Welcome to AEP Emulation Page - Emulation News
   
Hosting by: Uberspace.de   
Menu
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Friends
· Emulation64
· 1Emulation.com
· Emu-France
· progetto-SNAPS


Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Q-MarineOffline
Post subject: m64p (2020/03/19)  PostPosted: Mar 20, 2020 - 12:16 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5507



Highscores in 07/2020

Status: Offline


m64p (mupen64plus + GLideN64 + a GUI) wurde aktualisiert. Es nutzt mupen64plus-gui, ein neues mupen64plus Frontend das in Qt5 geschrieben wurde. Es unterstützt verschiedene Features wie Spielstandverwaltung, pausieren und Screenshots. m64p beinhaltet das Grafik-Plugin GLideN64.


m64p (mupen64plus + GLideN64 + a GUI) uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.


Related links:
[ Frontend Downloads ]

_________________
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
JuttarOffline
Post subject:   PostPosted: May 05, 2020 - 12:30 PM
Retrokenner


Joined: Oct 04, 2009
Posts: 488



Highscores in 07/2020

Status: Offline
Ein erneuter Blick lohnt sich. Hab' mir heute die neueste Version geholt, und u.a. sind bei mir die Performance-Probleme bei Excitebike 64, GT64 und Top Gear Overdrive behoben. Die Änderungen seit der Version vom 19. März im Überblick:

Quote:
March 31, 2020 - Raphnet support

Updates:

Now includes the Raphnet Raw Input plugin. You can switch to this input plugin by going to Settings->Plugin and Path Selection
New hashing algorithm (XXH3), should provide some performance improvement
Some foundational things to get closer to being able to boot more homebrew ROMs, but nothing visible yet

Quote:
April 1, 2020 - Input Plugin Improvments

Some new features for the input plugin:

Now supports Direct Input. These are "non-Xbox" style controllers, like an N64 controller connected to a Mayflash adapter for example. Since these types of controllers have unpredictable button layouts, the "Auto" profile won't work for them, you have to create your own profile
Added an option to control the analog sensitivity

Quote:
April 9, 2020

GUI stability improvements
Dithering options in GLideN64 and some bug fixes
Ability to load pifdata.bin/pifdatapal.bin for PIF Boot ROM (instead of using the HLE implementation). You use this by going File->PIF ROM and setting the file location of the file
Input plugin bug fix for some retro controller adapters

Quote:
April 23, 2020

Fixed issue with D-Pad detection for DInput controllers
Performance improvement for Top Gear Overdrive and Top Gear Hyperbike
Other minor bug fixes

Quote:
Apr 27, 2020

Updates to GLideN64 (new LLE triangle renderer, should help performance in GoldenEye)
Fix for #20

Quote:
May 4, 2020

This release contains fixes for the GLideN64 gfx plugin
 
 
 
 View user's profile  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2018 AEP Emulation Page.
You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.