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retroKOffline
Post subject: DSDA-Doom v0.29.0  PostPosted: Apr 09, 2025 - 10:37 AM
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Joined: Jul 04, 2004
Posts: 13.380

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DSDA-Doom (Doom Speed Demos Archive - Doom) ist eine Weiterentwicklung von PrBoom-plus, einem Source Port von Doom und jetzt auch Heretic, Hexen u.a. 


DSDA-Doom (Doom Speed Demos Archive - Doom) is a Doom, Heretic, Hexen source port based on PrBoom-plus

Quote:
This is a successor of prboom+ with many new features, including:
  • Heretic, Hexen, MBF21, Doom-in-Hexen, UDMF, and MAPINFO support
  • In-game console and scripting
  • Full controller support
  • Palette-based opengl renderer
  • Debugging features for testing
  • Strict mode for speedrunning
  • Various quality of life improvements
  • Advanced tools for TASing
  • Rewindv0.29.0Menu Rework
    • Reorganized all menus
    • Added tabs
      • For Keybindings, the tabs use a carrousel
    • Added scrollbar for vertically scrolling pages
    • Added new menus "Display" "Demos" "Compatibility"
      • Officially drops support for the boom menu graphics
    • Removed the menus "Sound Volume" "Status Bar / HUD"
    • Disabled strict options during strict mode
    • Enforce maximum line height
    • Uses the hud font instead of the exhud font on Raven
    • New graphics for < > & on Raven (andrikpowell)
    Demos
    • Strict mode is now On by default when recording demos
      • The menu option only disables it temporarly
    • Increased demo features size to 128
    • Don't allow saving the game on strict mode
    Lumps
    • Added GAMEINFO support (andrikpowell)
      • Only supports the "iwad" field
    • Added E#M# lump detection (andrikpowell)
      • Loads Doom1 instead of Doom2 if detected
    Miscellaneous
    • Added config option for toggling aspect ratio correction
    • Added config option for starting the window in a different display
    • Added linear sky scrolling option for Software renderer (andrikpowell)
    • Added button states to Save games (andrikpowell)
    • Added smooth chainsaw bobbing (andrikpowell)
      • Only when Uncapped FPS is On
    • Remove SysEx support from FluidSynth midi player (ceski)
    • Improved looping for older midi hardware devices (ceski)
    • Improved support for TC games (andrikpowell)
    • Improved automap (andrikpowell)
      • Clear Last Mark instead of Clear Marks
      • New colors for "Alt Secret Exit line" and "Tag Finder line"
    • Various cheat improvements (andrikpowell)
      • Checks if a map exists before changing music with IDMUS
      • Added status for TNTCOMP and IDCLEV
      • New cheat SKILL
      • Disabled TNTCOMP for Raven
    • Rename "Use Red Numbers" to "Colored Numbers" (andrikpowell)
      • Resets the setting for all players
    • Separate Player Trail Mode option (andrikpowell)
    • Show E2M9 on intermission screen if it has been completed (andrikpowell)
    • Show E2M7 (instead of E2M5) screen on intermission for E2M8 (andrikpowell)
    Bug Fixes
    • Fixed sdl_video_window_pos not being able to move fullscreen window to another display
    • Fixed shaded overlay in Hexen caused by FOGMAP (andrikpowell)
    • Fixed walls beind too bright in OpenGL (jackrjli)
    • Reintroduce complevel check for Ultimate Doom Episode 4 (Spectere)
    • Fixed desync with chainsaw weapon switch on Vanilla (andrikpowell)
    • Fixed weapon being visible at the start of the level (andrikpowell)
    • Fixed statusbar not refreshing when changing viewsize on Software (andrikpowell)
    • Fixed gnrock being drawn on top of hud during the wipe screen (andrikpowell)
    • Fixed an animation issue with Hexen melee weapons (andrikpowell)
    • Fixed an animation issue with A_Raise and A_Lower states on custom weapons (andrikpowell)
    • Fixed IDMUS not working correctly on Doom1 (andrikpowell)
    • Fixed face not reflecting the current health when loading a new level or save (andrikpowell)
    • Fixed -save not working when the folder has a backslash on Linux
    • Fixed intermission animation timers not being reset (andrikpowell)
    • Fixed text screen being skipped in E#M8 when using UMAPINFO (andrikpowell)
    • Fixed lower skill stats being kept even if a higher skill run is completed (thecnoNSMB)
    • Fixed sounds from SNDINFO overriding DEHACKED sounds (clearyf)
    • Fixed wrong sky drawing if freelook is on, but not allowed
    • Fixed wrong OpenGL tall skies vertical position (bangstk)
    • Fixed animated skies not being animated when defined via UMAPINFO
    • Fixed potential hang after restoring keyframe (PeterN)
    • Fixed poor performance from retrying sighting a player over and over again (jackrjli)

  • Related links:
    [ Weitere Remakes und VMs ]

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