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Q-MarineOffline
Post subject: DOSBox-X v0.82.13 (2018-12-24)  PostPosted: Dec 25, 2018 - 11:10 AM
AEP Team Member


Joined: Jul 04, 2004
Posts: 4084



Highscores in 01/2019

Status: Offline

DOSBox-X ist ein Ableger von DOSBox, der den Fokus auf genaue Emulation legt und deutlich mehr Einstellungs- und Konfigurationsmöglichkeiten bietet. Hier gibt es den Download.


DOSBox-X is a fork of DOSBox. It has a focus on accurate emulation of the hardware and many more ways to tweak and configure the DOS virtual machine. You can download it here.

Quote:
0.82.13
  • Mac OS X SDL2 builds now use the native OS X menu
    system instead of the "SDL drawn" menus.
  • Mac OS X SDL1 builds now default to the OpenGL
    output (if compiled with OpenGL support). Under
    recent versions of OS X, OpenGL output gives
    better performance than surface (CGBitmap) based
    display.
  • SDL2 builds now have working XBRZ scaler support.
  • Mac OS X SDL2 builds updated to completely ignore
    touch events, because SDL2 sees the touchpad on
    Macbooks as a touchscreen. Prior to this fix, the
    DOSBox-X UI was unusable due to mixed input events
    from both the touchpad and the mouse input from the
    touchpad.
  • SDL1 High DPI support for Mac OS X users with Retina
    displays.
  • SDL1 fix for display problems (blank windows) on Mac
    OS X 10.14.x (Mojave).
  • Windows builds (compiled with VS2017) now have working
    MT32 (Munt) emulation.
  • Adjusting CPU cycles with F12 + - / F12 + + (Increment
    and Decrement Cycles shortcuts) now updates cpu cycles
    property. This fixes a problem where adjusting the cycle
    count then changing the CPU core caused DOSBox-X to reset
    the cycle count back to the original value.
  • Linux/X11 support fixed not to assume XRandR extensions
    are present, but to instead ask the X11 server first.
  • Simple scaler rendering has altered the RENDER start line
    state so that detection of a changed line triggers a block
    of rendering without compare within a limited count before
    checking again. This means a reduced CPU load with scalers
    because it only detects frame changes every line before
    changes detected, and then on average every 12th line
    when running the scaler code. Hopefully this helps the
    Raspberry Pi keep up with DOS gaming better.
  • Simple scalers now offer compile-time (not run-time)
    option to omit per-pixel compare in scaler and process
    the entire scanline instead as a performance adjustment
    for slower and embedded systems.
  • Video debug menu added. First item is one that blanks the
    display to test screen updating.
  • Simple scalers (normal 2x-5x and SAI) revised to process
    changes and scaler rendering in larger blocks for possible
    performance improvement.
  • Simple scalers fixed to properly compare all pixels to
    detect changes properly, instead of only the first 4-8
    pixels.
  • EGA/VGA text rendering combined to reduce code copypasta
    and reduce bugs.
  • VGA 16-color planar modes now obey CRTC byte/word/dword
    bits.
 


Related links:
[ PC Emus / Virtual Machines ][ MAC Emulatoren ]

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