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krysmopompasOffline
Post subject: PSX: no$psx v1.8  PostPosted: Mar 04, 2014 - 04:35 PM
Retrogott


Joined: Jun 19, 2008
Posts: 2.101


Status: Offline

Die Version 1.8 des PlayStation Emulators no$psx von Martin Korth wurde veröffentlicht. Es gibt jetzt auch eine Miniversion ohne Debugger.



Martin Korth has updated his PlayStation emulator no$psx for Windows.

Quote:
03 Mar 2014
  • new: plain gaming-version (miniaturized nonsense emulator without debugger)
  • snapshots: doesn´t touch cdrom status/door on cdrom-loading (preserve snap)
  • sound: currently disabled new zigzag for slow 18900Hz xa-adpcm (eg. dracula)
  • dma: fixed crash on num_blks=0 (should act as 10000h) (Where´s Derpy spu/dma)
  • dma: updates dma address/length registers in special sync/chopping modes
  • setup/sound: volume slider (optionally hardware/mixer or software/multiply)
  • gpu/bugfix: wraps when DisplayBase+DisplayHeight exceeds 512-lines vram size
  • disass: shows valatcur for load/store opcodes (now also in native syntax mode)
  • a22i: recognizes native mips assembler syntax (alternately to nocash syntax)
  • a22i: fixed crash on complex numeric expressions with missing close bracket
  • a22i: works without space character between labels and greater/less symbols
  • a22i: uses predef in opcode list, refuses ´pop´ if SP-load-delay busy
  • gpu/speedup: omits rectangle tex-blending on color=808080h (eg. Where´s Derpy)
  • iomap: adds rect/fill/vram2vram time to gpu emu load (formerly only poly/line)
  • bios clone: dummy A(9D) opcode for "set_conf_without_realloc" (Roll Boss Rush)
  • help: added info on homebrew "set_conf_without_realloc" bios hack/patch
  • snapshots: survives snap loading even if old cdrom-image folder doesn´t exist
  • snapshots: added better (but slower) LZ-based .SNA file compression (optional)
  • snapshots: includes BIOS ROM (for loading regardless of bios versions/clones)
  • expansion rom: prevents skip_intro patch on expansions (which may hook intro)
  • expansion rom: prevents tty_enable patch for caetla (which needs bios chksum)
  • expansion rom: supports actionreplay and xplorer io ports (namely switch=on)
  • expansion rom: supports actionreplay 2x128K mapping and normal xplorer mapping
  • bios-clone: fixed rename-function (added mov r4,r16)(ridgeracer sav overwrite)
  • gpu: prevents better-than-real-quads on concave/twisted quads (crashbandicoot)
  • timers: supports separate dest/overflow events, completion flags, dest changes
  • help: added specs and cautions on cdrom autopause (or autostop) feature
  • cdrom: implemented autopause feature with INT4(stat) on end of track (Rayman)
  • gpu: CpuToVram wraps from x=3FFh to X=000h with Y=SAME (Alundra memcard save)
  • gpu: fixed polygon height limit (don´t draw if height>=512) (for Spiderman)
  • cdrom: implemented authentic 2nd_response timings (Gundam Battle Assault 2)
  • help: added ´CDROM - Response Timings´ chapters (some min/max/average timings)
  • help: corrected cdrom GetID description (only one response on DoorOpen/SpinUp)
  • vram viewer: forces "swap_buffers" after timeout (avoids dracula mem overflow)
  • cpu: emulates cop0 bpc/bpcm opcode fetch breaks (for cheat device booting)
  • help: fixed cop0 debug break description (bpc-then-bpcm, not vice-versa)
  • bios-clone: added dummy "add r4,0,385h" opcode at (for Xplorer bios hook)
  • bios-clone: moved gui-entrypoint to 80030000h (for Action Replay bios hook)
  • cdrom/bugfix: bugfixed new cdrom-dma timing; minus intcount (dino crisis 1-2)
  • fileloader: allows to load/debug/emulate expansion roms (.rom and .fcd files)
  • help: new Cheat Devices chapter (code formats, i/o ports, decryption, etc)
  • web: new no$psx forum: http://ngemu.com/forums/no-psx-discussion.147/


Related links:
[ Playstation Emus ][ Playstation Plug-Ins ]

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