Marat Fayzullin hat eine weitere Version eines GameBoy Advance Emulator VGBA-Android veröffentlicht.
Zitat: Hello, All!
I have just published a rather major 4.2.3 update to VGBA-Android, my GameBoy Advance emulator:
https://play.google.com/store/apps/details?id=com.fms.vgba
Starting with this version, I am switching to the native OpenSLES audio API, for much lower latencies and better performance. Android 2.2 ( Frodo) users, who have no OpenSLES, will continue using Java-based audio. If you are experiencing any problems with the native audio, report them to me and disable the "Native Audio" setting for the time being.
I have also taken steps to fix the main remaining cause of app crashes. From now on, VGBA will aggressively recycle any bitmaps it allocates, to prevent Android from running out of bitmap memory.
Finally, VGBA no longer requires touchscreen, letting it work on Android devices other than phones and tablets. More on this in the nearest future.
- Now defaulting to OpenSLES native audio, for minimal latency.
- Now recycling bitmaps to prevent Bitmap.nativeCreate() crashes.
- No longer requiring touchscreen support from the Android device.
- Added "Audio Rate" setting, for controlling sampling rate.
- Added "Native Audio" setting, for disabling OpenSLES, if needed.
- Fixed initial audio initialization always setting 100ms latency.
- Fixed audio pause/resume when activity pauses or resumes.
- Refactored audio control between Java and native code.
Related links:
[ GBA Emus ][ GBA Infos ]
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