Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Show remember me check box

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· Follow AEPEmu on Twitter
· RSS News-syndication English
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
hellboy_666Offline
Post subject: Diverse: higan v093r10  PostPosted: Dec 18, 2013 - 08:54 AM
AEP Team Member


Joined: Dec 25, 2008
Posts: 2630

Location: Vorhof zur Hölle
Status: Offline

byuu hat eine beta Version seines Multi System (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance,Nintendo DS) und Subsystem (Super Game Boy, BS-X Satellaview, Sufami Turbo) Emulators higan (ehemals bsnes) veröffentlicht.



byuu has released his beta version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance,Nintendo DS) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).

Quote:
Post higan v093r10 released
http://byuu.org/higan/release/higan_v093r10.7z

Changelog:
* Game Boy (Color): STAT OAM+HBlank IRQs only trigger during LY=0-143 with display enabled
** fixes backgrounds and text in Wacky Races
* Game Boy (Color): fixed underflow in window clamping
** fixes Wacky Races, Prehistorik Man, Alleyway, etc
* Game Boy (Color): LCD OAM DMA was running too slow
** fixes Shin Megami Tensei - Devichil - Kuro no Sho
* Game Boy Advance: removed built-in frame blending; display emulation shaders will handle this going forward
* Game Boy Advance: added Game Boy Player emulation
** currently the screen is tinted red during rumble, no actual gamepad rumble support yet
** this is going to be slow, as we have to hash the frame to detect the GBP logo, it´ll be optional later on
* Emulator::Interface::Palette can now output a raw palette (for Display Emulation shaders only)

I´m able to load slot games here, so if you still have issues please don´t report that unless you have a fix, thanks =)



Related links:
[ Diverse / Misc Emus ]

_________________
Regeln für Forum, Chat,...
No-intro Screenshot Reloaded
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT - 12 Hours
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2023