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Q-MarineOffline
Post subject: LZDoom v3.87c   PostPosted: Feb 01, 2021 - 09:28 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5868


Status: Offline



LZDoom ist ein erweiterter Port von Doom. LZDoom basiert auf einer älteren Version von ZDoom und läuft auch auf älterer Hardware. Einige morderne Features werden dafür nicht unterstützt. Changelog


LZDoom is an enhanced port based on the sources of Doom. LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running on older hardware. Changelog

Quote:
Fixes/features since 3.87b
  • Fixed graphic glitches with the partial invisibility effect.
  • Revert "Multi-intermission waits for all players" and "Added wi_autoadvance".
  • Include game_widescreen_gfx.pk3 by Nash.
  • Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
  • Prevent damagecount overflow.
  • Add autodetection for GOG's releases of Heretic and Hexen.
  • Fixed: dynamic lights ticked even when disabled.
  • Fix missing null pointer check (Nashgore crash).
  • Fix for the "GC can't keep up while the game is paused" issue.
  • Fixed wrong ChangeLevel export to ZScript.
  • Fixed config file being overriden when it's blocked by another application.
  • More fixes and a few features from GZDoom.


Related links:
[ Weitere Remakes und VMs ]

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