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Letzte Beitrge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Steam / Epic / etc.: Angebote und Aktionen 433  4.380.859  Juttar  10. Jul 20:44
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goto Post Arcade: Preview 7 / Please ignore 2  324  retroK  02. Jul 14:26
goto Post PS2: PCSX2 v2.4.0 1  348  Juttar  30. Jun 18:06
goto Post Megadrive: BlastEm v0.6.3 nightly 1  313  Juttar  30. Jun 11:01
goto Post Remakes_VMs: CorsixTH v0.69 Beta 2 1  425  retroK  22. Jun 21:13
goto Post 3dSen VR - NES-Spiele in 3-D mit VR-Unterstü... 25  65.877  Juttar  20. Jun 06:19
goto Post PS1- / PS2-Spielstände herunterladen & i... 1  591  retroK  15. Jun 19:53
goto Post Atari Jaguar: BigPEmu 1.18 1  1.121  Juttar  03. Jun 04:28
goto Post Remakes_VMs: OpenJK 2025.05.19 2  787  retroK  21. May 18:48


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step1978Offline
Post subject: PSX: no$psx v1.3  PostPosted: Jan 29, 2013 - 12:06 AM
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Joined: Jun 25, 2005
Posts: 4.562

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no$psx ist ein neuer Playstation 1 Emulator für Windows von Martin Korth.



no$psx is a new Playstation 1 emulator for Windows from Martin Korth.

Quote:




26 Jan 2013 no$psx v1.3





  • video: new rendering modes: 32bpp (mostly for MDECs), 8bpp (for old PCs), Auto





  • video: supports horizontal screen centering and left/right screen borders





  • video: matched PAL vertical centering to values used by "majority" of games





  • video: fixed lower-border rendering (always using xsiz instead xsiz_div16)





  • video: optional forced-automatic-centering (recommended for chaotic PAL games)





  • video: optional better-than-real rendering with quads instead of triangles





  • gpu: supports linestrips with uncommon end-codes (Wild Arms 2 uses 50005000h)





  • cdrom: supports .sub files (for libcrypt, and for .ccd's without index 0)





  • cdrom: supports .cdz files (and optionally deleting them after decompression)





  • cdrom: supports error on "standby" command (used by Nightmare Creatures 2)





  • cdrom: supports (de-)mute (avoid noise during modchip detect in Dino Crisis 1)





  • cdrom: seek+setloc goto sectors before target (not to target) (tomb raider 2)





  • cdrom: seek aborts reading (for Wild Arms 1 which lacks preceeding pause cmd)





  • cdrom: seek updates data for any following getloc (needed for Resident Evil 1)





  • cdrom: added getloc_l errors during seek (required for legacy of kain intro)





  • cdrom: added newly discovered cd xa adpcm-buffer-empty-flag (1F801800h.bit2)





  • cdrom: fixed subchannel-Q crc_16_ccitt byte-order (crc must be big-endian)





  • cdrom: odd stuff like setloc+read+setloc+read+pause+read+pause+read combos





  • vram-viewer: shows logged GPU command origins (CPU PC and DMA start/link)





  • vram-viewer: shows laser-arrow for GP0(E3h,E4h,E5h) commands draw area/offset





  • vram-viewer: allows tree-access after run (fill_3d_poly_tree_if_any_if_needed)





  • vram-viewer: prevents mishandled ESC-key in hex-gpu-command child window





  • debug: dynamic data/break-list allocation (no more limit on .sym datazones)





  • bios: added "patch_missing_cop0r13_14opcodes_k0_k1" variant (ridge racer)





  • help: added details on gpu-linestrip end-code and various new cdrom details





  • help: added "information" on Xe Multi System Emulator's CD Image File Format





  • help: added notes on chaotic screen centering values used by most PAL games





  • icon: psx button-style icon symbols, at 12x12,16x16,32x32,48x48 pix sizes





  • web: uploaded photos of the psx-xboo bios and parallel port upload circuit





  • web: added nonazi logo (we are no longer mass-murdering ourselves in germany)



  • Related links:
    [ Playstation Emus ][ Playstation Plug-Ins ]
     
     
     
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    hellboy_666Offline
    Post subject: PSX: no$psx v1.3  PostPosted: Feb 20, 2013 - 12:04 AM
    AEP Team Member


    Joined: Dec 25, 2008
    Posts: 2.630

    Location: Vorhof zur Hölle
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    der läuft echt gut muss ich sagen u das auf recht schwacher hardware. Men at Work

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    adventureFANOffline
    Post subject: PSX: no$psx v1.3  PostPosted: Feb 20, 2013 - 05:59 AM
    Retromeister


    Joined: Jul 14, 2004
    Posts: 973


    Status: Offline
    Muss ich auch bald mal ausprobieren =]
    Kompabilität ist wahrscheinlich auch nicht sehr hoch.

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