-1 chip emulation)

(testing DSP-1 chip emulation again)

(testing SFX1 chip emulation)

(testing SFX2 chip emulation)

GUI Scores:
The GUI Rating is being splitted up into Setting Amount (10 points), Ease of Use (10 points), Stability (6 points), CPU Load (4 points)

[ Preface/Introduction ] - [ SNES9X ] - [ SNES9Xpp SE' ] - [ uoSNES ] - [ ZSNES ] - [ Summary ] - [ Conclusion ]

© AEP 2005, written by Chaos, assistance by Tommy_, XTale & retroK
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