Post subject: GZDoom v4.13.1 Posted: Oct 22, 2024 - 10:49 AM
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GZDoom ist ein erweiterter Port von Doom, der moderne Hardware und Betriebssysteme unterstützt.
GZDoom is an enhanced port based on the sources of Doom for Windows, Linux and Mac OS.
Quote:
Highlights
fixes a couple critical bugs introduced in 4.13.0
a couple of QOL improvements
Detailed Notes
Fix OpenGL shader to work with Apple's buggy GLSL compiler
Resolve compiler warning about deconstructor syntax
Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites levelstretched, for particles, puts them back to the original stretch math as before, optional opt-in flag
enable console subsystem for Windows with runtime detection - compiling GZDoom as a console app now shows printf's in the terminal that launched it like in Linux and Mac OS.
allow getting checksum for current map
add null check for canvas
fov scales ortho
buggy sector damage code reverted, feature will be in next release