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Author Message
retroKOffline
Post subject: Amiga: WinUAE v4.9.1  PostPosted: Feb 04, 2022 - 11:26 AM
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Joined: Jul 04, 2004
Posts: 10665

Location: Frankfurt a.M.
Status: Offline


Eine neue Version des Amiga Emulators WinUAE wurde veröffentlicht. 


A new version of the Amiga emulator WinUAE has been released. 

Quote:
4.9.0 bugs fixed
  • JIT indirect was unstable.
  • JIT enabled + emulated (not uaegfx) RTG board corruption was possible in certain situations.
  • Direct 3D 11 mode shader buffer leak.
  • x86 AT bridgeboard (A2286 and A2386SX) boot crash.
  • PCem RTG board 15 and 16-bit lores modes didn’t horizontally double correctly.
  • Remove interlace artifact option added 1 scanline offset to bitplanes and sprites.
  • Custom chipset and programmed display mode updates and fixes.
Older bugs fixed
  • Mouse would start moving erratically if emulator has been running continuously more than 10 hours.
  • Integer scaling only worked correctly if horizontal (lores, hires, superhires) and vertical resolution (non-doubled, doubled) matched.Filtered lores had wrong colors if host graphics mode was 16-bit.
  • NTSC mode and software switch to PAL: display was incorrectly vertically stretched.
  • Software YUV based filters had bad colors (32-bit only)
  • Paula configured for 4us (GCR) mode but normal 2us MFM disk in drive: disk index reporting was unreliable.
Updates
  • Programmed display mode improvements (positioning, blanking etc)
  • uaegfx Picasso96 overlay now works correctly with screen dragging.
New features
  • It is now possible to type (almost) normally in warp mode. Keyboard key (if non-qualifier key) presses are released immediately in warp mode.
  • Epson printer emulation does not anymore print each page as a separate document.
  • Added IDE scsi.device disable hack. Makes booting noticeably quicker on OS39 and newer KS versions if mainboard IDE is not needed.
  • PCem Cirrus Logic SVGA emulation planar support enabled. Picasso96 supports 4bit/16 color planar mode.
  • “Default” filter and integer scale filters now automatically double horizontal or vertically if horizontal and vertical resolutions are different (for example lores + vertical doubling)


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