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step1978Offline
Post subject: PS2: PCSX2 v1.0  PostPosted: Aug 04, 2012 - 03:09 PM
News Scout


Joined: Jun 25, 2005
Posts: 4562

Location: Berlin
Status: Offline

Das Team um PCSX2 hat nach einer sehr langen Entwicklungszeit die Version 1.0 veröffentlicht!



After a long development time version 1.0 of PCSX2 has been released.

Quote:
PCSX2 1.0 released!

Created on 03 August 2012
Written by rama

After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.

Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!

There have been tons of changes since the last release, including improvements to Jake Stine´s wxWidgets GUI overhaul, cottonvibe´s new multithreaded VU core and improvements on the primary plugins.

This release is a big milestone that marks the way to new features and improvements!

Here is an excerpt of the latest changes:

Windows

Core:

Video timing adjustments
microVU fixes for Metal Gear Solid 2 and others
General speedups
microVU speedup
New GIF unit that mimics the real one better
microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3)
Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately
CDVD fixes (Time Crisis boots now)
Added support for progressive scan timings
Path 3 arbitration and timing refinements
Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations


SPU2-X:

Configurable output volume
Fixes to reverb
Various sound looping fixes
Improved time stretcher
Reverse phase audio quality improved


GSdx:

Fixed RGB mode movie recording
Texture cache change that fixes some black screening games
Implemented NVidia FXAA 3.10, page up key activates it
Better multithreading
Arc the Lad bad fog fix
Fixed shadows in software renderer
Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings)
User configurable hacks in the GUI
Fixed flickering in many FMVs
Implementation of GSdx "Cutie" project (various extra CRC hacks)


Lilypad:

Pad state getting stuck with savestates bug fixed


USBqemu:

Revamped it a bit


Linux:

OnePad changes:

New dialog configuration panel
Improved support of various pad (sixaxis)/mouse/wiimote
Added support for more controllers
Added support for pressure-sensitive buttons


GSdx:

GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don´t expect the hardware renderer to run properly, but the Software renderer should be fine.

Added support for configuration and keyboard shortcuts from PCSX2


ZZogl:

Added support for configuration and keyboard shortcuts from PCSX2
Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.


PCSX2 GUI:

Added thread timing information to see the CPU usage in the status bar
Fix multiple frame/box letters sizing.



In addition to these changes we found a fixed several bugs that could lead to crashes in various situations.
The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this first major version release and have fun playing your games on it! Smile


Related links:
[ PS2 Emus ][ PS2 Plug-Ins ]
 
 
 
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