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Post subject: m64p (2020/03/19)  PostPosted: Mar 20, 2020 - 12:16 PM
AEP Team Member

Joined: Jul 04, 2004
Posts: 5507

Highscores in 07/2020

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m64p (mupen64plus + GLideN64 + a GUI) wurde aktualisiert. Es nutzt mupen64plus-gui, ein neues mupen64plus Frontend das in Qt5 geschrieben wurde. Es unterstützt verschiedene Features wie Spielstandverwaltung, pausieren und Screenshots. m64p beinhaltet das Grafik-Plugin GLideN64.

m64p (mupen64plus + GLideN64 + a GUI) uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.

Related links:
[ Frontend Downloads ]

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Post subject:   PostPosted: May 05, 2020 - 12:30 PM

Joined: Oct 04, 2009
Posts: 488

Highscores in 07/2020

Status: Offline
Ein erneuter Blick lohnt sich. Hab' mir heute die neueste Version geholt, und u.a. sind bei mir die Performance-Probleme bei Excitebike 64, GT64 und Top Gear Overdrive behoben. Die Änderungen seit der Version vom 19. März im Überblick:

March 31, 2020 - Raphnet support


Now includes the Raphnet Raw Input plugin. You can switch to this input plugin by going to Settings->Plugin and Path Selection
New hashing algorithm (XXH3), should provide some performance improvement
Some foundational things to get closer to being able to boot more homebrew ROMs, but nothing visible yet

April 1, 2020 - Input Plugin Improvments

Some new features for the input plugin:

Now supports Direct Input. These are "non-Xbox" style controllers, like an N64 controller connected to a Mayflash adapter for example. Since these types of controllers have unpredictable button layouts, the "Auto" profile won't work for them, you have to create your own profile
Added an option to control the analog sensitivity

April 9, 2020

GUI stability improvements
Dithering options in GLideN64 and some bug fixes
Ability to load pifdata.bin/pifdatapal.bin for PIF Boot ROM (instead of using the HLE implementation). You use this by going File->PIF ROM and setting the file location of the file
Input plugin bug fix for some retro controller adapters

April 23, 2020

Fixed issue with D-Pad detection for DInput controllers
Performance improvement for Top Gear Overdrive and Top Gear Hyperbike
Other minor bug fixes

Apr 27, 2020

Updates to GLideN64 (new LLE triangle renderer, should help performance in GoldenEye)
Fix for #20

May 4, 2020

This release contains fixes for the GLideN64 gfx plugin
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