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hellboy_666Offline
Post subject: Diverse: higan v093r10  PostPosted: Dec 18, 2013 - 08:54 AM
AEP Team Member


Joined: Dec 25, 2008
Posts: 2630

Location: Vorhof zur Hölle

Highscores in 09/2019

Status: Offline

byuu hat eine beta Version seines Multi System (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance,Nintendo DS) und Subsystem (Super Game Boy, BS-X Satellaview, Sufami Turbo) Emulators higan (ehemals bsnes) veröffentlicht.



byuu has released his beta version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance,Nintendo DS) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).

Quote:
Post higan v093r10 released
http://byuu.org/higan/release/higan_v093r10.7z

Changelog:
* Game Boy (Color): STAT OAM+HBlank IRQs only trigger during LY=0-143 with display enabled
** fixes backgrounds and text in Wacky Races
* Game Boy (Color): fixed underflow in window clamping
** fixes Wacky Races, Prehistorik Man, Alleyway, etc
* Game Boy (Color): LCD OAM DMA was running too slow
** fixes Shin Megami Tensei - Devichil - Kuro no Sho
* Game Boy Advance: removed built-in frame blending; display emulation shaders will handle this going forward
* Game Boy Advance: added Game Boy Player emulation
** currently the screen is tinted red during rumble, no actual gamepad rumble support yet
** this is going to be slow, as we have to hash the frame to detect the GBP logo, it´ll be optional later on
* Emulator::Interface::Palette can now output a raw palette (for Display Emulation shaders only)

I´m able to load slot games here, so if you still have issues please don´t report that unless you have a fix, thanks =)



Related links:
[ Diverse / Misc Emus ]

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