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retroKOffline
Post subject: dgVoodoo 2 v2.79  PostPosted: Jun 17, 2022 - 09:30 AM
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Joined: Jul 04, 2004
Posts: 10625

Location: Frankfurt a.M.
Status: Offline


dgVoodoo 2 ist ein freier Wrapper für alte Grafikschnittstellen für Windows Vista/7/8/10.


dgVoodoo 2 is a free wrapper for old graphics API's for Windows Vista/7/8/10.

Quote:
  • Support for multihead (multimonitor) D3D9 devices (Supreme Commander)
  • Fixing/implementing DDraw/D3D9 cooperation for DirectShow movie playback (Robots)
  • D3D9 frontend fixes (Painkiller Black with D3D12)
  • D3D9 refresh rate validation improvement (Robots)
  • Adding option DirectXExtDisplayOutputEnableMask for enabling individual display outputs
  • Adding option GeneralExtPresentationModel (for "flip" presentation modes for D3D11)
  • Removing option DirectXExtEnableSpecializedShaders
  • Fixing a regressive crash (Morbus Gravis)
  • Minor general improvements/optimizations and internal bugfixes (Outlast x64 and others)
  • Fixing Glide 1.x LFB-lock handling (Mech Warrior 2), but it seems to work only for me (feedbacks are welcome)
  • Removing DF16/DF24 depthstencil format support from GeForce virtual cards + fixing DF16/24/INTZ component mapping
  • Changing the behavior of clipping transformed/untransformed vertices
  • Fixing an incompatibility of updating the clip status in D3D


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