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Q-MarineOffline
Post subject: Emulicious (2021-03-31)  PostPosted: Apr 05, 2021 - 02:58 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5896


Status: Offline

Eine neue Version des Multi-System Emulators Emulicious wurde veröffentlicht. Emulicious basiert auf Java und emuliert den Game Boy, den Game Boy Color, den Game Gear, das Master System und das MSX.   


A new version of the multi system emulator Emulicious has been released. Emulicious emulates the Game Boy and Game Boy Color, also the Game Gear, the Master System and the MSX

Quote:
The full list of changes follows.
  • Added CPU usage meter to debugger
  • Added procedure cycles to Profiler’s Hotspot view
  • Avoid collapsing nodes in Profiler’s call tree when the order changes (thanks to toxa)
  • Added option to Memory Tracer to display file offsets in for ROM (thanks to EmuBoarding)
  • Added an option to control whether to bring the debugger to top upon suspend (thanks to tbsp)
  • Added options for sound sample rate and sound buffer size (thanks to Kabcorp)
  • Added option to decide whether to keep ingame save data (SRAM) when loading a savestate (thanks to Maxim)
  • Added color schemes for the Game Boy monochrome colors (thanks to Eievui)
  • Show data types in their respective color in the status bar of the Memory Editor (thanks to Advert665)
  • Fixed on Linux, sometimes the main window stayed black until a resize of the window (thanks to basxto)
  • Fixed Game Boy RTC did not always load properly from .sav files (thanks to kivan117)
  • Fixed SHIFT + key did not treat key as pressed (thanks to .exe)
  • Fixed that after changing the layout of the Tile Viewer, its cursor did not work properly for the new layout (thanks to Kabcorp)
  • Improved the performance of the disassembler
  • Several other minor fixes and improvements


Related links:
[ Diverse / Misc Emulatoren ]

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