Welcome to AEP Emulation Page - Emulation News
   
Hosting by: Uberspace.de   
Menu
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Friends
· Emulation64
· 1Emulation.com
· Emu-France
· progetto-SNAPS


Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
BjörnOffline
Post subject: higan v100  PostPosted: Jul 10, 2016 - 10:45 PM
Retrokenner


Joined: Sep 30, 2004
Posts: 413

Location: MS und KR

Highscores in 09/2019

Status: Offline

byuu hat eine neue Version seines Multi System (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance) und Subsystem (Super Game Boy, BS-X Satellaview, Sufami Turbo) Emulators higan veröffentlicht.


byuu has released a new version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan.

Quote:
[News] [Download] [Discuss]
  • higan has finally reached v100!I feel it's important to stress right away that this is not "version 1.00", nor is it a major milestone release. Rather than arbitrary version numbers, all of my software simply bumps version numbers by one for each official release. As such, higan v100 is simply higan's 100th release.That said, the primary focus of this release has been code clean-ups. These are always somewhat dangerous in that regressions are possible. We've tested through sixteen WIP revisions, one of which was open to the public, to try and minimize any regressions. But all the same, please report any regressions if you discover any.Changelog:
  • FC: render during pixels 1-256 instead of 0-255 [hex_usr]
  • FC: rewrote controller emulation code
  • SFC: 8% speedup over the previous release thanks to PPU optimizations
  • SFC: fixed nasty DB address wrapping regression from v099
  • SFC: USART developer controller removed; superseded by 21fx
  • SFC: Super Multitap option removed from controller port 1; ports renamed 2-5
  • SFC: hidden option to experiment with 128KB VRAM (strictly for novelty)
  • higan: audio volume no longer divided by number of audio streams
  • higan: updated controller polling code to fix possible future mapping issues
  • higan: replaced nall/stream with nall/vfs for file-loading subsystem
  • tomoko: can now load multi-slotted games via command-line
  • tomoko: synchronize video removed from UI; still available in the settings file
  • tomoko, icarus: can navigate to root drive selection on Windows
  • all: major code cleanups and refactoring (~1MB diff against v099)
  • Note 1: the audio volume change means that SGB and MSU1 games won't lose half the volume on the SNES sounds anymore. However, if one goes overboard and drives the sound all the way to max volume with the MSU1, clamping may occur. The obvious solution is not to drive volume that high (it will vastly overpower the SNES audio, which usually never exceeds 25% volume.) Another option is to lower the volume in the audio settings panel to 50%. In general, neither is likely to ever be necessary.Note 2: the synchronize video option was hidden from the UI because it is no longer useful. With the advent of compositors, the loss of the complicated timing settings panel, support for the WonderSwan and its 75hz display, the need to emulate variable refresh rate behaviors in the Game Boy, the unfortunate latency spike and audio distortion caused by long Vsync pauses, and the arrival of adaptive sync technology ... it no longer makes sense to present this option. However, as stated, you can edit settings.bml to enable this option anyway if you insist and understand the aforementioned risks.


    Related links:
    [ SNES Emulatoren ][ SNES Infos ][ Nintendo Infos ]
     
     
     
     View user's profile  
    Reply with quote Back to top
    JuttarOffline
    Post subject:   PostPosted: Aug 29, 2016 - 04:44 PM
    Retrokenner


    Joined: Oct 04, 2009
    Posts: 387



    Highscores in 09/2019

    Status: Offline
    Mittlerweile schon bei Version 1.01. Kinders, wie die Zeit vergeht ... Smile
     
     
     
     View user's profile  
    Reply with quote Back to top
    pr3stonOffline
    Post subject:   PostPosted: Sep 30, 2016 - 04:26 PM
    Retrokenner


    Joined: Aug 11, 2007
    Posts: 425



    Highscores in 09/2019

    Status: Offline
    Es gibt wohl auch schon ne 1.01 ?

    https://board.byuu.org/viewtopic.php?f=4&t=1312

    Jemand hier hatte doch immer eine Version mit zip Support kompiliert. Ist das noch immer der Fall ? Higan frisst nur SFC Dateien, richtig? Hab ne Weile in Sachen "Emulation" ausgesetzt. Confused
     
     
     
     View user's profile  
    Reply with quote Back to top
    JuttarOffline
    Post subject:   PostPosted: Sep 30, 2016 - 06:09 PM
    Retrokenner


    Joined: Oct 04, 2009
    Posts: 387



    Highscores in 09/2019

    Status: Offline
    pr3ston wrote:
    Es gibt wohl auch schon ne 1.01 ?

    Sach ich doch! Laughing Richtig, higan beharrt auf die SFC-Endung. Die Spiele müssen vorher noch konvertiert werden; das dafür nötige Programm liegt higan bei.
     
     
     
     View user's profile  
    Reply with quote Back to top
    adventureFANOffline
    Post subject:   PostPosted: Oct 01, 2016 - 09:22 AM
    Retromeister


    Joined: Jul 14, 2004
    Posts: 972



    Highscores in 09/2019

    Status: Offline
    byuu lässt nur reine ROMs in seine Software.
    Ich find aber anstrengender, das higan auch noch den eigenen Dateipfad bestimmt. ROMs aus einem beliebigen Ordner starten? VERBOTEN!

    Naja, dafür hat er wirklich großartige Arbeit geleistet.
    Hab gehört, Genies sind oft etwas exzentrisch ^^

    _________________
     
     
     
     View user's profile Visit poster's website  
    Reply with quote Back to top
    pr3stonOffline
    Post subject:   PostPosted: Oct 03, 2016 - 08:13 PM
    Retrokenner


    Joined: Aug 11, 2007
    Posts: 425



    Highscores in 09/2019

    Status: Offline
    erstaunlich, dass sich noch niemand dieser Kritikpunkte angenommen hat. Das Projekt ist doch open Source, oder?
     
     
     
     View user's profile  
    Reply with quote Back to top
    Display posts from previous:     
    Jump to:  
    All times are GMT + 1 Hour
    Post new topic   Reply to topic
    View previous topic Printable version Log in to check your private messages View next topic
    Powered by PNphpBB2 © The PNphpBB Group
    Credits
    All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2018 AEP Emulation Page.
    You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.