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retroKOffline
Post subject: SNES: higan v096  PostPosted: Dec 21, 2015 - 02:16 PM
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Joined: Jul 04, 2004
Posts: 9648

Location: Frankfurt a.M.

Highscores in 09/2019

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byuu hat eine neue Version seines Multi System (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance) und Subsystem (Super Game Boy, BS-X Satellaview, Sufami Turbo) Emulators higan (ehemals bsnes) veröffentlicht.




byuu has released a new version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).

Quote:
2015-12-21
This release adds many UI refinements, new features, and GBA emulation improvements.

I´m looking for Super Famicom console donations, so that I can include hardware PCB scans and document differences for my SNES preservation efforts. If anyone would be interested in helping, I´d be very grateful. More about this here.
Also, I´ve attempted to add a WASAPI audio driver for the Windows port, but I´m having trouble getting it stable. If there are any WASAPI experts that could lend a hand there, that would also be very helpful!

Changelog:
higan: absolutely massive amounts of coding style updates; probably 150 hours of work here
higan: manifest format updated for much greater consistency and simplicity
higan: wrote popen() replacement to suppress console flashing when loading games via icarus
icarus: now includes external database with mapping information for all verified games
icarus: added support for importing Campus Challenge ´92 and Powerfest ´94
icarus: merged settings.bml with higan; changing library path in one affects the other now
SFC: added MSU1 audio resume support
SFC: added new expansion port device (eBoot); simulation of SNES-Boot hardware
SFC: expansion port device can now be selected from system menu
SFC: updated handling of open bus (thanks to Exophase for the design idea)
SFC: "BS-X Satellaview" library folder renamed to "BS Memory"
GBA: fixed 8-bit SRAM reading/writing
GBA: PRAM is 16-bits wide
GBA: VRAM OBJ 8-bit writes are ignored
GBA: BGnCNT unused bits are writable
GBA: BG(0,1)CNT can´t set d13
GBA: BLDALPHA is readable (fixes many games including Donkey Kong Country)
GBA: DMA masks &~1/Half, &~3/Word
GBA: fixed many other I/O register reads; gets perfect score on endrift´s I/O tests
GBA: fixed caching of r(d) to pass armwrestler tests (Jonas Quinn)
GBA: blocked DMA to/from BIOS region (Cydrak)
GBA: fixed sign-extend and rotate on ldrs instructions (Cydrak)
tomoko: added "Ignore Manifests" option to advanced settings panel
tomoko: re-added support for ruby/quark video shaders
tomoko: improved aspect correction behavior
tomoko: added new tool, "Manifest Viewer" (mostly useful for developers)
ruby: fixed mouse capture clipping on Windows (Cydrak)
ruby: won´t crash when using OpenGL 3.2 Linux driver with only OpenGL 2.0 available
ruby: added Linux fallback OpenGL 2.0 driver (not compiled in by default)
ruby: added preliminary WASAPI driver (not compiled in by default, due to bugginess)
hiro: fixed the appearance of Button and ListView::CheckButton on Windows classic
hiro: added missing return values from several functions (fixes crashes with Clang)

Danke an creaothceann für die News.
Related links:
[ SNES Emulatoren ][ SNES Infos ][ Nintendo Infos ]

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Retro-NerdOffline
Post subject:   PostPosted: Dec 23, 2015 - 01:16 PM
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Joined: Jul 02, 2006
Posts: 509



Highscores in 09/2019

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Dann frage ich hier auch mal: Hätte jemand Lust sich mit MinGW rumzuschlagen um eine 32bit Version von v096 zu kompilieren? Würde mich sehr drüber freuen.
 
 
 
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creaothceannOffline
Post subject:   PostPosted: Dec 24, 2015 - 02:38 PM
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Joined: Jun 23, 2005
Posts: 199



Highscores in 09/2019

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Retro-Nerd wrote:
Dann frage ich hier auch mal: Hätte jemand Lust sich mit MinGW rumzuschlagen um eine 32bit Version von v096 zu kompilieren? Würde mich sehr drüber freuen.

Frag' doch mal in byuu's Forum nach Wink

Allerdings benötigt higan sehr leistungsstarke Rechner, die dann sowiso schon 64-bit sind - warum also Leistung verschenken?
 
 
 
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Retro-NerdOffline
Post subject:   PostPosted: Dec 24, 2015 - 04:15 PM
Retrokenner


Joined: Jul 02, 2006
Posts: 509



Highscores in 09/2019

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Weil mir derzeit ein 32bit Windows mit 4 GB Ram reicht. Der ist schnell genug für higan. byuu hat nur keinen Bock mehr die 32bit Binary zu erstellen.
 
 
 
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