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Post subject: PC: DOSBox-X WIP Beta (2018-05-13)  PostPosted: May 14, 2018 - 02:54 PM
AEP Team Member

Joined: Jul 04, 2004
Posts: 4066

Highscores in 01/2019

Status: Offline

DOSBox-X ist ein Ableger von DOSBox, der den Fokus auf genaue Emulation legt und deutlich mehr Einstellungs- und Konfigurationsmöglichkeiten bietet. Hier gibt es den Download.

DOSBox-X is a fork of DOSBox. It has a focus on accurate emulation of the hardware and many more ways to tweak and configure the DOS virtual machine. You can download it here.

0.82.7 (next)
  • Added code to force redrawing additional frames when output=opengl, in order to correct a bug with Linux/X11 and MesaGL where the first OpenGL buffer swap after SDL_SetVideoMode() is misplaced when the window size changes.
  • Renderer SSE line comparison fixed to use correct sizeof() of the integer type during compare.
  • Renderer fixed not to use SSE and non-SSE line comparision at the same time, if SSE was enabled at compile time.
  • Fixed in-tree SDL 1.x library to allow DOSBox-X to disable auto-refresh of the window in Linux/X11 after SDL_SetVideoMode to prevent visible flickering when resizing the window.
  • Conditional support for Direct3D (9) output enabled for MinGW builds, if the MinGW headers are available (yksoft1). Option is disabled by default.
  • Configuration GUI dialog box widened to accomodate buttons that were previously cut off on the right.
  • Replace E_Exit() with LOG_MSG() for key codes from the mapper that a keyboard scan code generator does not recognize. This fixes E_Exit() crashes if typing certain keys on a Japanese keyboard with no equivalent in IBM PC/AT mode.
  • Added code to double the size of the menu and menu items if the window is 1280x800 or larger, for users with high definition laptop displays and screens.
  • Enforce minimum window size of 640x400 if the menu bar is visible and DOSBox-X is drawing them, to make sure the menus are accessible on screen.
  • Removed auto-scalar-size code when output=surface that was causing problems when resizing the window.
  • Do not show "screenshot" menu item if screenshot support not available at compile time.
  • Remove "always on top" for anything but Windows at this time.
  • Disable "Show debugger" option on Linux and Mac OS X if no console attached to STDIN/STDOUT/STDERR.
  • Disable "Show console" option on Linux and Mac OS X since the console is not under our control.
  • Windows "Always on top" fixed to remember selection and enforce it between SDL_SetVideoMode and fullscreen entry/exit.
  • Windows builds fixed NOT to change window Z-order on the screen when updating the window on SDL_SetVideoMode.
  • HX DOS builds fixed to keep window maximized at all times to fill the otherwise unused space on the screen since HXGUI only supports one window.
  • Menu framework support for any other platform (including Linux) added. The menus are drawn by DOSBox-X itself using the 8x16 VGA font. This also gives SDL 2.x builds a working menu. These menus are used if no other platform specific menus are available. These menus are NOT AVAILABLE at this time if output=opengl.
  • Cycle count edit dialog box fixed to immediately place keyboard focus in the text field, and to process ENTER and ESCAPE keyboard input as OK and CANCEL button input. You can type a new cycles count without having to click on the text field first.
  • Menu framework and mapper fixed so that menus always reflect the mapper binding in the menu.
  • Windows SDL 1.x fixed async hack to properly destroy and shut down the parent window again.
  • Fixed output=opengl crash on Mac OS X.
  • Menu framework support for Mac OS X NSMenu objects added. This gives DOSBox-X the same useful menu on Mac OS X instead of the useless default menu SDL 1.x offers.
  • Menu framework support for Windows win32 menu resources added. The Windows menu is now generated at runtime, the static IDR_MENU resource is no longer used.
  • New platform independent menu framework added. Menus that were once Windows-only are now available on any other platform including Linux and Mac OS X.
  • In-tree SDL 1.x library fixed to #define a special variable that the code now requires to compile SDL 1.x builds. The option to use your host SDL 2.x library is left open.
  • C++11 is now mandatory to compile DOSBox-X

Related links:
[ PC Emus / Virtual Machines ][ MAC Emulatoren ]

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