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Post subject: SNES: bsnes v107  PostPosted: Feb 22, 2019 - 03:33 PM
AEP Team Member

Joined: Jul 04, 2004
Posts: 4246

Highscores in 03/2019

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Eine neue Version des SNES Emulators bsnes wurde veröffentlicht.

A new version of the SNES emulator bsnes has been released.

Today I am posting the first release of the new bsnes emulator.bsnes is designed to be a revival of the classic bsnes design, focusing specifically on performance and ease of use for SNES emulation.In addition to all of the features of higan, bsnes supports the following features:
  • 300% faster (than higan) scanline-based, multi-threaded graphics renderer
  • option to disable sprite limits in games
  • option to enable hires mode 7 graphics
  • option to enable more accurate pixel-based graphics renderer
  • option to overclock SuperFX games by up to 800%
  • periodic auto-saving of game save RAM
  • save state manager with state screenshots
  • several new save state hotkeys such as increment/decrement slot#
  • option to auto-save states when unloading a game or closing the emulator
  • option to auto-load aforementioned states when loading games
  • save state undo and redo support (with associated hotkeys)
  • speed override modes (50%, 75%, 100%, 150%, 200%)
  • recent games list
  • frame advance mode
  • screenshot hotkey
  • path selection for games, patches, saves, cheats, states, and screenshots
  • dynamic video, audio, input driver changes
  • direct loading and playing of games without the use of the higan library
  • ZIP archive and multiple file extension support for games
  • firmware folder for unappended coprocessor firmware (see documentation for more)
  • compatibility with sd2snes and Snes9X MSU1 game file naming
  • compatibility with higan gamepaks (game folders)
  • soft-patching support for both BPS and IPS patches
  • menubar that does not pause emulation when entered
  • video pixel shaders (requires OpenGL 3.2)
  • built-in game database with over 1,200 games to ensure perfect memory mapping
  • (Linux, BSD only:) audio dynamic rate control to eliminate stuttering
  • and much more!
The one feature I regret not being able to support in this release is Windows dynamic rate control. I put in my best attempt, but XAudio2's API is simply not fine-grained enough, and the WASAPI driver is not mature enough. I hope that DRC support can be added to the Windows port in the near future, and I would like to offer a large cash bounty to anyone who can help me make this happen. 

Related links:
[ SNES Emulatoren ][ SNES Infos ][ Nintendo Infos ]

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Post subject:   PostPosted: Feb 24, 2019 - 10:18 PM

Joined: Mar 24, 2009
Posts: 175

Highscores in 03/2019

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Das Übertakten von den SuperFX Spielen ist echt cool.

Die Spiele rennen gleich um einiges Flüssiger.
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Post subject:   PostPosted: Feb 25, 2019 - 04:31 PM

Joined: Jul 02, 2006
Posts: 509

Highscores in 03/2019

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Und scheinbar hat er auch mal am Video Renderer gearbeitet. Unter W10 geht OpenGL jetzt wieder superflüssig, auch mit Freesync aktiviert.
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