Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
step1978Offline
Titel: SNES: SNESGT 0.210 beta1  BeitragVerfasst am: 16.08.2006, 00:55 Uhr
News Scout


Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Eine Beta Version des SNES Emulators SNESGT ist erschienen.


A beta version of the japanese SNES emulator SNESGT has been released.


What´s new:

* Emulation
- I revise movement of a multitap
 4P became same as 3P
- Automatic distinction reinforcement of an image
 When there is not a proper information block, to perform statistical judgment by analysis of an order line
- Revision holdings were not able to test a judgment of a 48M type image in what there is not, but perhaps should be able to read ExHirom and a talked thing in this
- Para-high definition mode implementation
 It is delicate whether implementation is right
- I revise a window mask effect of main screen
- I revise a drawing ,H-Blank timing
- I revise behavior of Sprite range over in a forced blank

* Expansion
- FX implementation
 A lot of heavy & bugs
 Some functions are nonimplement

- CX4 implementation
 Most effects are nonimplement

- SA1
- - I revise that I made a mistake in a control bit of an NMI vector
- - I revise that interrupt control was wrong
- - I revise movement of a state register
- - I revise behavior at the time of 0 division

- BS
- - I revise a size calculation method of an image
- - Optional addition I distribute information of a body portion, and to store

* Sound
- I add a volume adjustment function

* UI
- I add setting confirming that it is finished
- It is recovered that the space where a change is strange entered by a design of a setting dialogue below to some extent
- I change it to maximize a window when I double-clicked a client area
- It is moved channel mask setting by a detailed setting dialogue
- I add a sound effective / invalidity change to a menu and short cut
- When BMP,PNG,JPG,GIF,TIF does not enter in screenshot function additional GDI+ introduction environment, I save it in BMP
 
* Others
- I change a compiler in VC8
- It is revised some bugs pro-memory destruction
- In a high-resolution mode, I revise what a screen sometimes changed itself into
- It is done an effect SSE2 by part routines such as color conversion so much
- I write it as a video system in various ways again



Related links:

[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

 
 
 
 Benutzer-Profile anzeigen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024