Post subject: LZDoom v3.87c Posted: Feb 01, 2021 - 09:28 PM
AEP Team Member
Joined: Jul 04, 2004
LZDoom ist ein erweiterter Port von Doom. LZDoom basiert auf einer älteren Version von ZDoom und läuft auch auf älterer Hardware. Einige morderne Features werden dafür nicht unterstützt. Changelog.
LZDoom is an enhanced port based on the sources of Doom. LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running on older hardware. Changelog.
Fixes/features since 3.87b
Fixed graphic glitches with the partial invisibility effect.
Revert "Multi-intermission waits for all players" and "Added wi_autoadvance".
Include game_widescreen_gfx.pk3 by Nash.
Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
Prevent damagecount overflow.
Add autodetection for GOG's releases of Heretic and Hexen.
Fixed: dynamic lights ticked even when disabled.
Fix missing null pointer check (Nashgore crash).
Fix for the "GC can't keep up while the game is paused" issue.
Fixed wrong ChangeLevel export to ZScript.
Fixed config file being overriden when it's blocked by another application.