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Author Message
retroKOffline
Post subject: ScePSX Beta 0.1.7.2  PostPosted: Jun 09, 2025 - 09:00 PM
Site Admin


Joined: Jul 04, 2004
Posts: 13.681

Location: Frankfurt a.M.
Status: Offline

ScePSX ist ein Playstation 1 Emulator für Windows (Open-Source in C# von unknowall). Der Code ist teilweise übernommen von ProjectPSX.


ScePSX is a Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.

Quote:
  • PGXP
    • Added the following sub-functions and corresponding settings. PGXP settings take effect without requiring a restart::
    • PGXP Core (Recommended for 3D games)
    • PGXP High-Precision Rendering (recommended, , minimal issues)
    • PGXP Affine Correction (No issues in most cases)
    • PGXP Average Depth (recommended, minimal issues)
    • PGXP Normal Correction (Minimal visible effect, resource-intensive)
    • PGXP Color Correction (Some games may have color issues)
    • PGXP Clipping Fix (may cause missing textures)
    • PGXP Coordinate Capture (may cause texture errors)
    • When loading a quick save from version 0.1.7.0, the PGXP feature does not take effect.
  • UI
    • Fixed multiple English translations
    • ReShade Integration
    • Upgraded integrated ReShade version to 6.5.0
    • Modified GPU backend pipeline to be compatible with ReShade 6.5.0
    • Added three new fx shaders: CRT, xBRv4, CRT_Lottes
  • New Features
    • Added color smoothing for FMVs, enabled by default
  • Important Compatibility Notice
    • Quick Save Format Upgrade!
    • Due to core module refactoring in version 0.1.7.0, quick saves from this version (≥0.1.7.0) are incompatible with older versions (≤0.1.6.6).
    • For details, please see the 0.1.7.0 changelog.

Related links:
[ Playstation Emulatoren ][ Playstation Plug-Ins ]

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