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krysmopompasOffline
Post subject:   PostPosted: Oct 16, 2013 - 01:04 PM
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Lizenzänderungen bei MAME - Haze ist mächtig sauer:
Quote:

The End?

I don’t like these dramatic ‘I quit the scene’ posts, but it seems like this might REALLY be the end.

MAMEdev are *aggressively* trying to move to a commercial use permitting license. It looks like anybody who doesn’t agree will simply have their code segregated and eventually nuked / rewritten.

This in a nutshell would allow people to take MAME and package it up + sell it however they please, with no benefit to the actual project.

I simply can’t agree with this, and am not willing to submit code under those terms.

I worked on this project for the good of civilization, to make a real difference to the world, nothing more. I did NOT work on this code so that somebody could make money off it.

Personally I consider this move to be unworkable, because I’ve touched or worked on almost every part of MAME outside the core at some point, almost every driver, several CPUs, even some sound cores, and it looks like it’s going to turn into an internal battle to assert your rights over different drivers / cores, a process to which nobody will agree absolutely of course. Consent will ultimately be implied behind closed doors simply due to lack of will to fight.. this is meant to be a project about emulation, not having to fight to prove what you own.

So this just seems like the biggest possible ‘**** YOU’ from the team, a slap in the face for the almost 15 years of my life I’ve dedicated to MAME and almost nothing else.

I’d go as far as saying once this happens the new license should probably just be considered invalid, code will be taken and used in ways it was never intended to be used by people who have contributed to it regardless of how the team want to decide ownership, and it will just be one massive mess. If a single line of code I’ve contributed is placed under a commercial license without my explicit permission then I simply consider any distribution of that to be illegal because those are not the terms under which it was submitted. The team are simply counting on being able to walk over everybody who disagrees and not have them actually take legal action, presumably because they know it would simply be too much stress.

I’ve said many times before that I feel the team is rotten to the core, and this is just another example. Utterly disrespectful towards those who have contributed in the past.

I’m sure many will be celebrating the potential for things to be used commercially, rubbing it in my face etc. but believe me, I am NOT happy about this. I did this to better the world, document our culture, help preserve our history, not put money in pockets.

In addition to the above I do not feel it to be an especially safe move. In the eyes of 99% of the population ‘MAME’ the arcade emulator exists simply to play games. While that is not the reason for it being developed I feel it makes it less suitable for a commercial license than many other projects. With the non-commercial license we show greater intent regarding it being a ‘an academic project of cultural significance designed to document’ but by putting a commercial license on it that intent appears instead to be ‘a project to make money’ which in turn paints a bullseye on the team as far as legal action is concerned. I could understand maybe the MESS code being placed under a commercial license because it has hundreds more legitimate and obvious use-cases, but I feel placing MAME under one is inviting trouble, and I don’t wish to be associated with that either.

Even other former coordinators like Kale disagree with this move, but it’s still being pushed ahead despite no technical gains.

As far as I’m concerned at this point MAME *is* dead.

If people want to do a ‘commercial MAME’ they should create a new project, from scratch and not associate it with the hard work people have actually done on MAME over the years.


http://mamedev.emulab.it/haze/2013/10/15/the-end/
Backup bei http://forums.ngemu.com/showthread.php?t=158749

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RagnarokOffline
Post subject:   PostPosted: Oct 16, 2013 - 06:46 PM
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Ach, das ist ja zum Kotzen?

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JezzeOffline
Post subject:   PostPosted: Oct 16, 2013 - 06:57 PM
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Da ist wohl jemand ziemlich enrage gegangen. Mittlerweile steht auf seiner Homepage aber ein deutlich sachlicherer Beitrag, sein Unmut bleibt aber.

Ich kann beide Seiten gut verstehen, Lizenz-Änderungen bringen Vor- und Nachteile mit sich.

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krysmopompasOffline
Post subject:   PostPosted: Oct 16, 2013 - 07:23 PM
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Jezze wrote:

Ich kann beide Seiten gut verstehen, Lizenz-Änderungen bringen Vor- und Nachteile mit sich.

Es geht nicht nur darum, sondern ob das aus rechtlichen Gründen überhaupt möglich ist bzw. praktikabel bei der großen Anzahl an Mitwirkenden.

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AnnaWOffline
Post subject:   PostPosted: Oct 17, 2013 - 06:28 PM
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Haze sollte eine Lizenz-Kennzeichnung machen wie jetzt jeder andere Entwickler auch und gut ist.
Nimmt das Drama nie ein Ende?

Kein Wunder das Kale den Löffel als MAME-Koordinator geschmissen hat.
Mirko wird ihm wahrscheinlich demnächst folgen.

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pYRoOffline
Post subject:   PostPosted: Oct 17, 2013 - 10:15 PM
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Wie sieht das dann aus, soll jeder Patchblock oder vlt auch nur Commit nen Lizenzhinweis einschließen?

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AnnaWOffline
Post subject:   PostPosted: Oct 18, 2013 - 07:20 AM
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Nein, die Infos bleiben in der Kopfzeile (Sourcecode) ja erhalten die jetzt geändert werden/wurden.
Da ändert eine neue Patch/Diff Datei normalerweise nichts.

u Versionen gibt es nicht mehr und die nächste offiZielle Version 0.151 wird sicherlich erst in 2-3 Monaten erscheinen.

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krysmopompasOffline
Post subject:   PostPosted: Oct 18, 2013 - 09:33 AM
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AnnaW wrote:
Nein, die Infos bleiben in der Kopfzeile (Sourcecode) ja erhalten die jetzt geändert werden/wurden.
Da ändert eine neue Patch/Diff Datei normalerweise nichts.

Das kann man aber nur machen wenn jeder, der an der jew. Datei mitgewirkt hat, seine Zustimmung gibt.

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AnnaWOffline
Post subject:   PostPosted: Oct 18, 2013 - 10:19 AM
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krysmopompas wrote:
AnnaW wrote:
Nein, die Infos bleiben in der Kopfzeile (Sourcecode) ja erhalten die jetzt geändert werden/wurden.
Da ändert eine neue Patch/Diff Datei normalerweise nichts.

Das kann man aber nur machen wenn jeder, der an der jew. Datei mitgewirkt hat, seine Zustimmung gibt.


Das wird ja jetzt geregelt. Alle Entwickler, soweit bekannt, wurden per Mail informiert.

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AnnaWOffline
Post subject:   PostPosted: Oct 23, 2013 - 09:40 PM
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Sowie es aussieht, ist Haze der einzige Entwickler der immer noch querschießt.
Jetzt legt er sich auch noch mit Aaron an.

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krysmopompasOffline
Post subject:   PostPosted: Oct 24, 2013 - 01:10 AM
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Meinst du die Einträge auf seinem Blog?

http://mamedev.emulab.it/haze/2013/10/23/and-its-all-pointless-anyway/
http://mamedev.emulab.it/haze/2013/10/22/so-why-did-this-annoy-me-so-much/
http://mamedev.emulab.it/haze/2013/10/17/the-continued-problem/

Es ist sein gutes Recht seinen Code nicht unter eine andere Lizenz stellen zu wollen.

Wieso soll die Lizenz überhaupt geändert werden?

Edit:
Geht wohl um Museen, zumindest wird das als Grund vorgegeben. Denkbar ist natürlich vieles z.B.:
Quote:
I would not be surprised if he got a memo from some R&D wing at Xbox Live to use MAME code for Xbox One.
http://forum.arcadecontrols.com/index.php/topic,135127.40.html

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