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step1978Offline
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 03:30 AM
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Es wurde soeben die Version 3.5 des Nintendo GameCube, Nintendo Wii und Triforce Emulators Dolphin veröffentlicht.



A new version of the Nintendo GameCube, Nintendo Wii and Triforce emulator Dolphin has been been released.

Quote:
On behalf of the Dolphin Emulator development team, I'm happy to announce the release of Dolphin 3.5. This release is exactly 18 months after the release of Dolphin 3.0 and is just in time for Christmas. This latest version of the emulator brings several new features as well as a lot of small improvements and compatibility fixes that include:
  • Gamecube BBA support: Gamecube games supporting online mode using Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.
  • Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.
  • WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).
  • Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.
  • Wiimote support on OS X Mountain Lion: The latest version of Mac OS X brings several Bluetooth changes, breaking Wiimote support with Dolphin 3.0. Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.
  • TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.
  • FreeBSD support: Rather theoretical than anything else, but worth a note. OpenGL backend may or may not work for you.
  • UI refinements: New wiimote configuration dialog, improvements to the game list sorting, minor changes to simplify usage.
  • Wii disc integrity checking: Use Dolphin to check if your dumped Wii game is corrupted.
  • Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.
  • Shader cache optimizations: Reduced stuttering to a point where Red Steel 2 got playable with full FPS.
  • A lot of minor emulation fixes: Texture preloading implementation, better FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...

You can download this new version from our downloads page: http://dolphin-emu.org/download/

With this release also comes a new website for Dolphin: http://dolphin-emu.org/. From now on, please avoid using and linking to the old Dolphin website (dolphin-emulator.com) as it is unofficial and not kept up to date. Read http://forums.dolphin-emu.org/Thread-dol...ew-website for more information.

I would like to thank all the developers who contributed to this new release:
  • Andrew de los Reyes
  • Braden
  • calc84maniac
  • degasus
  • Glenn "glennrics" Rice
  • Jordan "Billiard" Woyak
  • kostamarino
  • LPFaint99
  • Maarten "mth" ter Huurne
  • marcosvitali
  • Marko Pusljar
  • Matthew Parlane
  • neobrain
  • nitsuja
  • Pierre "delroth" Bourdon
  • rodolfoosvaldobogado
  • rog
  • Ryan Houdek
  • Scott Moreau
  • Shawn "shuffle2" Hoffman
  • skidau
  • sktsqrl

While Dolphin 3.5 is a great step forward, a lot of features are still missing and emulation is still not perfect. The development team is already working towards the next major version of the emulator: Dolphin 4.0. Some of the planned features include a complete rewrite of the HLE audio emulation (bringing it close to LLE accuracy while keeping it fast), basic GLES and Android support, a rework of the user interface, custom 3D models support, Wii online play support, USB emulation support, and obviously more compatibility fixes.

Merry christmas to you all, and have fun with Dolphin 3.5!



Related links:
[ Gamecube Emus ]
 
 
 
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bimjim
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 01:21 PM
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coole sache! nur schade das meine grafikarte zurzeit defekt ist sonst würde ich sofort mal antesten....
 
 
 
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SylarXYZOffline
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 04:58 PM
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cool..
schade das ich trotz ausreichendem System trotzdem nur 20-30 FPS bekomme Sad
 
 
 
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hellboy_666Offline
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 05:09 PM
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kommt auf deine config an und welches spiel.

nutzt du jit or jitil?
efb copy zu RAM oder textur eingestellt, wobei zu RAM nen boost bewirkt.

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SylarXYZOffline
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 05:17 PM
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Ich nutz den Jitil
efb copy zu Ram

und das tritt eigentlich bei allen Spielen auf.
derzeit halt Metroid Prime 2 mit Combat Visor so 30-40fps und mit dem Scan Visor 17-20
das einzige was relativ rund läuft ist Sould Calibur 2
 
 
 
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hellboy_666Offline
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 05:22 PM
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was für ein system hast du denn?
unter ein core2duo mit 2,6GHz und 2gb RAM und 64bit OS ist vieles recht langsam.

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SylarXYZOffline
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 05:29 PM
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Also ich hab

Win7 x64
Intel Corei3
Radeon HD 5450
6 Gb Ram
 
 
 
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hellboy_666Offline
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 05:35 PM
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toll und welcher i3 (anfang informationen aus der nase zu ziehn)?

wobei Metroid Prime 1 u 2 laut dol forum fps einbrüche hat mit visor.

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bimjim
Post subject: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 05:45 PM
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mit der hd 5450 ists recht schwach.... ...nicht immer

wenn noch der prozessor schwach ist, dann ists kein wunder...
 
 
 
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baerchenOffline
Post subject:   PostPosted: Dec 25, 2012 - 06:17 PM
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flüssig läufts nur mit 64 bit + starker doppel kern
 
 
 
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adventureFANOffline
Post subject:   PostPosted: Dec 25, 2012 - 06:36 PM
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Genial! Mario Pary online zocken =D
Schönstes Weihnachtsgeschenk von der Emu-Szene!

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bimjim
Post subject:   PostPosted: Dec 25, 2012 - 06:40 PM
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online schon ausprobiert? läufts gut?
 
 
 
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SylarXYZOffline
Post subject: Re: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 06:52 PM
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hellboy_666 wrote:
toll und welcher i3 (anfang informationen aus der nase zu ziehn)?

wobei Metroid Prime 1 u 2 laut dol forum fps einbrüche hat mit visor.



gibs mehrere i3's?
ich bin Hardwaretechnisch nicht so bewandert...

da steht

Intel Core 550 @ 3.2 GHZ
 
 
 
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bimjim
Post subject: Re: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 07:36 PM
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die hd 5450 ist nicht so gut. ich hatte die auch mal mit 1gb statt 512mb. da war nur nsmb gut zu spielen, bei 3d games wars nicht so gut,
so ungefähr sylars frames.

(die karte ist eher ne web karte und video karte)

nachdem ich auf ne hd 5770 gewechselt hatte, hatte ich einen ziemlichen performance sprung gehabt (phenom x2 4*3, 4gb ram ).

es gibt mehrere i3, aber 2*3,2 ist gut

...und wie hellboy schon meinte, die spiel und emu compatibilität
und die emu einstellungen spielen ebenfalls eine performance rolle.
naja, und die emu versionen unterscheiden sich vom speed
 
 
 
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TormentorOffline
Post subject: Re: Gamecube: Dolphin v3.5  PostPosted: Dec 25, 2012 - 09:06 PM
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bimjim wrote:
die hd 5450 ist nicht so gut. ich hatte die auch mal mit 1gb statt 512mb. da war nur nsmb gut zu spielen, bei 3d games wars nicht so gut,
so ungefähr sylars frames.

(die karte ist eher ne web karte und video karte)

nachdem ich auf ne hd 5770 gewechselt hatte, hatte ich einen ziemlichen performance sprung gehabt (phenom x2 4*3, 4gb ram ).

es gibt mehrere i3, aber 2*3,2 ist gut

...und wie hellboy schon meinte, die spiel und emu compatibilität
und die emu einstellungen spielen ebenfalls eine performance rolle.
naja, und die emu versionen unterscheiden sich vom speed


Hmmm ich habe hier auch den Phenom 2 965 Black Edition aber noch ne ATI 4890 drin und ich habe keine Probleme bei 95% aller Spiele die ich hier habe.

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