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Post subject: NintendoDS: DeSmuME 0.9.9  PostPosted: May 01, 2013 - 11:36 AM

Joined: Jun 19, 2008
Posts: 2068

Highscores in 04/2020

Status: Offline

Version 0.9.9 des Nintendo DS Emulators DeSmuME wurde veröffentlicht. Ein neuer JIT Kern soll die Performance spürbar verbessern.

Version 0.9.9 of the Nintendo DS emulator DeSmuME has been released. The new JIT core is intended to improve the performance significantly.

Yes, it´s been a while since the last release, but we haven´t been completely idle. There´s a brand new jit cpu core which yields some impressive speedups!

  • !!!: add optional arm cpu jit (functioning on x86 and x64 hosts only)
  • bug: we´re not going to list 70% of the emulation fixes, as is traditional.
  • bug: savestate reliability fixes related to halt states, gxstat, firmware
  • bug: lua: fix readbyterange, gdscreenshot functions
  • bug: commandline slot-1 handling straightened out
  • enh: fixes and additions to resize filter options

  • enh: opengl 3d driver compatibility improvements
  • bug: fix giant regression from 0.9.7 that left garbage from previous frames on the screen in some games
  • bug: 3d: fix some single poly pixels
  • bug: 3d: fix some polygon and texture coloring bugs on big-endian systems

  • bug: fix some full screen stretching bugs
  • enh: add xaudio2 output driver
  • enh: add opengl display method (as opposed to directdraw), with controllable bilinear filter
  • enh: upgrade archive handling system, lzma2 supported
  • enh: reorganize main menu quite a bit
  • enh: add rotation hotkeys, and hotkey to control mouse cursor visibility
  • enh: memory viewer improvements and fixes
  • enh: improve interface for rom eject to prevent accidents and improve usefulness (hide in slot-1 config screen)

  • bug: fix missing display when running on OS X v10.8 Mountain Lion
  • bug: fix possible sound crash when using Dual SPU Synch/Asynch
  • bug: fix File menu items being disabled after the file migration sheet is used
  • bug: fix window resizing issues
  • bug: fix text rendering in About box
  • enh: show the icon and name of the loaded ROM
  • enh: add Support Request and Bug Report forms to the Help menu
  • enh: add more detailed info to the About box
  • enh: add OpenGL as a 3D rendering option
  • enh: add support for MSAA when using OpenGL as the 3D rendering engine
  • enh: add V-Sync option
  • enh: add Display Orientation, Display Order, and Display Separation options for Combo Display mode
  • enh: add HQ4xS filter
  • enh: completely revamp the user interface for Input Preferences
  • enh: many emulator commands may now be mapped
  • enh: add ability to map an input to user-defined touch screen coordinates
  • enh: add support for saving and applying input profiles
  • enh: add support for using an audio file for the microphone input
  • enh: add sine wave tone generator for microphone input
  • enh: add support for multiple display windows (File > New Display Window)
  • enh: add support for SLOT-1 devices (Emulation > Show SLOT-1 Manager)
  • enh: overall performance and stability improvements
  • enh: miscellaneous user interface improvements

Related links:
[ Nintendo DS Emus ][ Nintendo DS Infos ]

If you can’t run at 60 fps, you’re not a good racing game. 
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Post subject: RE: NintendoDS: DeSmuME 0.9.9  PostPosted: May 01, 2013 - 07:16 PM
Godlike Mutant

Joined: Feb 27, 2007
Posts: 1071

Location: Delta Vega

Highscores in 04/2020

Also spürbare Performance hat DeSmuMe 0.9.9 mit dem neuen JIT Kern definitiv bekommen, 90% der Spiele die ich getestet habe, laufen ohne Probleme und meine 8 Cores (Xeon® Processor X5470 (12M Cache, 3.33 GHz) benötigen zwischen 24% und 37% Leistung zum alten 0.9.8 Release das noch über 50% Leistung benötigte.


Zur Information JIT ist nicht Automatisch aktiviert in DeSmuMe 0.9.9.

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"Space... the Final Frontier. These are the voyages of the starship Enterprise. Her ongoing mission: to explore strange new worlds, to seek out new life forms and new civilizations, to boldly go where no one has gone before." 
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