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retroKOffline
Post subject: GZDoom v4.13.1  PostPosted: Oct 22, 2024 - 10:49 AM
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Joined: Jul 04, 2004
Posts: 12.369

Location: Frankfurt a.M.
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GZDoom ist ein erweiterter Port von Doom, der moderne Hardware und Betriebssysteme unterstützt. 


GZDoom is an enhanced port based on the sources of Doom for Windows, Linux and Mac OS. 

Quote:
  • Highlights
    • fixes a couple critical bugs introduced in 4.13.0
    • a couple of QOL improvements
  •  Detailed Notes
    • Fix OpenGL shader to work with Apple's buggy GLSL compiler
    • Resolve compiler warning about deconstructor syntax
    • Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites levelstretched, for particles, puts them back to the original stretch math as before, optional opt-in flag
    • enable console subsystem for Windows with runtime detection - compiling GZDoom as a console app now shows printf's in the terminal that launched it like in Linux and Mac OS.
    • allow getting checksum for current map
    • add null check for canvas
    • fov scales ortho
    • buggy sector damage code reverted, feature will be in next release


Related links:
[ Weitere Remakes und VMs ]

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