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retroKOffline
Post subject: Azahar 2121  PostPosted: May 07, 2025 - 08:53 AM
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Joined: Jul 04, 2004
Posts: 13.519

Location: Frankfurt a.M.
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Azahar ist eine Weiterführung des eingestellten Nintendo 3DS Emulators Citra von PabloMK7 und Lime3DS. Eine erste Vorabversion ist jetzt veröffentlicht worden. Ein Tool für das initale Setup gibt es hier: ArticSetupTool


Azahar is a continuation of the Nintendo 3DS emulator Citra PabloMK7 und Lime3DS. A first release candidate version has now been releasedThis tool helps with the initial setup: ArticSetupTool

Quote:
  • All
    • Redownloading owned DLCs is now supported. | @PabloMK7 #950
    • Added a new Turbo feature which allows increasing the emulation speed to a pre-specified percentage using a hotkey or on-screen button for desktop and Android respectively. | kleidis #605, @icy-briar #910 #911, @OpenSauce04 #963
    • Added a new Screen Gap feature which allows the gap between the top and bottom screen to be configured by the user. | @DavidRGriswold #622
    • Fixed an issue where Streetpass Mii Plaza wouldn't detect its own update data. | @PabloMK7 #930
    • Fixed an issue where certain decrypted DLCs would fail to install and would instead be incorrectly detected as encrypted. | @PabloMK7 #979
    • The maximum value for the 3D slider has been increased from 100% to 255%. | @oneup03 #602
    • The maximum value possible on real hardware is 100%, so going beyond this value may cause graphical oddities.
    • In cases where the current application may change mid-emulation, such as launching an application from the HOME menu, the shader cache is now associated with the currently running application. | @PabloMK7 #978
    • Previously, after starting an application, all subsequent shader cache would be associated with the originally started application, meaning that shader cache for application started via the HOME menu would still be associated with the HOME menu.
    • Fixed cheats and the RPC server affecting the wrong processes. | @PabloMK7 #956
    • Fixed an issue which could cause emulation to break when no audio input samples had been captured. | @Midou36O #955
    • This addresses an issue with the game "Brain Age: Concentration Training"
  • Desktop
    • The azahar-room executable has had its functionality added to the main azahar executable, accessable by passing the new --room command line option. | @OpenSauce04 #873
    • The azahar-room executable is now no longer distributed with our pre-built MacOS and Linux builds.
    • | @OpenSauce04
    • Instead, the new --room option should be used.
    • Added quicksave/quickload functionality, with associated hotkeys, mirroring the existing Android functionality. | kleidis #811
    • Fixed an issue where the changes the hotkey configuration wouldn't save correctly. | @SeppNel #945
    • Fixed an issue where the "Multiplayer Browse Public Game Lobby" hotkey was non-functional. | @SeppNel #945
    • Fixed an issue where using Save State > Save to Oldest Slot could cause the emulator to crash under certain circumstances. | @PabloMK7 #977
    • Fixed screenshots produced using the Capture Screenshot hotkey while using the Hybrid Screen layout using the wrong layout. | kleidis #807
    • Various minor adjustments have been made to the settings menu which improve consistency. | @OpenSauce04 #877
    • When using the Seperate Windows layout alongside 3D functionality, the bottom screen is no longer rendered twice. | @oneup03 #602
  • Linux
    • Our AppImage build is now distributed as a single uncompressed file rather than being compressed within a zip file amongst other unnecessary files. | @OpenSauce04 bac344d
    • Removed a value from the Azahar desktop file which could cause an incorrect GPU to be used. | @Jan200101 #993
    • See also: ValveSoftware/steam-for-linux#9940
    • Improved Wayland window icon compatibility. | @HurricanePootis #935
  • MacOS
    • Native MacOS menubar integration has been temporarily disabled in favour of the non-native Qt menu bar. | @OpenSauce04 #995
    • This is to address an issue where some menubar entires would inexplicably disappear when using certain non-English languages, making their functionality unaccessible.
    • The issue doesn't occur when using the non-native Qt menubar, hence the change.
    • A follow-up release will re-enable native menubar integration once the issue has been resolved.
    • The minimum MacOS version has been bumped from 13.0 to 13.4. | @mal-cap #984
    • The number of files distributed in our pre-built MacOS archives has been reduced by stripping unnecessary files. | @OpenSauce04 1e8cc02
    • This change also applies to Windows, however due to the high number of other files distributed with those builds, the effect is less noticeable.
  • Android
    • The icon of the currently running application/game is now displayed in the top left corner of the drawer menu. | kleidis #809
    • Added a new button to the long-press about menu which allows users to open various folders related to a game, such as the location of the application's save data, DLC, textures, mods, etc. | kleidis #823
    • Added a new button to the long-press about menu which allows users to uninstall a game, its updates, or its DLC. | kleidis #823
    • The quicksave save state can now be saved to using the UI rather than being exclusively usable via a hotkey. | kleidis #812
    • Added a new portrait layout, Original, which maintains accurate proportions for the top and bottom screen. | @DavidRGriswold #625
    • Added a new Expand to Display Cutout option which allows the emulation display to expand to the area taken up by the camera notch. | kleidis #597
    • Added the Auto internal resolution option, which already existed in the desktop version. | kleidis #606
    • Fixed an issue on Android 9 where a large titlebar with the text "Azahar" would appear during emulation, covering a large portion of the screen. | @OpenSauce04 #929
    • Fixed an issue where the Pause Emulation button in the drawer could have a "paused" icon while emulation is unpaused under certain conditions. | kleidis #810
  • Technical
    • For tagged releases, our unified sources archive now simply uses the name of the tag in its filename rather than the commit hash and date. | @OpenSauce04 b4699d9
    • Fixed a issue with the desktop update checker which could cause pre-release builds to erroneously attempt to downgrade to the prior stable release. | @OpenSauce04 #994
    • This issue never actually affected any real users, as the last time we did a pre-release there were no stable releases for the update checker to attempt to downgrade to.
    • Fixed an issue where MacOS build would fail when using Xcode 16.3 or newer. | @mal-cap #984
    • New tool scripts have been added which handle previously manual pre-release tasks. | @OpenSauce04 1d562cd
    • This has no bearing on users or even most developers, and is purely for maintainer convenience.
    • Fixed CMP0175 CMake warnings. | @OpenSauce04 #981
    • Fixed File::Write() not conforming to debug header validation. | @lannoene #952
    • Added a new property isEnabled for settings entries on Android which allows a setting to be greyed out. | kleidis #814
    • Fixed a compilation failure when attempting to build for LoongArch. | @PabloMK7 @ouni666 #732

Related links:
[ Nintendo DS Emulatoren ][ Nintendo DS Infos ]

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