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Letzte Beitrge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 93  214.797  Juttar  15. Feb 17:19
goto Post Steam / Epic / etc.: Angebote und Aktionen 324  539.504  pYRo  15. Feb 06:51
goto Post Arcade: Supermodel-Sinden 0.3a-d43fd3f-dbx 3  606  Juttar  13. Feb 21:06
goto Post Arcade: MAME v0.274 1  942  retroK  05. Feb 08:41
goto Post Schriftgröße 3  841  krysmopompas  29. Jan 17:48
goto Post Atari Jaguar: BigPEmu 1.17 13  2.416  Juttar  28. Jan 18:35
goto Post N64: gopher64 0.1.23 3  1.502  Juttar  28. Jan 15:17
goto Post Arcade: Lindbergh Loader Build v127 2  1.185  retroK  26. Jan 15:24
goto Post Chat von AEP wird mir nicht angezeigt 14  20.643  retroK  25. Jan 13:03
goto Post PS1: Duckstation 2025.01.17 rolling release 6  981  Juttar  21. Jan 12:49


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Author Message
retroKOffline
Post subject: PS4: ShadPS4 0.4.0  PostPosted: Nov 02, 2024 - 04:30 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.870

Location: Frankfurt a.M.
Status: Offline

Eine neue Alpha Version des Playstation 4 Emulators ShadPS4 wurde veröffentlicht.


ShadPS4 is a work in progress Playstation 4 emulator.

Quote:
A new release just dropped , there are plenty of fixes i will give a small list of what is fixed since it’s general a lot of fixes. A lot of games now work (gravity rush remastered is probably one of my favourites) . So take a look on the download page and enjoy the new release ?List of changes:
  • shader recompiler fixes
  • Emulated support for cpus that doesn’t have SSE4.2a (intel cpus)
  • Frame graph + Precise 60 fps timing
  • Save data: fix nullptr & concurrent file write
  • Auto Update
  • Error dialog implementation
  • Swapchain recreation and window resizing
  • Add playback of background/title music in game list
  • kernel: Quiet sceKernelWaitEventFlag error log on timeout
  • Improve keyboard navigation in game list
  • core/memory: Pooled memory implementation
  • Fix PKG loading
  • replace trophy xml assert with error
  • Refactor audio handling with range checks, buffer threshold, and lock
  • audio_core: Fix return value types and shift some error handling to library
  • Devtools: PM4 Explorer
  • Initial support of Geometry shaders
  • Working touchpad support
  • net: Stub sceNetErrnoLoc
  • Add support to click touchpad using back button on non PS4/5 controllers
  • Multiple Install Folders
  • Using a more standard data directory for linux
  • video_core: Implement sceGnmInsertPushColorMarker
  • ime_dialog: Initial implementation
  • Network libs fixes
  • Use GetSystemTimePreciseAsFileTime to fix fps timing issues
  • Added adaptive mutex initializer
  • Small Np + trophy fixes
  • Separate Updates from Game Folder
  • Minor Fixes for Separate Update Folder
  • AvPlayer: Do not align w/h to 16 with vdec2
  • Improve sceSystemServiceReceiveEvent stub
  • renderer_vulkan: Commize and adjust buffer bindings
  • Add poll interval to libScePad
  • Add more surface format mappings.
  • vulkan: Report only missing format feature flags.
  • IME implementation
  • Videodec2 implementation
  • path_util: Make sure macOS has current directory set and clean up path code.
  • Load LLE modules from sys_modules/GAMEID folder

Danke an NGC_7088 fr den Hinweis.
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