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Post subject: NICE64 v2.1.0 (Final)  PostPosted: Apr 27, 2012 - 12:15 AM
AEP Team Member

Joined: Dec 25, 2008
Posts: 2630

Location: Vorhof zur Hölle

Highscores in 02/2017

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NICE64 ist ein Nintendo N64 emulator basiered auf denn code von 1964mod..

NICE64 is a Nintendo N64 emulator based of the code from 1964mod.


Core Changes & Fixes


Minor update to exception handling codes (experimental change)

fix set wrong status for CPU task

fix Banjo-Tooie(E) hang while doing continuous back jump in No Delay timing

Minor update to interrupt jump (experimental)

fix Banjo-Tooie(U) hang using No Delay timing


Plugin Changes & Fixes


Re-design and re-write portion of framebuffer handling codes (experimental - phase I)

fix Glover2 missing intro photo frame image with max VI/s

fix 1080 SnowBoarding missing monitor image & save game framebuffer effect with max VI/s

remove tempfix

fix soft audio on certain games and clearer music and voice audio (overall) e.g. TGR, South Park etc

fix Mario Tennis missing opponent during intro cutscene, single and double

remove both tempfix for missing opponent & missing black texture pixel

update fill rect code

Remove "read every frame" from PPL and fix the following:

fix black transition image for Mimic mansion, SPA service, Oak´s Lab

fix corrupt graphics on the top of Stadium battle

remove PPL hack

fix missing framebuffer effect for Stadium Battle when scoring combo hits

Remove TGR2 and fix the following:

fix TGR2 & Kirby64 frame flickering when switching between fullscreen and windowed mode

fix Pilot Wings text flickering at view photo when switching between fullscreen & windowed mode

Fix Pokemon Stadium 2

fix ugly line gap in intro pokemon stomach framebuffer effect

fix Pokemon Lab gfx corruption

fix missing pokemon portrait & oversized pokemon portrait in Stadium and Gym Castle battle
cleared 8 rounds in PokeBall and GreatBall battles
cleared 4 Gym in Castle battles

fix defence curl & related attacks using pokemon portrait to emulate correctly

fix missing pokemon transfer effect between player 1 & 2

fix pokemon remain covered(only one is displayed) when same pokemon appear in opponent & your team

fix missing pokemons(some) in battle team frame slot when window resolution match your desktop resolution

fix corrupt mini game menu(still slow & partially broken again by missing portrait fix)

Remove "detect cpu write" and fix MIA corrupt & incorrect menu on Controller Pak screen

Fix weird HyperBike bootup crash if started after Paper Mario when certain global variable is initialized when video plugin is opened

Fix Last Legion UX wrong ucode

can see intro graphics & go in-game (still missing menu text and certain graphics)

Fix Super Robot Spirit missing menu white bar(???)

Fix All-Star Baseball 2000 hang (playable at 1/2 max VI/s)

Fix Mini Racers missing ucode, missing menu framebuffer effect image and missing in-game menu

NICE64 Audio:

Other Changes & Fixes

Remove duplicate ini entry for Seeds of Evil(E)

Remove Speedup=3X from All-Star Baseball 99

Recheck ucode in MyGlide64.ini (in-progress)

some ucodes are comment out pending verification - uncomment if your game prompt for those ucode - drop me an email stating which game need which comment out ucode

Update MyROM_Properties.ini and MyGlide64.ini

Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]

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Post subject:   PostPosted: Apr 27, 2012 - 06:18 PM
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Joined: Oct 30, 2004
Posts: 5750

Highscores in 02/2017

Status: Offline
In der Changelog steht eindeutig zu oft Pokemon. Laughing

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