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Q-MarineOffline
Post subject: VICE v3.2  PostPosted: May 20, 2018 - 08:15 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 3352



Highscores in 06/2018

Status: Offline

Eine neue Version des Commodore Emulators VICE erhältlich für eine Vielzahl von Betriebssystemen wurde veröffentlicht.
VICE emuliert bisher den C64, den C64DTV, den C64SC, den C128, den VIC20, nahezu alle PET Modelle, den PLUS4 und den CBM-II (aka C610).


A new version of the Commodore emulator VICE available for many operating systems has been released.
The current version emulates the C64, the C64DTV, the C64SC, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).

Quote:
Quote:
* Changes in VICE 3.2======================** General----------- New (experimental) GTK3 native port, this and the SDL(2) port will replace all other ports (which will get removed) in VICE 3.3 and onward.- Handling of the `-keybuf` command now works properly for all emulators and RAM sizes.- Fixed handling of LOAD"$$" with virtual devices.- Fixed @CD, @MD and @RD commands for virtual filesystem devices.- Fixed NEOS Mouse emulation.- Call the new CIA "8521" instead of "6526A" (which is wrong) in the UIs.- Added 4sid support.- Fixed tape wobble.- Erase timing fixes in flash core.- Don't allocate sectors on tracks > 70 in the BAM of 1571 images.- Ethernet emulation: fix register mapping in rr-net mode.- reSID: fixed envelope bugs shown by testprogs/SID/env_test/.- Fixed 6509 CPU port issues.- Added support for TAP virtual network interface.- Fixed drive clock overflow. Drive and host went out of sync on clock overflow (every ~4G cycles), which would break loading or custom drive code in the case loader/stuff is not idle during overflow window. Also drive would execute ~4G cycles out of sync, which made the emulator freeze for a while.** Monitor----------- Fix monitor 'm' command buffer overflow.- Added conditional on values in memory to breakpoint handling.** SDL changes--------------- Cosmetic overhaul of the SDL UI.- New drag'n'drop support for the SDL2 port(s).- Fixed monitor display of printables with the 'M' (memdump) command.- Fixed drive status display in statusbar.- Added "advance frame".- Disable the mouse pointer unless we really need it.- Change MacOSX SDL menu key to F10 to accommodate old MacBooks etc.- Change default menu key for sdl amiga based platforms to 'F10'.- Added default hotkey files (with hotkeys similar to existing GUIs).- Added various keymaps for use with keyrah in combian/retropie.- Added controller mapping file for PS3 controller.** Android changes------------------- Do not enable mouse emulation by default.** Mac OS X changes-------------------- Reinstated the Cocoa UI's Video Settings dialog. Some of the controls don't work properly, but it's better than nothing.- Added a PET model selection menu to the Cocoa UI.- Fixed Cocoa UI's CPU memory window display. It still requires the monitor to be activated before it will show anything, however.** OS/2 changes---------------- Removed native OS/2 port. The native OS/2 port has been lagging behind severely, and the recently added SDL OS/2 port is up-to-date, making the unmaintained native OS/2 port obsolete.** C1541 changes----------------- Fixed illegal characters in filenames for the read and extract commands.** C64(SC) changes------------------- Fixed enabling/disabling memory expansion hacks.- New tapecart emulation.- Added waasoft dongle emulation.- Fixed initial cpuport data.- Added support for 256k magic desk images, ie DDI Magic Cart. Also allow 512k and 1M magic desk carts (some homebrew variant).- plus60k memory write fix.- Fix plus256k emulation.- Added fmopl (sfx sound expander) timer support.- Fixed saving of GMOD2 cartridge image. ** C128 changes---------------- New tapecart emulation.- Fixed MMU mirrors.** CBM2 changes---------------- Allow+fix loading of 8k chargen.- Fixed ESC-Z/ESC-Y.
 


Related links:
[ C64 Emulatoren ][ C16/Plus4 Emulatoren ]

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