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hellboy_666Offline
Titel: EmuLoader v7.6.9  BeitragVerfasst am: 18.08.2014, 18:10 Uhr
AEP Team Member


Anmeldungsdatum: 25. Dez 2008
Beiträge: 2.630

Wohnort: Vorhof zur Hölle
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Eine neue Version des Multi-Arcade Frontends EmuLoader wurde veröffentlicht. EmuLoader ist vom gleichen Autor wie EmuCon und unterstützt die Emulatoren MAME, Supermodel - Sega Model 3, Daphne, Demul, HBMAME, DICE, Sega Model 2, ZiNc


A new version of the multi-arcade frontend EmuLoader has been released. EmuLoader is from the same author as EmuCon and supports the emulators MAME, Supermodel - Sega Model 3, Daphne, Demul, HBMAME, DICE, Sega Model 2, ZiNc

Zitat:

version 7.6.9 change log - August 17, 2014
Fixed
App crash if file ´arcade
eogeo.ini´ is not found. Bug fixed by creating a globar var instead of a local var to handle this file (silly crash bug...)

 

version 7.6.8 change log - August 16, 2014
Fixed
Tasks executing twice when changing games view modes: reselect last selected game and reset thumbnails when switching to thumbnails view
Status bar not updating if no games are visible/selected after filters change
Detection of the new ´neogeo_noslot.c´ driver from MAME v0.154. Neo-Geo games filter works again
Horizontal scroll bar setting to last visible column if last games filter had no visible games
If using ´.;ini´ or ´.´ in MAME´s ´inipath´ entry (mame.ini), EL will not change it to ´ini´ (but only ONE ini path is supported by the frontend)
Changed
Major core change: function uMain.SetGameType() properly split into separate functions to prevent them executing 3 times over in the same task: change tool bar icons; auto-toggle settings ON/OFF; load games list; apply games filters; re-select last selected game; reload images / load game docs / load game video preview
Extra optimizations/fixes:
- several function calls are no longer necessary
- a bunch of memory vars resetting multiple times in the same task
- apply games filter executing multiple times when creating a new games list
- select last game function executing multiple times when scanning/auditing multiple games at once (F5 or Shift+F5 shortcuts)
- selecting between games too fast should not cause crashes anymore; when using tripple images layout view, load zipped images with threads enabled)
- only the tool bar icon related to filter you change is reloaded (all icons were resetting on a single filter change...)
Column header captions indent set to zero to align with game captions positions. Columns width can be 5 pixels smaller now, useful for driver status columns Smile
Column ´# of Players´ renamed to ´Players´
Split ´MegaPlay / MegaTech´ filter into two separate filters
Replaced ´CreateProcess´ WinAPI call by ´CreateProcessW´ to work with Unicode and WideStrings
More tweaks...
Added
Game details screen, if a game is tagged as ´Found With Missing ROMs/CHDs´, all missing ROMs in the right panel will have a red text in the ´status´ column for easier reading
Support for Neo-Geo MVS multi-slot cartridge loading (MAME/UME v0.154 minimum required)
- a list of supported games is in new ´arcade
eogeo.ini´ file
- supported games parsed from software list ´neogeo.xml´ in MAME´s ´hash´ sub-folder (file must exist!)
if file neogeo.xml doesn´t exist, no list is created (file is NOT created by Emu Loader!)
- only available games are added to the list
- you can choose what game goes in what slot before starting the emulator Smile
- not all cartridge combinations will work; this is a limitation of the arcade and/or the emulator
- HBMAME is not yet supported (no software lists available)
New games filter ´Show Only Neo-Geo MVS´ to list only games compatible with Neo-Geo MVS multi-slot (misc filters tool bar button)
Support for Sega Mega-Tech multi-slot cartridge loading (MAME/UME v0.154 minimum ? required)
- no software list required as all games from MAME´s Mega-Tech driver are supported
- up to 8 cartridge slots can be used
- only available games are added to the list
New setting "Disable Natural Sorting (1, 2, 3, 10, 11, 20)" (preferences screen)
- for the purists that want to enjoy the full ASCII sort glory (1, 10, 11, 2, 20, 3)!
also due to games with leading zero (´005´) not being listed before games starting with ´1´ ("StrCmpLogicalW" API is to blame...)
- all games lists are affected by this setting, not just the main games list
Unicode baby steps #1: uMain.IsUnicodeStr() function to check for non-ASCII chars (char > 127)
- this is necessary as Delphi 7 compiler is not Unicode friendly
- so far, only ´f16mbeta´ (from UME) have Unicode chars in game title; -listxml output
- unicode strings must use UTf8Decode() function to show properly in games list


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