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retroK
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Post subject: DOOM Retro v5.7.1
Posted: Jul 04, 2025 - 08:34 AM
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Site Admin

Joined: Jul 04, 2004
Posts: 13.811
Location: Frankfurt a.M.
Status: Offline
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DOOM Retro ist ein weiterer Source-Port / Weiterentwicklung von Doom für Windows.
DOOM Retro is another Doom source-port for Windows, aimed at a classic experience.
Quote: - DOOM Retro is now built using v17.14.7 of Microsoft Visual Studio Community 2022.
- A bug is fixed whereby pressing SPACE to accelerate the intermission screen wouldn’t always work.
- Brightmaps specified using a BRGHTMPS lump in a PWAD now combine with the default brightmaps, rather than replace them.
- Displaying messages in the alternate font when the alternate HUD is displayed can now be toggled off using the new r_althudfont CVAR, which is on by default.
- Minor changes have been made to text that is output to the console.
- Minor improvements have been made to text autocompleted in the console by pressing the TAB key.
- A bug is fixed whereby monsters could telefrag other monsters.
- Automatically switching your weapon when picking up a new one or better ammo can now be toggled off using the new autoswitch CVAR, which is on by default and when vanilla mode is enabled.
- Controls can now be bound to the +fists, +chainsaw, +pistol, +shotgun, +supershotgun, +chaingun, +rocketlauncher, +plasmarifle and +bfg9000 actions using the bind CCMD in the console.
- Improvements have been made to when the mouse wheel is bound to an action other than +nextweapon or +prevweapon.
- A bug is fixed whereby the CREDITS lump wouldn’t be displayed during the title sequence of DOOM II.
- The player can now pick up more than one of the same type of key card or skull key.
- Randomness is no longer applied to the angle of non-shootable things.
- The DRHUDKEY and DRHUDSKU are now positioned better in the alternate widescreen HUD if replaced in a PWAD.
- Performance has improved slightly when the vid_capfps CVAR is 35.
Related links:
[ Weitere Remakes und VMs ]
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