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step1978
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Titel: SNES: SNESGT 0.210 beta1
Verfasst am: 16.08.2006, 00:55 Uhr
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News Scout
Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562
Wohnort: Berlin
Status: Offline
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Eine Beta Version des SNES Emulators SNESGT ist erschienen.
A beta version of the japanese SNES emulator SNESGT has been released.
What´s new:
* Emulation
- I revise movement of a multitap
4P became same as 3P
- Automatic distinction reinforcement of an image
When there is not a proper information block, to perform statistical judgment by analysis of an order line
- Revision holdings were not able to test a judgment of a 48M type image in what there is not, but perhaps should be able to read ExHirom and a talked thing in this
- Para-high definition mode implementation
It is delicate whether implementation is right
- I revise a window mask effect of main screen
- I revise a drawing ,H-Blank timing
- I revise behavior of Sprite range over in a forced blank
* Expansion
- FX implementation
A lot of heavy & bugs
Some functions are nonimplement
- CX4 implementation
Most effects are nonimplement
- SA1
- - I revise that I made a mistake in a control bit of an NMI vector
- - I revise that interrupt control was wrong
- - I revise movement of a state register
- - I revise behavior at the time of 0 division
- BS
- - I revise a size calculation method of an image
- - Optional addition I distribute information of a body portion, and to store
* Sound
- I add a volume adjustment function
* UI
- I add setting confirming that it is finished
- It is recovered that the space where a change is strange entered by a design of a setting dialogue below to some extent
- I change it to maximize a window when I double-clicked a client area
- It is moved channel mask setting by a detailed setting dialogue
- I add a sound effective / invalidity change to a menu and short cut
- When BMP,PNG,JPG,GIF,TIF does not enter in screenshot function additional GDI+ introduction environment, I save it in BMP
* Others
- I change a compiler in VC8
- It is revised some bugs pro-memory destruction
- In a high-resolution mode, I revise what a screen sometimes changed itself into
- It is done an effect SSE2 by part routines such as color conversion so much
- I write it as a video system in various ways again
Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
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