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retroK
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Post subject: DSDA-Doom v0.29.0
Posted: Apr 09, 2025 - 10:37 AM
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Site Admin

Joined: Jul 04, 2004
Posts: 13.380
Location: Frankfurt a.M.
Status: Offline
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DSDA-Doom (Doom Speed Demos Archive - Doom) ist eine Weiterentwicklung von PrBoom-plus, einem Source Port von Doom und jetzt auch Heretic, Hexen u.a.
DSDA-Doom (Doom Speed Demos Archive - Doom) is a Doom, Heretic, Hexen source port based on PrBoom-plus.
Quote: This is a successor of prboom+ with many new features, including: Heretic, Hexen, MBF21, Doom-in-Hexen, UDMF, and MAPINFO supportIn-game console and scriptingFull controller supportPalette-based opengl rendererDebugging features for testingStrict mode for speedrunningVarious quality of life improvementsAdvanced tools for TASingRewindv0.29.0Menu Rework- Reorganized all menus
- Added tabs
- For Keybindings, the tabs use a carrousel
- Added scrollbar for vertically scrolling pages
- Added new menus "Display" "Demos" "Compatibility"
- Officially drops support for the boom menu graphics
- Removed the menus "Sound Volume" "Status Bar / HUD"
- Disabled strict options during strict mode
- Enforce maximum line height
- Uses the hud font instead of the exhud font on Raven
- New graphics for < > & on Raven (andrikpowell)
Demos- Strict mode is now On by default when recording demos
- The menu option only disables it temporarly
- Increased demo features size to 128
- Don't allow saving the game on strict mode
Lumps- Added GAMEINFO support (andrikpowell)
- Only supports the "iwad" field
- Added E#M# lump detection (andrikpowell)
- Loads Doom1 instead of Doom2 if detected
Miscellaneous- Added config option for toggling aspect ratio correction
- Added config option for starting the window in a different display
- Added linear sky scrolling option for Software renderer (andrikpowell)
- Added button states to Save games (andrikpowell)
- Added smooth chainsaw bobbing (andrikpowell)
- Only when Uncapped FPS is On
- Remove SysEx support from FluidSynth midi player (ceski)
- Improved looping for older midi hardware devices (ceski)
- Improved support for TC games (andrikpowell)
- Improved automap (andrikpowell)
- Clear Last Mark instead of Clear Marks
- New colors for "Alt Secret Exit line" and "Tag Finder line"
- Various cheat improvements (andrikpowell)
- Checks if a map exists before changing music with IDMUS
- Added status for TNTCOMP and IDCLEV
- New cheat SKILL
- Disabled TNTCOMP for Raven
- Rename "Use Red Numbers" to "Colored Numbers" (andrikpowell)
- Resets the setting for all players
- Separate Player Trail Mode option (andrikpowell)
- Show E2M9 on intermission screen if it has been completed (andrikpowell)
- Show E2M7 (instead of E2M5) screen on intermission for E2M8 (andrikpowell)
Bug Fixes- Fixed sdl_video_window_pos not being able to move fullscreen window to another display
- Fixed shaded overlay in Hexen caused by FOGMAP (andrikpowell)
- Fixed walls beind too bright in OpenGL (jackrjli)
- Reintroduce complevel check for Ultimate Doom Episode 4 (Spectere)
- Fixed desync with chainsaw weapon switch on Vanilla (andrikpowell)
- Fixed weapon being visible at the start of the level (andrikpowell)
- Fixed statusbar not refreshing when changing viewsize on Software (andrikpowell)
- Fixed gnrock being drawn on top of hud during the wipe screen (andrikpowell)
- Fixed an animation issue with Hexen melee weapons (andrikpowell)
- Fixed an animation issue with A_Raise and A_Lower states on custom weapons (andrikpowell)
- Fixed IDMUS not working correctly on Doom1 (andrikpowell)
- Fixed face not reflecting the current health when loading a new level or save (andrikpowell)
- Fixed -save not working when the folder has a backslash on Linux
- Fixed intermission animation timers not being reset (andrikpowell)
- Fixed text screen being skipped in E#M8 when using UMAPINFO (andrikpowell)
- Fixed lower skill stats being kept even if a higher skill run is completed (thecnoNSMB)
- Fixed sounds from SNDINFO overriding DEHACKED sounds (clearyf)
- Fixed wrong sky drawing if freelook is on, but not allowed
- Fixed wrong OpenGL tall skies vertical position (bangstk)
- Fixed animated skies not being animated when defined via UMAPINFO
- Fixed potential hang after restoring keyframe (PeterN)
- Fixed poor performance from retrying sighting a player over and over again (jackrjli)
Related links:
[ Weitere Remakes und VMs ]
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