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retroKOffline
Post subject: Gameboy: Gambatte v0.1.1  PostPosted: Aug 29, 2007 - 07:05 PM
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Joined: Jul 04, 2004
Posts: 10017

Location: Frankfurt a.M.
Status: Offline

Gambatte ist ein neuer Game Boy / Game Boy Color Emulator für Windows, Linux/BSD/UNIX-like und Mac OS X. Gambatte wird entwickelt von Sindre Aamås und steht unter der GPL Lizenz. Den Download gibt im Moment nur auf der Projekthomepage auf Sourceforge: Gambatte Sourceforge Project Page



Gambatte is a new Game Boy / Game Boy Color emulator for Windows, Linux/BSD/UNIX-like and Mac OS X written by Sindre Aamås and released under the GPL. The download is available here: Gambatte Sourceforge Project Page.

Quote:
Release Name: 0.1.1

Notes:
This minor update mainly consists of bug fixes and smaller
front-end, documentation and build changes.

i386 .debs built on Debian lenny have been added to the
download section for this release. They´re very likely to
work well on other distributions using the .deb format
(like Ubuntu) too.


Changes:
-- 0.1.1 -- 2007-08-29 --
libgambatte:
- fix integer overflow in color conversion to rgb16
- only accept valid filter indexes
gambatte_sdl:
- print version
- print usage
- support command line arguments.
- add option for starting in full-screen
- add option for using video filter
gambatte_qt:
- clean up obsolete includes.
- directdraw: only use alpha if primary surface uses it.
- add support for loading rom from porgam argument.
- s/"a highly accurate"/"an accuracy-focused"/ in about box
- gditoggler: fix unordered video mode listing
build:
- Support external CPPFLAGS
- Use sdl-config
doc:
- fix silly wording in README about section
- s/seperate/separate/
- s/Automake/Make/
- mention XShm dependency
- mention sys/shm.h requirement
- document key mapping better
- s/"a highly accurate"/"an accuracy-focused"/
- add man pages


Related links:
[ Game Boy Emus ][ Game Boy Infos ]

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