Post subject: PS2: PCSX2 v2.3.255 Pre-release Posted: May 19, 2025 - 08:24 PM
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Eine neue Vorab-Version des Playstation 2 Emulators PCSX2 wurde veröffentlicht (Open-Source in C++ für Linux, macOS und Windows).
A new pre-release version of the Playstation 2 emulator PCSX2 has been released. PCSX2 is open-source, programmed in C++ and available for Linux, macOS and Windows.
Quote:
GS/HW: Improve rt in rt lenience and dirty/new rt handling
GS/HW: Improve tex is ds handle on DX, clean up some stuff.
GS/HW: Fix some regressions relating to overlapping targets
GS/HW: Clean up HandleTextureHazards.
CMake: Widen the range of configurations that can be imported with a Devel build
Core:macOS: Initialize all address variables passed to vm_map
GS/DX12: Fix command list not flushing when in surfaceless mode.
GS/HW: Fix texture copies when tex is fb draw, backport missing tex is fb shaders to gl/dx.
Deps: Update SDL3 to 3.2.14
GS/HW: Enable feedback loop if channel shuffle enabled barriers.
GS/TC: Fix combine targets wrapped end block + PSMT8H lookup
GS/HW: Combine target using the drawn area, not valid area
GitHub: Require PR authors to disclose AI usage
Fix KDDockWidgets needing release Qt on Windows Debug builds
GS/HW: Fix tex is fb log for palette conversion.
GS/HW: Move texture sampling before EmulateBlending.
GS: Improve texture creation hazards.
GS/HW: Fix up inside target lookup behaviour in HW renderer
GameDB: Various Fixes Part 3 Because I Forgot More