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NorQueOffline
Post subject: Gameboy: Goomba Color Testbuild #3  PostPosted: Dec 25, 2006 - 07:53 PM
Retromeister


Joined: Jul 18, 2004
Posts: 869


Status: Offline

Dwedit hat auf seinem Forum ein neues testbuild von Goomba Color, dem GBC Emulator für den GBA, veröffentlicht. Neben diverser fixes, die unter anderem Zelda DX betreffen, wird bei SGB Spielen jetzt auch der SGB Rahmen angezeigt.


Dwedit has released a new testbuild of Goomba Color, the GBC emulator for GBA, on his Messageboard. Besides various fixes, which affect Zelda DX, for example, SGB games display their SGB border now.


Pocketheaven Board:
Quote:
New test build available.
http://www.dwedit.org/dwedit_board/viewtopic.php?pid=1740

SGB mode is restricted to using palette #0 only for now, I´ll add support for the tile attributes later.
For games which support both GBC and SGB, you can select which mode they run in.
There´s also a weird GBC+SGB mode which can confuse some games, like Dragon Warrior Monsters. That game will update the SGB borders even when running in GBC mode, but will sometimes reassign the palette to bad colors.




Related links:

[ Game Boy Emus ][ Game Boy Infos ]

 
 
 
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