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retroKOffline
Post subject: Wii: Cemu v1.21.3  PostPosted: Oct 09, 2020 - 10:02 PM
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Joined: Jul 04, 2004
Posts: 9704

Location: Frankfurt a.M.
Status: Offline


Der Nintendo Wii U Emulator Cemu wurde in einer neuen Version veröffentlicht.


The Nintendo Wii U emulator Cemu has been updated.

Quote:
# Cemu detailed changelog for 1.21.3 # Patreon release date: 2020-10-02 # Public release date:  2020-10-09
  • general: Logging now uses local time instead of UTC
  • gfxPack: Graphic packs can now overwrite the level of anisotropic filtering for individual textures (#257)          
    • We also added a demonstration graphic pack for BotW under enhancements
    • For graphic pack authors: The new option is called overwriteAnisotropy and was added to [TextureRedefine] in rules.txt
    • Valid values are 1, 2, 4, 8 and 16
  • OpenGL/Vulkan: Readded texture dumping support
    • Now also dumps to .tga files instead of .bmp (transparency support)
  • OpenGL/Vulkan: Fixed a bug in the shader decompiler when translating shadow sampler instructions
    • This fixes shadow issues in Super Mario 3D World. Other games might be affected as well
  • Vulkan: Fixed an issue where anisotropic filtering would not be enabled if below 4x
    • Slightly improves default terrain quality in BotW
  • On a side note, we were able to track down Bayonetta 2's missing shadow issue (thanks to Rodrigo from Yuzu for helping with this!) Since a proper solution will take a while to implement we have released a workaround graphic pack as a temporary solution
  • Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/


Related links:
[ Wii/WiiU Emulatoren ]

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