Welcome to AEP Emulation Page - Emulation News
Hosting by: Uberspace.de   
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· AEP Shop


· ROMs (PDRoms)

Social Links

Select language
Select interface language:


Currently no members online.

You are an anonymous user. You can register for free by clicking here
 Remember me

· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Lame Mails
· Glossar
· Impressum

Funny Quotes

Schön das es unter der heutigen Jugend neben den coolen "isch mach disch messer" Hoppern auch noch pseudointelektuelle arrogante Penner gibt. Wäre sonst ja doch zu einseitig ;)

-- XTale (Q-Board)

Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· Follow AEPEmu on Twitter
· RSS News-syndication English
· RSS News-syndication Deutsch
· News-Banner (JPG)

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Post subject: VisualBoyAdvance-M SVN 1097  PostPosted: May 23, 2012 - 11:53 AM
News Scout

Joined: Jul 06, 2004
Posts: 1919

Location: W-Live

Highscores in 02/2017

Status: Offline

Ein neues SVN Build des Nintendo GBA sowie GB/GBC Emulators VisualBoyAdvance-M kurz VBA-M wurde veröffentlicht.

A new SVN build of the Nintendo GBA and GB/GBC emulator VisualBoyAdvance-M has been released.


Not a great deal can be said about the last 12 revs, mainly its been tidying up little annoyances in the build process and where configurations are saved when opening multiple instances

The best change, well atleast for those users experiencing it is a small change Kode54 applied to the GB_APU which has so far cleared up the issues in games using wave ram(Channel 3)

A few of these games come to mind, Mario and luigi super star saga, Telefang 2, Megaman battlenetwork, and im sure there are many more which had issues previously.

  • commit latest nasm and kode54´s change to gb_oscs that has seemed to have resolved the channel 3 issue in a number of games.
  • how did the spanish version of fire red get its save type set to eeprom (savetype=1)
  • Added support for detected FFMPEG include path
  • cleans up a unary minus unsigned still unsigned warning also fixes channel 3 in Mario and luigi super star saga. DON´T ASK ME HOW, i have no idea. Infact changing other area´s affected the channels as well, so i have no idea how the fuck ...
  • DEBIAN: Add manpages for gvbam and wxvbam, thanks to Jeremy Newton for writing them.
  • FFMPEG: Fix build for newer versions of the library.
  • Fix build errors with zlib-1.2.6.
  • CMake: Enable GBA linking by default. Fixes Sonic Advance 2.
  • added a note that the unpatched MSVC2010 has a bug that causes SSE2 to be applied on some operations when the /SSE flag is set, which causes an illegal instruction on processors not supporting SSE2
  • update FSF address

  • Related links:
    [ GBA Emus ][ GBA Infos ]

    Willst du mehr von, über oder mit mir lesen, besuche mich auf

     View user's profile Send private message Visit poster's website  
    Reply with quote Back to top
    Display posts from previous:     
    Jump to:  
    All times are GMT + 1 Hour
    Post new topic   Reply to topic
    View previous topic Printable version Log in to check your private messages View next topic
    Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
    Valid HTML 4.01! [Valid RSS]
    All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2016 AEP Emulation Page.
    You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.