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step1978Offline
Post subject: JMEBoy und JSwingBoy v1.2  PostPosted: Aug 04, 2008 - 02:33 AM
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Joined: Jun 25, 2005
Posts: 4562

Location: Berlin

Highscores in 08/2019

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JMEBoy ist ein Game Boy Emulator für Handys mit J2ME.


JMEBoy is a Game Boy emulator available for mobile phones using J2ME.

Quote:
Release Name: JMEBoy 1.2

Notes:
The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.

This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.

After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.

You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
- Rename the .jar file replacing the .jar by a .zip
- Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
- Rename the archive replacing the .zip by a .jar
If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.


Changes:
1.2 (based on SVN rev. 142)
- added localization support
- added support for the device´s orientation sensor, should the device have one (feature request ID 2025619)
- solved the problem that the VoluntaryWaveChannel would throw an ArrayIndexOutOfBoundsException after long usage (bug ID 2024611)
- fixed the problem that HDMA did not work when the LCD was disabled (bug ID 2024603)
- fixed that problem that running a game that uses the GBC´s double speed mode caused the next game to run slowly (bug ID 2024375)
- fixed the problem that LCDC bit 0 is not considered in GBC mode (bug ID 2024372)
- fixed the bug that sometimes wrong tiles got painted (bug ID 2019632)
----------------------------------------------------------------------------------------



Release Name: JSwingBoy 1.2

Notes:
You can run the emulator from the command-line by typing "java -jar " or, if your system is proporly configured, by double-clicking the jar file.

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.


Changes:
1.2 (based on SVN rev. 142)
- added localization support
- fixed the problem of the missing suspend menu entry
- solved the problem that the VoluntaryWaveChannel would throw an ArrayIndexOutOfBoundsException after long usage (bug ID 2024611)
- fixed the problem that HDMA did not work when the LCD was disabled (bug ID 2024603)
- fixed that problem that running a game that uses the GBC´s double speed mode caused the next game to run slowly (bug ID 2024375)
- fixed the problem that LCDC bit 0 is not considered in GBC mode (bug ID 2024372)
- fixed the bug that sometimes wrong tiles got painted (bug ID 2019632)


Related links:
[ Game Boy Emus ][ Game Boy Infos ]
 
 
 
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