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step1978
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Post subject: PSX: no$psx v1.3
Posted: Jan 29, 2013 - 12:06 AM
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News Scout

Joined: Jun 25, 2005
Posts: 4.562
Location: Berlin
Status: Offline
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no$psx ist ein neuer Playstation 1 Emulator für Windows von Martin Korth.
no$psx is a new Playstation 1 emulator for Windows from Martin Korth.
Quote:
26 Jan 2013 no$psx v1.3
video: new rendering modes: 32bpp (mostly for MDECs), 8bpp (for old PCs), Auto
video: supports horizontal screen centering and left/right screen borders
video: matched PAL vertical centering to values used by "majority" of games
video: fixed lower-border rendering (always using xsiz instead xsiz_div16)
video: optional forced-automatic-centering (recommended for chaotic PAL games)
video: optional better-than-real rendering with quads instead of triangles
gpu: supports linestrips with uncommon end-codes (Wild Arms 2 uses 50005000h)
cdrom: supports .sub files (for libcrypt, and for .ccd's without index 0)
cdrom: supports .cdz files (and optionally deleting them after decompression)
cdrom: supports error on "standby" command (used by Nightmare Creatures 2)
cdrom: supports (de-)mute (avoid noise during modchip detect in Dino Crisis 1)
cdrom: seek+setloc goto sectors before target (not to target) (tomb raider 2)
cdrom: seek aborts reading (for Wild Arms 1 which lacks preceeding pause cmd)
cdrom: seek updates data for any following getloc (needed for Resident Evil 1)
cdrom: added getloc_l errors during seek (required for legacy of kain intro)
cdrom: added newly discovered cd xa adpcm-buffer-empty-flag (1F801800h.bit2)
cdrom: fixed subchannel-Q crc_16_ccitt byte-order (crc must be big-endian)
cdrom: odd stuff like setloc+read+setloc+read+pause+read+pause+read combos
vram-viewer: shows logged GPU command origins (CPU PC and DMA start/link)
vram-viewer: shows laser-arrow for GP0(E3h,E4h,E5h) commands draw area/offset
vram-viewer: allows tree-access after run (fill_3d_poly_tree_if_any_if_needed)
vram-viewer: prevents mishandled ESC-key in hex-gpu-command child window
debug: dynamic data/break-list allocation (no more limit on .sym datazones)
bios: added "patch_missing_cop0r13_14opcodes_k0_k1" variant (ridge racer)
help: added details on gpu-linestrip end-code and various new cdrom details
help: added "information" on Xe Multi System Emulator's CD Image File Format
help: added notes on chaotic screen centering values used by most PAL games
icon: psx button-style icon symbols, at 12x12,16x16,32x32,48x48 pix sizes
web: uploaded photos of the psx-xboo bios and parallel port upload circuit
web: added nonazi logo (we are no longer mass-murdering ourselves in germany)
Related links:
[ Playstation Emus ][ Playstation Plug-Ins ]
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hellboy_666
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Post subject: PSX: no$psx v1.3
Posted: Feb 20, 2013 - 12:04 AM
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AEP Team Member

Joined: Dec 25, 2008
Posts: 2.630
Location: Vorhof zur Hölle
Status: Offline
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der läuft echt gut muss ich sagen u das auf recht schwacher hardware.  |
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adventureFAN
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Post subject: PSX: no$psx v1.3
Posted: Feb 20, 2013 - 05:59 AM
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Retromeister

Joined: Jul 14, 2004
Posts: 973
Status: Offline
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Muss ich auch bald mal ausprobieren =]
Kompabilität ist wahrscheinlich auch nicht sehr hoch. |
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